fixes to HUD and sprite2d
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@@ -4,6 +4,7 @@ class CSprite2d
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{
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static float RecipNearClip;
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static float NearScreenZ;
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static float NearCamZ; // not original
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static int nextBufferVertex;
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static int nextBufferIndex;
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static RwIm2DVertex maVertices[8];
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@@ -27,7 +28,7 @@ public:
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void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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