1
0
mirror of https://github.com/Gehstock/Mist_FPGA.git synced 2026-02-25 00:07:31 +00:00
Files
Gehstock.Mist_FPGA/Arcade_MiST/Konami TimePilot84/rtl/TimePilot84_MiST.sv
Gyorgy Szombathelyi d6ec045275 TP84: rewrite of the MiSTer version
I think I got brain damage from the original code
2020-12-18 21:11:12 +01:00

270 lines
7.4 KiB
Systemverilog

module TimePilot84_MiST (
output LED,
output [5:0] VGA_R,
output [5:0] VGA_G,
output [5:0] VGA_B,
output VGA_HS,
output VGA_VS,
output AUDIO_L,
output AUDIO_R,
input SPI_SCK,
output SPI_DO,
input SPI_DI,
input SPI_SS2,
input SPI_SS3,
input CONF_DATA0,
input CLOCK_27,
output [12:0] SDRAM_A,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nWE,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nCS,
output [1:0] SDRAM_BA,
output SDRAM_CLK,
output SDRAM_CKE
);
`include "rtl\build_id.v"
localparam CONF_STR = {
"TP84;;",
"O2,Rotate Controls,Off,On;",
"O34,Scanlines,Off,25%,50%,75%;",
"O5,Blend,Off,On;",
"O6,Joystick Swap,Off,On;",
"O7,Service,Off,On;",
"DIP;",
"T0,Reset;",
"V,v1.00.",`BUILD_DATE
};
wire rotate = status[2];
wire [1:0] scanlines = status[4:3];
wire blend = status[5];
wire joyswap = status[6];
wire service = status[7];
wire [1:0] orientation = 2'b11;
wire [15:0] dip_sw = ~status[23:8];
assign LED = ~ioctl_downl;
assign SDRAM_CLK = clock_48;
assign SDRAM_CKE = 1;
assign AUDIO_R = AUDIO_L;
wire clock_48, clock_14, pll_locked;
pll pll(
.inclk0(CLOCK_27),
.c0(clock_48),//49.152MHz
.c1(clock_14),//14.31818MHz
.locked(pll_locked)
);
wire [31:0] status;
wire [1:0] buttons;
wire [1:0] switches;
wire [7:0] joystick_0;
wire [7:0] joystick_1;
wire scandoublerD;
wire ypbpr;
wire no_csync;
wire [6:0] core_mod;
wire [15:0] audio;
wire hs, vs, cs;
wire hb, vb;
wire blankn = ~(hb | vb);
wire [3:0] r, g, b;
wire key_strobe;
wire key_pressed;
wire [7:0] key_code;
wire [15:0] main_rom_addr;
wire [15:0] main_rom_do;
wire [12:0] sub_rom_addr;
wire [15:0] sub_rom_do;
wire [12:0] bg_addr;
wire [15:0] bg_do;
wire ioctl_downl;
wire [7:0] ioctl_index;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
data_io data_io(
.clk_sys ( clock_48 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS2 ( SPI_SS2 ),
.SPI_DI ( SPI_DI ),
.ioctl_download( ioctl_downl ),
.ioctl_index ( ioctl_index ),
.ioctl_wr ( ioctl_wr ),
.ioctl_addr ( ioctl_addr ),
.ioctl_dout ( ioctl_dout )
);
wire [24:0] bg_ioctl_addr = ioctl_addr - 16'hC000;
reg port1_req, port2_req;
sdram sdram(
.*,
.init_n ( pll_locked ),
.clk ( clock_48 ),
.port1_req ( port1_req ),
.port1_ack ( ),
.port1_a ( ioctl_addr[23:1] ),
.port1_ds ( {ioctl_addr[0], ~ioctl_addr[0]} ),
.port1_we ( ioctl_downl ),
.port1_d ( {ioctl_dout, ioctl_dout} ),
.port1_q ( ),
.cpu1_addr ( ioctl_downl ? 16'hffff : {2'b00, main_rom_addr[14:1]} ),
.cpu1_q ( main_rom_do ),
.cpu2_addr ( ioctl_downl ? 16'hffff : sub_rom_addr[12:1] + 16'h4000 ),
.cpu2_q ( sub_rom_do ),
// port2 for sprite graphics
.port2_req ( port2_req ),
.port2_ack ( ),
.port2_a ( {bg_ioctl_addr[23:14], bg_ioctl_addr[12:0]} ), // merge sprite roms to 16-bit wide words
.port2_ds ( {bg_ioctl_addr[13], ~bg_ioctl_addr[13]} ),
.port2_we ( ioctl_downl ),
.port2_d ( {ioctl_dout, ioctl_dout} ),
.port2_q ( ),
.bg_addr ( ioctl_downl ? 16'hffff : bg_addr ),
.bg_q ( bg_do )
);
// ROM download controller
always @(posedge clock_48) begin
reg ioctl_wr_last = 0;
ioctl_wr_last <= ioctl_wr;
if (ioctl_downl) begin
if (~ioctl_wr_last && ioctl_wr) begin
port1_req <= ~port1_req;
port2_req <= ~port2_req;
end
end
end
reg reset = 1;
reg rom_loaded = 0;
always @(posedge clock_48) begin
reg ioctl_downlD;
ioctl_downlD <= ioctl_downl;
if (ioctl_downlD & ~ioctl_downl) rom_loaded <= 1;
reset <= status[0] | buttons[1] | ~rom_loaded;
end
TimePilot84 TimePilot84(
.reset(~reset),
.clk_49m(clock_48),
.clk_14m(clock_14),
.coin({~m_coin2,~m_coin1}),
.start_buttons({~m_two_players,~m_one_player}),
.p1_joystick({~m_right, ~m_left, ~m_down, ~m_up}),
.p2_joystick({~m_right2, ~m_left2, ~m_down2, ~m_up2}),
.p1_buttons({1'b1, ~m_fireB, ~m_fireA}),
.p2_buttons({~m_fire2B, ~m_fire2A}),
.btn_service(~service),
.dip_sw(dip_sw),
.is_set3(core_mod[0]),
.video_hsync(hs),
.video_vsync(vs),
.video_csync(cs),
.video_hblank(hb),
.video_vblank(vb),
.video_r(r),
.video_g(g),
.video_b(b),
.sound(audio),
.ioctl_addr(ioctl_addr),
.ioctl_data(ioctl_dout),
.ioctl_wr(ioctl_wr),
.main_cpu_rom_addr(main_rom_addr),
.main_cpu_rom_do(main_rom_addr[0] ? main_rom_do[15:8] : main_rom_do[7:0]),
.sub_cpu_rom_addr(sub_rom_addr),
.sub_cpu_rom_do(sub_rom_addr[0] ? sub_rom_do[15:8] : sub_rom_do[7:0]),
.char_rom_addr(bg_addr),
.char_rom_do(bg_do)
);
mist_video #(.COLOR_DEPTH(4), .SD_HCNT_WIDTH(10)) mist_video(
.clk_sys ( clock_48 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS3 ( SPI_SS3 ),
.SPI_DI ( SPI_DI ),
.R ( blankn ? r : 0 ),
.G ( blankn ? g : 0 ),
.B ( blankn ? b : 0 ),
.HSync ( hs ),
.VSync ( vs ),
.VGA_R ( VGA_R ),
.VGA_G ( VGA_G ),
.VGA_B ( VGA_B ),
.VGA_VS ( VGA_VS ),
.VGA_HS ( VGA_HS ),
.ce_divider ( 0 ),
.rotate ( { orientation[1], rotate } ),
.blend ( blend ),
.scandoubler_disable( scandoublerD ),
.scanlines ( scanlines ),
.ypbpr ( ypbpr ),
.no_csync ( no_csync )
);
user_io #(.STRLEN(($size(CONF_STR)>>3)))user_io(
.clk_sys (clock_48 ),
.conf_str (CONF_STR ),
.SPI_CLK (SPI_SCK ),
.SPI_SS_IO (CONF_DATA0 ),
.SPI_MISO (SPI_DO ),
.SPI_MOSI (SPI_DI ),
.buttons (buttons ),
.switches (switches ),
.scandoubler_disable (scandoublerD),
.ypbpr (ypbpr ),
.no_csync (no_csync ),
.core_mod (core_mod ),
.key_strobe (key_strobe ),
.key_pressed (key_pressed ),
.key_code (key_code ),
.joystick_0 (joystick_0 ),
.joystick_1 (joystick_1 ),
.status (status )
);
dac #(.C_bits(16))dac_l(
.clk_i(clock_14),
.res_n_i(1'b1),
.dac_i({~audio[15], audio[14:0]}),
.dac_o(AUDIO_L)
);
wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
arcade_inputs inputs (
.clk ( clock_48 ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
.rotate ( rotate ),
.orientation ( orientation ),
.joyswap ( joyswap ),
.oneplayer ( 1'b0 ),
.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
);
endmodule