diff --git a/Arcade_MiST/Bomb Jack/ReadMe.txt b/Arcade_MiST/Bomb Jack/ReadMe.txt new file mode 100644 index 00000000..992673e7 --- /dev/null +++ b/Arcade_MiST/Bomb Jack/ReadMe.txt @@ -0,0 +1,5 @@ +WIP + +ToDo SDRAM loader + +A lot of Big Roms diff --git a/Arcade_MiST/Bomb Jack/Snapshot/BOMBJACK.ROM b/Arcade_MiST/Bomb Jack/Snapshot/BOMBJACK.ROM new file mode 100644 index 00000000..8517638d Binary files /dev/null and b/Arcade_MiST/Bomb Jack/Snapshot/BOMBJACK.ROM differ diff --git a/Arcade_MiST/Bomb Jack/Snapshot/BombJack.rbf b/Arcade_MiST/Bomb Jack/Snapshot/BombJack.rbf new file mode 100644 index 00000000..5c1ba70a Binary files /dev/null and b/Arcade_MiST/Bomb Jack/Snapshot/BombJack.rbf differ diff --git a/Arcade_MiST/Galaga Hardware/Xevious_MiST/README.txt b/Arcade_MiST/Galaga Hardware/Xevious_MiST/README.txt new file mode 100644 index 00000000..701865d0 --- /dev/null +++ b/Arcade_MiST/Galaga Hardware/Xevious_MiST/README.txt @@ -0,0 +1,164 @@ +Super Bagman Port to Mist FPGA by Gehstock + +SBAGMAN.ROM is required at the root of the SD-Card. + +------------------------------------------------- +Bagman (STERN) FPGA - (darfpga@aol.fr) +-- http://darfpga.blogspot.fr +------------------------------------------------- +-- Bagman releases +-- +-- Release 0.0 - 2014 - Dar +-- External sram required +-- +-- +-- Release 0.1 - 05/06/2018 - Dar +-- DE10_lite board +-- No external sram required +-- 435kbits internal ram +-- +------------------------------------------------- +Educational use only +Do not redistribute synthetized file with roms +Do not redistribute roms whatever the form +Use at your own risk +-------------------------------------------------------------------- +make sure to use bagman.zip roms +------------------------------------------------------------------------- +-- See my previous bagman/ckong release (2014) for some more explanations +------------------------------------------------------------------------- +The original arcade hardware PCB contains 7 memory regions + + cpu addressable space + + - program rom 24Kx8, cpu only access + - working ram ram 2Kx8, cpu only access + - color/sprite-data ram 1Kx8, cpu + (2 access / 8 pixels) + - background buffer ram 1Kx8, cpu + (1 access / 8 pixels) + + non cpu addressable region + + - background/sprite graphics rom 8Kx16, (1 access / 8 pixels) + - background/sprite color palette rom 64x8 , (1 access / pixels) + - sound samples rom 8Kx8 , low rate + +The pixel clock is 6MHz, the cpu clock is 3MHz. + +Background color contains 2 high bits of tile code. +Sprite color contains horizontal and vertical invert control + +Video frame is 384 pixels x 264 lines. + +Video display is 256 pixels x 240 lines. +Each lines contains 8 sprites and 32 background tiles. +Each frames contains 28 background tiles height. + +Each tile is 8x8 pixels +Each sprite is 16x16 pixels + +Sound is composed of AY-3-8910 music and TMS5110 synthetized speech +-------------------------------------------------------------------- + +--------------- +VHDL File list +--------------- + +bagman_de10_lite.vhd Top level for de0-nano board + +max10_pll_12M.vhd Pll 12MHz from 50MHz altera mf + +bagman.vhd Main logic + +video_gen.vhd Video scheduler, syncs (h,v and composite) +line_doubler.vhd Line doubler 15kHz -> 31kHz + +bagman_speech.vhd prom reader for speech synthetizer +lpc10_speech_synthetizer speech synthetizer logic (TMS5110) + +bagman_pal16r6 Random generator + +kbd_joystick.vhd Keyboard key to player/coin input +ram_loader Load external sram from fpga internal ram + +rtl_T80/T80s.vhd T80 Copyright (c) 2001-2002 Daniel Wallner (jesus@opencores.org) +rtl_T80/T80_Reg.vhd +rtl_T80/T80_Pack.vhd +rtl_T80/T80_MCode.vhd +rtl_T80/T80_ALU.vhd +rtl_T80/T80.vhd + +io_ps2_keyboard.vhd Copyright 2005-2008 by Peter Wendrich (pwsoft@syntiac.com) + +ym_2149_linmix.vhd Copyright (c) MikeJ - Jan 2005 + +---------------------- +Quartus project files +---------------------- +de10_lite/bagman_de10_lite.qsf de10_lite settings (files,pins...) +de10_lite/bagman_de10_lite.qpf de10_lite project + +----------------------------- +Required ROMs (Not included) +----------------------------- +You need the following 15 ROMs from bagman.zip +(MAME Bagman - Valadon Automation) + +e9_b05.bin CRC(e0156191) SHA1(bb5f16d49fbe48f3bac118acd1fea51ec4bc5355) +f9_b06.bin CRC(7b758982) SHA1(c8460023b43fed4aca9c6b987faea334832c5e30) +f9_b07.bin CRC(302a077b) SHA1(916c4a6ea1e631cc72bdb91ff9d263dcbaf08bb2) +k9_b08.bin CRC(f04293cb) SHA1(ce6b0ae4088ce28c75d414f506fad2cf2b6920c2) +m9_b09s.bin CRC(68e83e4f) SHA1(9454564885a1003cee7107db18bedb387b85e9ab) +n9_b10.bin CRC(1d6579f7) SHA1(3ab54329f516156b1c9f68efbe59c95d5240bc8c) + +p3.bin CRC(2a855523) SHA1(91e032233fee397c90b7c1662934aca9e0671482) +r3.bin CRC(ae6f1019) SHA1(fd711882b670380cb4bd909c840ba06277b8fbe3) + +e1_b02.bin CRC(4a0a6b55) SHA1(955f8bd4bd9b0fc3c6c359c25ba543ba26c04cbd) +c1_b01.bin CRC(705193b2) SHA1(ca9cfd05f9195c2a38e8854012de51b6ee6bb403) +j1_b04.bin CRC(c680ef04) SHA1(79406bc786374abfcd9f548268c445b5c8d8858d) +f1_b03s.bin CRC(dba1eda7) SHA1(26d877028b3a31dd671f9e667316c8a14780ca73) + +r9_b11.bin CRC(2e0057ff) SHA1(33e3ffa6418f86864eb81e5e9bda4bf540c143a6) +t9_b12.bin CRC(b2120edd) SHA1(52b89dbcc749b084331fa82b13d0876e911fce52) + +r6.bin CRC(c58a4f6a) SHA1(35ef244b3e94032df2610aa594ea5670b91e1449) (N.U.) + +------ +Tools +------ +You need to build vhdl ROM image files from the binary file : + - Unzip the roms file in the tools/bagman_unzip directory + - Double click (execute) the script tools/make_bagman_proms.bat to get the following files + +bagman_program.vhd +bagman_tile_bit0.vhd +bagman_tile_bit1.vhd +bagman_palette.vhd +bagman_speech1.vhd +bagman_speech2.vhd + +*DO NOT REDISTRIBUTE THESE FILES* + +The script make_bagman_proms uses make_vhdl_prom and and duplicate_byte executables delivered both in linux and windows version. The script itself is delivered only in windows version (.bat) but should be easily ported to linux. + +Source code of make_vhdl_prom.c and and duplicate_byte.c is also delivered. + +--------------------------------- +Compiling for de10_lite +--------------------------------- +You can rebuild the project with ROM image embeded in the sof file. DO NOT REDISTRIBUTE THESE FILES. +4 steps + + - put the VHDL rom files into the project directory + - rebuild bagman_de10_lite project + - program bagman_de10_lite.sof into the fpga + +-------------------- +Keyboard and swicth +-------------------- +Use directional key to move, space to jump, F1/F2 to start player 1/2 and F3 for coins +de10_lite sw0 allow to switch 15kHz/31kHz + +------------------------ +End of file +------------------------ diff --git a/Arcade_MiST/Galaga Hardware/Xevious_MiST/clean.bat b/Arcade_MiST/Galaga Hardware/Xevious_MiST/clean.bat new file mode 100644 index 00000000..59a9a059 --- /dev/null +++ b/Arcade_MiST/Galaga Hardware/Xevious_MiST/clean.bat @@ -0,0 +1,38 @@ +@echo off +del /s *.bak +del /s *.orig +del /s *.rej +del /s *~ +rmdir /s /q db +rmdir /s /q incremental_db +rmdir /s /q output_files +rmdir /s /q simulation +rmdir /s /q greybox_tmp +rmdir /s /q hc_output +rmdir /s /q .qsys_edit +rmdir /s /q hps_isw_handoff +rmdir /s /q sys\.qsys_edit +rmdir /s /q sys\vip +cd sys +for /d %%i in (*_sim) do rmdir /s /q "%%~nxi" +cd .. +for /d %%i in (*_sim) do rmdir /s /q "%%~nxi" +del build_id.v +del c5_pin_model_dump.txt +del PLLJ_PLLSPE_INFO.txt +del /s *.qws +del /s *.ppf +del /s *.ddb +del /s *.csv +del /s *.cmp +del /s *.sip +del /s *.spd +del /s *.bsf +del /s *.f +del /s *.sopcinfo +del /s *.xml +del /s new_rtl_netlist +del /s old_rtl_netlist +del /s PLLJ_PLLSPE_INFO.txt + +pause diff --git a/Arcade_MiST/Galaga Hardware/Xevious_MiST/rtl/rom/XEVIOUS.ROM b/Arcade_MiST/Galaga Hardware/Xevious_MiST/rtl/rom/XEVIOUS.ROM new file mode 100644 index 00000000..c7eb0704 Binary files /dev/null and b/Arcade_MiST/Galaga Hardware/Xevious_MiST/rtl/rom/XEVIOUS.ROM differ diff --git a/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/TIMEPLT.ROM b/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/TIMEPLT.ROM new file mode 100644 index 00000000..541dee55 Binary files /dev/null and b/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/TIMEPLT.ROM differ diff --git a/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/time_pilot_mist.rbf b/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/time_pilot_mist.rbf index 7671b44a..cb043512 100644 Binary files a/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/time_pilot_mist.rbf and b/Arcade_MiST/Konami Classic/Time_Pilot_MiST/Release/time_pilot_mist.rbf differ diff --git a/common/mist/mist.qip b/common/mist/mist.qip index 523cb976..b5ad8ce4 100644 --- a/common/mist/mist.qip +++ b/common/mist/mist.qip @@ -5,7 +5,6 @@ set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) mist_vi set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) scandoubler.v] set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) osd.v] set_global_assignment -name SYSTEMVERILOG_FILE [file join $::quartus(qip_path) rgb2ypbpr.sv] -set_global_assignment -name SYSTEMVERILOG_FILE [file join $::quartus(qip_path) sdram.sv] set_global_assignment -name VHDL_FILE [file join $::quartus(qip_path) dac.vhd]