PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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@@ -23,15 +23,6 @@ public:
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void UpdateRW(void);
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void operator=(CMatrix const &rhs);
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CMatrix &operator+=(CMatrix const &rhs);
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#ifdef RWCORE_H
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operator RwMatrix (void) const {
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return m_matrix;
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}
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operator RwMatrix *(void) {
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return &m_matrix;
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}
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#endif
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CMatrix &operator*=(CMatrix const &rhs);
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const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
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