implemented skinned peds, no cutscene hands yet
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@@ -6,6 +6,12 @@ class CCutsceneHead : public CCutsceneObject
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{
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public:
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RwFrame *m_pHeadNode;
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#ifdef PED_SKIN
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int32 unk1;
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CCutsceneObject *m_parentObject;
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int32 unk2;
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int32 bIsSkinned;
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#endif
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CCutsceneHead(CObject *obj);
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@@ -13,7 +19,10 @@ public:
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void DeleteRwObject(void);
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void ProcessControl(void);
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void Render(void);
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void RenderLimb(int32 bone);
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void PlayAnimation(const char *animName);
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};
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#ifndef PED_SKIN
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static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
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#endif
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