Merge branch 'miami' into lcs

# Conflicts:
#	README.md
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/extras/postfx.cpp
#	src/render/Font.cpp
This commit is contained in:
Sergeanur
2021-02-26 11:07:32 +02:00
42 changed files with 801 additions and 283 deletions

View File

@@ -90,16 +90,51 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
int fd;
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
@@ -116,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
#endif
CFileMgr::CloseFile(fd);
}
#endif
// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
int fd2;
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
#if 0
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#if 0
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
#endif
}
@@ -466,8 +533,10 @@ bool LoadINISettings()
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
extern bool gDrawVersionText;
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
#endif
#ifdef NO_MOVIES
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
@@ -563,8 +632,10 @@ void SaveINISettings()
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
extern bool gDrawVersionText;
StoreIni("General", "DrawVersionText", gDrawVersionText);
StoreIni("General", "DrawVersionText", gbDrawVersionText);
#endif
#ifdef NO_MOVIES
StoreIni("General", "NoMovies", gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
@@ -993,14 +1064,14 @@ extern bool gbRenderDebugEnvMap;
#ifdef DRAW_GAME_VERSION_TEXT
extern bool gDrawVersionText;
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);