ps2 hud, restore original code
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@@ -1048,17 +1048,21 @@ CMoneyMessage::Render()
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RwV3d vecOut;
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float fDistX, fDistY;
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if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
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fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
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fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
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fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
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fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
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float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
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CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
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#else
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CFont::SetScale(fScaleX, fScaleY);
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#endif
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
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CFont::SetBackGroundOnlyTextOff();
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