CPopulation 1
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@@ -819,7 +819,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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CStreaming::RequestModel(ph->mi, 0);
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}
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else {
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CPed* new_p = new(ph->index << 8) CCivilianPed(ph->pedtype, ph->mi);
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CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
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new_p->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
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new_p->GetMatrix().SetUnity();
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CWorld::Add(new_p);
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@@ -1169,7 +1169,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->m_pVehicleAnim = 0;
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ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
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DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
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CPopulation::UpdatePedCount(ped->m_nPedType, false);
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CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
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if (ped->m_wepModelID >= 0)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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