m_nWantedLevel -> GetWantedLevel()
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@@ -537,7 +537,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
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CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
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if (wantedInfo->m_nWantedLevel > 2) {
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if (wantedInfo->GetWantedLevel() > 2) {
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if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
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forceAddingCop = true;
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