diff --git a/Arcade_MiST/Midway MCR 3/rtl/MCR3_MiST.sv b/Arcade_MiST/Midway MCR 3/rtl/MCR3_MiST.sv index 3a42f733..764b2d8f 100644 --- a/Arcade_MiST/Midway MCR 3/rtl/MCR3_MiST.sv +++ b/Arcade_MiST/Midway MCR 3/rtl/MCR3_MiST.sv @@ -597,10 +597,10 @@ wire [5:0] dotron_spinner; spinner #(15) dotron_spn (clk_sys, reset, m_fireE | m_fireG, m_fireF | m_fireH, 1'b0, vs, dotron_spinner); // Common inputs -wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF, m_upB, m_downB, m_leftB, m_rightB; -wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F, m_up2B, m_down2B, m_left2B, m_right2B; -wire m_up3, m_down3, m_left3, m_right3, m_fire3A, m_fire3B, m_fire3C, m_fire3D, m_fire3E, m_fire3F, m_up3B, m_down3B, m_left3B, m_right3B; -wire m_up4, m_down4, m_left4, m_right4, m_fire4A, m_fire4B, m_fire4C, m_fire4D, m_fire4E, m_fire4F, m_up4B, m_down4B, m_left4B, m_right4B; +wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF, m_fireG, m_fireH, m_upB, m_downB, m_leftB, m_rightB; +wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F, m_fire2G, m_fire2H, m_up2B, m_down2B, m_left2B, m_right2B; +wire m_up3, m_down3, m_left3, m_right3, m_fire3A, m_fire3B, m_fire3C, m_fire3D, m_fire3E, m_fire3F, m_fire3G, m_fire3H, m_up3B, m_down3B, m_left3B, m_right3B; +wire m_up4, m_down4, m_left4, m_right4, m_fire4A, m_fire4B, m_fire4C, m_fire4D, m_fire4E, m_fire4F, m_fire4G, m_fire4H, m_up4B, m_down4B, m_left4B, m_right4B; wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players; arcade_inputs inputs ( @@ -617,10 +617,10 @@ arcade_inputs inputs ( .joyswap ( joyswap ), .oneplayer ( 1'b0 ), .controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ), - .player1 ( {m_upB, m_downB, m_leftB, m_rightB, 6'd0, m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ), - .player2 ( {m_up2B, m_down2B, m_left2B, m_right2B, 6'd0, m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} ), - .player3 ( {m_up3B, m_down3B, m_left3B, m_right3B, 6'd0, m_fire3F, m_fire3E, m_fire3D, m_fire3C, m_fire3B, m_fire3A, m_up3, m_down3, m_left3, m_right3} ), - .player4 ( {m_up4B, m_down4B, m_left4B, m_right4B, 6'd0, m_fire4F, m_fire4E, m_fire4D, m_fire4C, m_fire4B, m_fire4A, m_up4, m_down4, m_left4, m_right4} ) + .player1 ( {m_upB, m_downB, m_leftB, m_rightB, 4'd0, m_fireH, m_fireG, m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ), + .player2 ( {m_up2B, m_down2B, m_left2B, m_right2B, 4'd0, m_fire2H, m_fire2G, m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} ), + .player3 ( {m_up3B, m_down3B, m_left3B, m_right3B, 4'd0, m_fire3H, m_fire3G, m_fire3F, m_fire3E, m_fire3D, m_fire3C, m_fire3B, m_fire3A, m_up3, m_down3, m_left3, m_right3} ), + .player4 ( {m_up4B, m_down4B, m_left4B, m_right4B, 4'd0, m_fire4H, m_fire4G, m_fire4F, m_fire4E, m_fire4D, m_fire4C, m_fire4B, m_fire4A, m_up4, m_down4, m_left4, m_right4} ) ); endmodule