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Gehstock.Mist_FPGA/Arcade_MiST/Atari Discrete Logic/ComputerSpace_MiST/rtl/ComputerSpace_MiST.sv
2021-09-02 21:00:39 +02:00

173 lines
4.8 KiB
Systemverilog

module ComputerSpace_MiST(
output LED,
output [5:0] VGA_R,
output [5:0] VGA_G,
output [5:0] VGA_B,
output VGA_HS,
output VGA_VS,
output AUDIO_L,
output AUDIO_R,
input SPI_SCK,
output SPI_DO,
input SPI_DI,
input SPI_SS2,
input SPI_SS3,
input CONF_DATA0,
input CLOCK_27
);
`include "build_id.v"
localparam CONF_STR = {
"C.SPACE;;",
// "O1,Self_Test,Off,On;",
"O2,Color,No,Yes;",
"O34,Scanlines,Off,25%,50%,75%;",
"T0,Reset;",
"V,v1.25.",`BUILD_DATE
};
assign AUDIO_R = AUDIO_L;
assign LED = 1;
wire clk_sys, clk_25, clk_5;
pll pll(
.inclk0(CLOCK_27),
.c0(clk_sys),//50 MHz for game/sound generator?
.c1(clk_25), //4x pixel clock
.c3(clk_5) //5,842 MHz pixel/game clock
);
wire [63:0] status;
wire [1:0] buttons;
wire [1:0] switches;
wire [31:0] joystick_0;
wire [31:0] joystick_1;
wire scandoublerD;
wire ypbpr;
wire no_csync;
wire key_pressed;
wire [7:0] key_code;
wire key_strobe;
wire [15:0] audio;
wire [3:0] video;
wire hs, vs, blank;
wire [5:0] rs,gs,bs, ro,go,bo, rc,gc,bc, rm,gm,bm;
wire [3:0] r, g, b;
assign r = blank ? 0 : (rm[5:4] ? 4'b1111 : rm[3:0]) ^ {4{inv}};
assign g = blank ? 0 : (gm[5:4] ? 4'b1111 : gm[3:0]) ^ {4{inv}};
assign b = blank ? 0 : (bm[5:4] ? 4'b1111 : bm[3:0]) ^ {4{inv}};
assign {rs,gs,bs} = ~video[0] ? 18'd0 : status[2] ? {6'b0111,6'b0111,6'b0111} : {6'b0111,6'b0111,6'b0111};
assign {rc,gc,bc} = ~video[1] ? 18'd0 : status[2] ? {6'b0000,6'b1111,6'b1111} : {6'b0111,6'b0111,6'b0111};
assign {ro,go,bo} = ~video[2] ? 18'd0 : status[2] ? {6'b1111,6'b1111,6'b0000} : {6'b1111,6'b1111,6'b1111};
assign rm = rs + ro + rc;
assign gm = gs + go + gc;
assign bm = bs + bo + bc;
reg inv;
always @(posedge clk_5) begin
reg old_vs, cur_inv;
old_vs <= vs;
cur_inv <= cur_inv | video[3];
if (~old_vs & vs) {inv,cur_inv} <= {cur_inv, 1'b0};
end
computer_space_top computerspace(
.reset(buttons[1] | status[0]),
.clock_50(clk_sys),
.game_clk(clk_5),
.signal_ccw(m_left),
.signal_cw(m_right),
.signal_thrust(m_up),
.signal_fire(m_fireA),
.signal_start(m_one_player),
.hsync(hs),
.vsync(vs),
.blank(blank),
.video(video),
.audio(audio)
);
user_io #(
.STRLEN(($size(CONF_STR)>>3)))
user_io(
.clk_sys (clk_sys ),
.conf_str (CONF_STR ),
.SPI_CLK (SPI_SCK ),
.SPI_SS_IO (CONF_DATA0 ),
.SPI_MISO (SPI_DO ),
.SPI_MOSI (SPI_DI ),
.buttons (buttons ),
.switches (switches ),
.scandoubler_disable (scandoublerD ),
.ypbpr (ypbpr ),
.no_csync (no_csync ),
.key_strobe (key_strobe ),
.key_pressed (key_pressed ),
.key_code (key_code ),
.joystick_0 (joystick_0 ),
.joystick_1 (joystick_1 ),
.status (status )
);
mist_video #(
.COLOR_DEPTH(4),
.SD_HCNT_WIDTH(9))
mist_video(
.clk_sys ( clk_25 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS3 ( SPI_SS3 ),
.SPI_DI ( SPI_DI ),
.R (~blank ? r : 0 ),
.G (~blank ? g : 0 ),
.B (~blank ? b : 0 ),
.HSync ( hs ),
.VSync ( vs ),
.VGA_R ( VGA_R ),
.VGA_G ( VGA_G ),
.VGA_B ( VGA_B ),
.VGA_VS ( VGA_VS ),
.VGA_HS ( VGA_HS ),
.scanlines ( status[4:3] ),
// .rotate ( { 1'b1, rotate } ),
.ce_divider ( 1'b0 ),
.blend ( status[6] ),
.scandoubler_disable(scandoublerD ),
.no_csync ( no_csync ),
.ypbpr ( ypbpr )
);
dac #(
.C_bits(15))
dac(
.dac_o(AUDIO_L),
.dac_i({~audio[15], audio[14:0]}),
.clk_i(clk_sys),
.res_n_i(1)
);
wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
arcade_inputs inputs (
.clk ( clk_sys ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
// .rotate ( rotate ),
// .orientation ( 2'b11 ),
.joyswap ( 1'b0 ),
.oneplayer ( 1'b1 ),
.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
);
endmodule