some camera code
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@@ -121,7 +121,7 @@ public:
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float f_max_role_angle; //=DEGTORAD(5.0f);
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float f_Roll; //used for adding a slight roll to the camera in the
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float f_rollSpeed;
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float f_rollSpeed; //TODO(MIAMI): remove
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float m_fSyphonModeTargetZOffSet;
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float m_fRoadOffSet;
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float m_fAmountFractionObscured;
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@@ -146,7 +146,8 @@ public:
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float m_fRealGroundDist; //used for follow ped mode
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float m_fTargetBeta;
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float m_fTimeElapsedFloat;
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float m_fTilt;
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float m_fTiltSpeed;
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float m_fTransitionBeta;
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float m_fTrueBeta;
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float m_fTrueAlpha;
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@@ -164,6 +165,16 @@ public:
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float CA_MAX_DISTANCE;
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float SpeedVar;
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float m_fTargetZoomGroundOne;
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float m_fTargetZoomGroundTwo;
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float m_fTargetZoomGroundThree;
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float m_fTargetZoomOneZExtra;
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float m_fTargetZoomTwoZExtra;
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float m_fTargetZoomThreeZExtra;
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float m_fTargetZoomZCloseIn;
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float m_fMinRealGroundDist;
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float m_fTargetCloseInDist;
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CVector m_cvecSourceSpeedOverOneFrame;
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CVector m_cvecTargetSpeedOverOneFrame;
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CVector m_cvecUpOverOneFrame;
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@@ -198,10 +209,8 @@ public:
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
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void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation);
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void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
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bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
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bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
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void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
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void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
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void LookBehind(void);
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@@ -234,7 +243,7 @@ public:
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void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FlyBy(const CVector&, float, float, float);
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void Process_WheelCam(const CVector&, float, float, float);
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bool Process_WheelCam(const CVector&, float, float, float);
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void Process_Fixed(const CVector &CameraTarget, float, float, float);
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void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_Circle(const CVector &CameraTarget, float, float, float);
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@@ -263,8 +272,6 @@ public:
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void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
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};
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VALIDATE_SIZE(CCam, 0x1A4);
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class CCamPathSplines
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{
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public:
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@@ -358,6 +365,7 @@ public:
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bool m_bInitialNoNodeStaticsSet;
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bool m_bIgnoreFadingStuffForMusic;
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bool m_bPlayerIsInGarage;
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bool m_bPlayerWasOnBike;
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bool m_bJustCameOutOfGarage;
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bool m_bJustInitalised;
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bool m_bJust_Switched;
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@@ -383,6 +391,8 @@ public:
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bool m_1rstPersonRunCloseToAWall;
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bool m_bHeadBob;
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bool m_bVehicleSuspenHigh;
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bool m_bEnable1rstPersonCamCntrlsScript;
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bool m_bAllow1rstPersonWeaponsCamera;
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bool m_bFailedCullZoneTestPreviously;
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bool m_FadeTargetIsSplashScreen;
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@@ -398,15 +408,16 @@ public:
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uint8 m_uiTransitionState; // 0:one mode 1:transition
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uint32 m_uiTimeLastChange;
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uint32 m_uiTimeWeLeftIdle_StillNoInput;
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uint32 m_uiTimeWeEnteredIdle;
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uint32 m_uiTimeTransitionStart;
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uint32 m_uiTransitionDuration;
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uint32 m_uiTransitionDurationTargetCoors;
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int m_BlurBlue;
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int m_BlurGreen;
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int m_BlurRed;
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int m_BlurType;
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uint32 unknown; // some counter having to do with music
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int m_iWorkOutSpeedThisNumFrames;
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int m_iNumFramesSoFar;
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@@ -466,15 +477,16 @@ public:
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float PedZoomIndicator;
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#endif
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float PlayerExhaustion;
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float SoundDistUp, SoundDistLeft, SoundDistRight;
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float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
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float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
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float SoundDistUp;
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float SoundDistUpAsRead;
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float SoundDistUpAsReadOld;
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float m_fAvoidTheGeometryProbsTimer;
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int16 m_nAvoidTheGeometryProbsDirn;
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float m_fWideScreenReductionAmount;
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float m_fStartingFOVForInterPol;
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// not static yet
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float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
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float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
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static float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
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static float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
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static float m_f3rdPersonCHairMultX;
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static float m_f3rdPersonCHairMultY;
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@@ -501,7 +513,7 @@ public:
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CVector m_vecSourceWhenInterPol;
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CVector m_vecTargetWhenInterPol;
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CVector m_vecUpWhenInterPol;
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CVector m_vecClearGeometryVec;
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CVector m_vecGameCamPos;
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CVector SourceDuringInter;
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CVector TargetDuringInter;
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@@ -509,7 +521,9 @@ public:
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RwCamera *m_pRwCamera;
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CEntity *pTargetEntity;
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CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
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#ifdef GTA_TRAIN
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CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES];
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#endif
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CMatrix m_cameraMatrix;
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bool m_bGarageFixedCamPositionSet;
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bool m_vecDoingSpecialInterPolation;
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@@ -527,6 +541,8 @@ public:
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float m_fFLOATingFadeMusic;
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float m_fTimeToFadeOut;
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float m_fTimeToFadeMusic;
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float m_fFractionInterToStopMoving;
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float m_fFractionInterToStopCatchUp;
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float m_fFractionInterToStopMovingTarget;
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float m_fFractionInterToStopCatchUpTarget;
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float m_fGaitSwayBuffer;
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@@ -560,6 +576,8 @@ public:
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void InitialiseCameraForDebugMode(void);
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void CamShake(float strength, float x, float y, float z);
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bool Get_Just_Switched_Status() { return m_bJust_Switched; }
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void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
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void GetArrPosForVehicleType(int apperance, int &index);
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// Who's in control
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void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
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