mark some audio stuff and fix frameCounter
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@@ -432,7 +432,7 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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field_5554++;
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m_FrameCounter++;
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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@@ -771,7 +771,7 @@ cAudioManager::ProcessActiveQueues()
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (field_5554 & 1) {
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if (m_FrameCounter & 1) {
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if (!(j & 1)) {
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flag = false;
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} else {
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