module ComputerSpace_MiST( output LED, output [5:0] VGA_R, output [5:0] VGA_G, output [5:0] VGA_B, output VGA_HS, output VGA_VS, output AUDIO_L, output AUDIO_R, input SPI_SCK, output SPI_DO, input SPI_DI, input SPI_SS2, input SPI_SS3, input CONF_DATA0, input CLOCK_27 ); `include "build_id.v" localparam CONF_STR = { "C.SPACE;;", // "O1,Self_Test,Off,On;", "O2,Color,No,Yes;", "O34,Scanlines,Off,25%,50%,75%;", "T6,Reset;", "V,v1.20.",`BUILD_DATE }; assign AUDIO_R = AUDIO_L; assign LED = 1; wire [31:0] status; wire [1:0] buttons; wire [1:0] switches; wire scandoublerD; wire ypbpr; wire ps2_kbd_clk, ps2_kbd_data; wire [15:0] audio; wire [3:0] video; wire hs, vs, blank; wire clk_sys, clk_25, clk_6p25, clk_5; pll pll( .inclk0(CLOCK_27), .c0(clk_sys),//50 MHz for game/sound generator? .c1(clk_25), //4x pixel clock .c3(clk_5) //5,842 MHz pixel/game clock ); video_mixer video_mixer( .clk_sys(clk_25), .ce_pix(clk_5), .ce_pix_actual(clk_5), .SPI_SCK(SPI_SCK), .SPI_SS3(SPI_SS3), .SPI_DI(SPI_DI), .R(blank ? 0 : {r,r[1:0]}), .G(blank ? 0 : {g,g[1:0]}), .B(blank ? 0 : {b,b[1:0]}), .HSync(hs), .VSync(vs), .VGA_R(VGA_R), .VGA_G(VGA_G), .VGA_B(VGA_B), .VGA_VS(VGA_VS), .VGA_HS(VGA_HS), .scandoublerD(scandoublerD), .scanlines(scandoublerD ? 2'b00 : status[4:3]), .ypbpr(ypbpr), .ypbpr_full(1), .line_start(0), .mono(0) ); mist_io #( .STRLEN(($size(CONF_STR)>>3))) mist_io( .clk_sys (clk_sys ), .conf_str (CONF_STR ), .SPI_SCK (SPI_SCK ), .CONF_DATA0 (CONF_DATA0 ), .SPI_SS2 (SPI_SS2 ), .SPI_DO (SPI_DO ), .SPI_DI (SPI_DI ), .buttons (buttons ), .switches (switches ), .scandoublerD (scandoublerD ), .ypbpr (ypbpr ), .ps2_key (ps2_key ), .joystick_0 (joystick_0 ), .joystick_1 (joystick_1 ), .status (status ) ); dac #( .MSBI(15)) dac( .DACout(AUDIO_L), .DACin({~audio[15], audio[14:0]}), .CLK(clk_sys), .RESET(0) ); wire [64:0] ps2_key; wire [15:0] joystick_0, joystick_1; wire [15:0] joy = joystick_0 | joystick_1; wire pressed = ps2_key[9]; wire [8:0] code = ps2_key[8:0]; always @(posedge clk_sys) begin reg old_state; old_state <= ps2_key[10]; if(old_state != ps2_key[10]) begin casex(code) 'hX6B: btn_left <= pressed; // left 'hX74: btn_right <= pressed; // right 'h029: btn_thrust <= pressed; // space 'h014: btn_fire <= pressed; // ctrl 'h005: btn_start <= pressed; // F1 endcase end end reg btn_right = 0; reg btn_left = 0; reg btn_fire = 0; reg btn_thrust= 0; reg btn_start = 0; wire m_left = btn_left | joy[1]; wire m_right = btn_right | joy[0]; wire m_thrust = btn_thrust | joy[4]; wire m_fire = btn_fire | joy[5]; wire m_start = btn_start | joy[6]; computer_space_top computerspace( .reset(buttons[1] | status[0] | status[6]), .clock_50(clk_sys), .game_clk(clk_5), .signal_ccw(m_left), .signal_cw(m_right), .signal_thrust(m_thrust), .signal_fire(m_fire), .signal_start(m_start), .hsync(hs), .vsync(vs), .blank(blank), .video(video), .audio(audio) ); wire [5:0] rs,gs,bs, ro,go,bo, rc,gc,bc, rm,gm,bm; wire [3:0] r, g, b; assign r = blank ? 0 : (rm[5:4] ? 4'b1111 : rm[3:0]) ^ {4{inv}}; assign g = blank ? 0 : (gm[5:4] ? 4'b1111 : gm[3:0]) ^ {4{inv}}; assign b = blank ? 0 : (bm[5:4] ? 4'b1111 : bm[3:0]) ^ {4{inv}}; assign {rs,gs,bs} = ~video[0] ? 18'd0 : status[2] ? {6'b0111,6'b0111,6'b0111} : {6'b0111,6'b0111,6'b0111}; assign {rc,gc,bc} = ~video[1] ? 18'd0 : status[2] ? {6'b0000,6'b1111,6'b1111} : {6'b0111,6'b0111,6'b0111}; assign {ro,go,bo} = ~video[2] ? 18'd0 : status[2] ? {6'b1111,6'b1111,6'b0000} : {6'b1111,6'b1111,6'b1111}; assign rm = rs + ro + rc; assign gm = gs + go + gc; assign bm = bs + bo + bc; reg inv; always @(posedge clk_5) begin reg old_vs, cur_inv; old_vs <= vs; cur_inv <= cur_inv | video[3]; if (~old_vs & vs) {inv,cur_inv} <= {cur_inv, 1'b0}; end endmodule