PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -2703,7 +2703,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
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int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
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RwV3dTransformPoints(&HeadPos, &HeadPos, 1, &mats[idx]);
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RwV3d scl = { 0.0f, 0.0f, 0.0f };
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RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
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