neo pipelines
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@@ -88,6 +88,7 @@
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#include "debugmenu.h"
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#include "frontendoption.h"
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#include "postfx.h"
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#include "custompipes.h"
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eLevelName CGame::currLevel;
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bool CGame::bDemoMode = true;
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@@ -360,6 +361,10 @@ bool CGame::Initialise(const char* datFile)
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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#ifdef EXTENDED_PIPELINES
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// for generic fallback
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CustomPipes::SetTxdFindCallback();
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#endif
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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