diff --git a/Arcade_MiST/Sega System 1 Hardware/README.txt b/Arcade_MiST/Sega System 1 Hardware/README.txt
index 27ec5cda..c02b603f 100644
--- a/Arcade_MiST/Sega System 1 Hardware/README.txt
+++ b/Arcade_MiST/Sega System 1 Hardware/README.txt
@@ -66,6 +66,8 @@
-- -------
--
-- Choplifter
+-- Toki no Senshi - Chrono Soldier
+-- Ufo Senshi Yohko Chan
-- Wonder Boy in Monster Land
--
--
@@ -76,6 +78,4 @@
-- 119
-- Senryaku Game Bopeep
-- Shooting Master
--- Toki no Senshi - Chrono Soldier
--- Ufo Senshi Yohko Chan
-- Warball
diff --git a/Arcade_MiST/Sega System 1 Hardware/meta/Toki no Senshi - Chrono Soldier (MC-8123, 317-0040).mra b/Arcade_MiST/Sega System 1 Hardware/meta/Toki no Senshi - Chrono Soldier (MC-8123, 317-0040).mra
new file mode 100644
index 00000000..c42aafb2
--- /dev/null
+++ b/Arcade_MiST/Sega System 1 Hardware/meta/Toki no Senshi - Chrono Soldier (MC-8123, 317-0040).mra
@@ -0,0 +1,61 @@
+
+ Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)
+ 0229
+ tokisens
+ 20210706000000
+ 1985
+ Sega
+ Shooter
+ segasys1
+
+
+
+
+
+
+
+
+
+
+
+ 13
+
+
+
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+ 00
+
+
+
+
+
diff --git a/Arcade_MiST/Sega System 1 Hardware/meta/Ufo Senshi Yohko Chan (MC-8123, 317-0064).mra b/Arcade_MiST/Sega System 1 Hardware/meta/Ufo Senshi Yohko Chan (MC-8123, 317-0064).mra
new file mode 100644
index 00000000..e16a5058
--- /dev/null
+++ b/Arcade_MiST/Sega System 1 Hardware/meta/Ufo Senshi Yohko Chan (MC-8123, 317-0064).mra
@@ -0,0 +1,63 @@
+
+ Ufo Senshi Yohko Chan (MC-8123, 317-0064)
+ 0229
+ ufosensi
+ 20210706000000
+ 1985
+ Sega
+ Shooter
+ segasys1
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 01
+
+
+
+
+
+
+
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+
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+
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+
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+ 00
+
+
+
+
+
diff --git a/Arcade_MiST/Sega System 1 Hardware/rtl/Segasys1_MiST.sv b/Arcade_MiST/Sega System 1 Hardware/rtl/Segasys1_MiST.sv
index 793f3fc0..2aac66f2 100644
--- a/Arcade_MiST/Sega System 1 Hardware/rtl/Segasys1_MiST.sv
+++ b/Arcade_MiST/Sega System 1 Hardware/rtl/Segasys1_MiST.sv
@@ -52,7 +52,7 @@ always @(*) begin
INP0 = ~{m_left, m_right,m_up, m_down,1'b0,m_fireB,m_fireA,m_fireC};
INP1 = ~{m_left2,m_right2,m_up2, m_down2,1'b0,m_fire2B,m_fire2A,m_fire2C};
INP2 = ~{2'b00,m_two_players, m_one_player,3'b000, m_coin1};
- if (core_mod[4]) begin
+ if (core_mod[5]) begin
// Block Gal
INP0 = ~spin[8:1];
INP1 = ~spin[8:1];