Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls

This commit is contained in:
Sergeanur
2021-08-11 08:35:01 +03:00
parent 0544beb00d
commit d7a28c4d2b
9 changed files with 21 additions and 21 deletions

View File

@@ -60,7 +60,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
CColModel *pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
@@ -217,7 +217,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
vehicleId = MI_ENFORCER;
if (!CStreaming::HasModelLoaded(vehicleId))
vehicleId = MI_POLICE;
CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
for (int16 i = 0; i < numRoadblockVehicles; i++) {
@@ -231,7 +231,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
tmp.SetTranslateOnly(offset * forward + pos);
tmp.GetPosition().z += 0.6f;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {