Use original names
This commit is contained in:
@@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||
CCutsceneObject *pCutsceneObject;
|
||||
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
|
||||
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
|
||||
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||
@@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
|
||||
|
||||
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
||||
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
@@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
|
||||
debug("Attach %s to component %s of %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
frame,
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
|
||||
RpClump *clump = (RpClump*)pObject->m_rwObject;
|
||||
if (IsClumpSkinned(clump))
|
||||
@@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
|
||||
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
|
||||
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
|
||||
debug("Attach %s to %s\n",
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
|
||||
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
|
||||
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
Reference in New Issue
Block a user