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Gehstock.Mist_FPGA/Arcade_MiST/Phoenix Hardware/rtl/Phoenix_MiST.sv
2022-08-31 17:54:02 +02:00

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Systemverilog

//============================================================================
// Arcade: Phoenix
//
//-------------------------------------------------------------------------------
// DE2-35 Top level for Phoenix by Dar (darfpga@aol.fr) (April 2016)
// http://darfpga.blogspot.fr
//
//
//-------------------------------------------------------------------------------
module Phoenix_MiST
(
output LED,
output [5:0] VGA_R,
output [5:0] VGA_G,
output [5:0] VGA_B,
output VGA_HS,
output VGA_VS,
output AUDIO_L,
output AUDIO_R,
input SPI_SCK,
output SPI_DO,
input SPI_DI,
input SPI_SS2,
input SPI_SS3,
input CONF_DATA0,
input CLOCK_27
);
`include "rtl\build_id.v"
localparam CONF_STR = {
"PHOENIX;;",
"O2,Rotate Controls,Off,On;",
"O34,Scanlines,Off,25%,50%,75%;",
"O5,Blend,Off,On;",
"DIP;",
"T0,Reset;",
"V,v2,",`BUILD_DATE
};
wire rotate = status[2];
wire [1:0] scanlines = status[4:3];
wire blend = status[5];
wire [7:0] dsw = status[15:8];
assign LED = ~ioctl_downl;
assign AUDIO_R = AUDIO_L;
wire clk_sys, clk_22;
wire pll_locked;
pll pll(
.inclk0(CLOCK_27),
.areset(0),
.c0(clk_sys),//11
.c1(clk_22)
);
wire [6:0] core_mod;
wire [31:0] status;
wire [1:0] buttons;
wire [1:0] switches;
wire [7:0] joystick_0;
wire [7:0] joystick_1;
wire scandoublerD;
wire ypbpr;
wire no_csync;
wire key_pressed;
wire [7:0] key_code;
wire key_strobe;
wire ioctl_downl;
wire [7:0] ioctl_index;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
reg [11:0] audio;
wire hb1, hb2, vb;
wire blankn = ~((hb1 & hb2) | vb);
wire hs, vs;
wire [1:0] r,g,b;
reg reset = 1;
always @(posedge clk_sys) reset <= status[0] | buttons[1] | ioctl_downl;
phoenix phoenix(
.clk(clk_sys),
.reset(reset),
.mod_pleiads(core_mod[0]),
.mod_survival(core_mod[1]),
.dip_switch(dsw),
.btn_coin(m_coin1 | m_coin2),
.btn_player_start({m_two_players,m_one_player}),
.btn_left(m_left),
.btn_right(m_right),
.btn_barrier(m_fireB),
.btn_fire(m_fireA),
.video_r(r),
.video_g(g),
.video_b(b),
.video_hs(hs),
.video_vs(vs),
.video_vblank(vb),
.video_hblank_bg(hb1),
.video_hblank_fg(hb2),
.audio_select("000"),
.audio(audio),
.dl_addr(ioctl_addr[15:0]),
.dl_wr(ioctl_index == 0 && ioctl_wr && ioctl_downl),
.dl_data(ioctl_dout)
);
mist_video #(.COLOR_DEPTH(2), .SD_HCNT_WIDTH(10)) mist_video(
.clk_sys(clk_22),
.SPI_SCK(SPI_SCK),
.SPI_SS3(SPI_SS3),
.SPI_DI(SPI_DI),
.R(blankn ? r : 0),
.G(blankn ? g : 0),
.B(blankn ? b : 0),
.HSync(~hs),
.VSync(~vs),
.VGA_R(VGA_R),
.VGA_G(VGA_G),
.VGA_B(VGA_B),
.VGA_VS(VGA_VS),
.VGA_HS(VGA_HS),
.ce_divider(1'b1),
.blend(blend),
.rotate({1'b1,rotate}),
.scandoubler_disable(scandoublerD),
.scanlines(scanlines),
.ypbpr(ypbpr),
.no_csync(no_csync)
);
user_io #(
.STRLEN(($size(CONF_STR)>>3)))
user_io(
.clk_sys (clk_sys ),
.conf_str (CONF_STR ),
.SPI_CLK (SPI_SCK ),
.SPI_SS_IO (CONF_DATA0 ),
.SPI_MISO (SPI_DO ),
.SPI_MOSI (SPI_DI ),
.buttons (buttons ),
.switches (switches ),
.scandoubler_disable (scandoublerD ),
.ypbpr (ypbpr ),
.no_csync (no_csync ),
.core_mod (core_mod ),
.key_strobe (key_strobe ),
.key_pressed (key_pressed ),
.key_code (key_code ),
.joystick_0 (joystick_0 ),
.joystick_1 (joystick_1 ),
.status (status )
);
data_io data_io(
.clk_sys ( clk_sys ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS2 ( SPI_SS2 ),
.SPI_DI ( SPI_DI ),
.ioctl_download( ioctl_downl ),
.ioctl_index ( ioctl_index ),
.ioctl_wr ( ioctl_wr ),
.ioctl_addr ( ioctl_addr ),
.ioctl_dout ( ioctl_dout )
);
dac #(
.C_bits(16))
dac(
.clk_i(clk_sys),
.res_n_i(1),
.dac_i({audio, 4'b000}),
.dac_o(AUDIO_L)
);
wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
arcade_inputs inputs (
.clk ( clk_sys ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
.rotate ( rotate ),
.orientation ( 2'b11 ),
.joyswap ( 1'b0 ),
.oneplayer ( 1'b1 ),
.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
);
endmodule