rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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@@ -749,7 +749,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
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script_assert(pPlayerPed);
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pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
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pPlayerPed->m_fArmour = Clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
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return 0;
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}
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case COMMAND_ADD_ARMOUR_TO_CHAR:
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@@ -757,7 +757,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
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pPed->m_fArmour = Clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
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return 0;
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}
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case COMMAND_OPEN_GARAGE:
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