From 102d1ffa0e4aba87220df28ecc11bd4a3a2ac2ed Mon Sep 17 00:00:00 2001 From: Gyorgy Szombathelyi Date: Sun, 1 Mar 2020 21:08:11 +0100 Subject: [PATCH] LodeRunner: vertical sprite position adjust --- Arcade_MiST/IremM62 Hardware/LodeRunner_MiST/rtl/spritectl.vhd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Arcade_MiST/IremM62 Hardware/LodeRunner_MiST/rtl/spritectl.vhd b/Arcade_MiST/IremM62 Hardware/LodeRunner_MiST/rtl/spritectl.vhd index dc91db61..24a69d43 100644 --- a/Arcade_MiST/IremM62 Hardware/LodeRunner_MiST/rtl/spritectl.vhd +++ b/Arcade_MiST/IremM62 Hardware/LodeRunner_MiST/rtl/spritectl.vhd @@ -80,7 +80,7 @@ begin if video_ctl.hblank = '1' then x := unsigned(reg_i.x) - M62_VIDEO_H_OFFSET + PACE_VIDEO_PIPELINE_DELAY - 3; - y := 256 + 128 - 15 - unsigned(reg_i.y); + y := 256 + 128 - 18 - unsigned(reg_i.y); -- hande sprite height, placement prom_i := to_integer(unsigned(reg_i.n(9 downto 5)));