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mirror of https://github.com/Gehstock/Mist_FPGA.git synced 2026-01-13 07:09:49 +00:00
2021-03-15 14:07:01 +01:00

178 lines
5.0 KiB
Systemverilog

module ChannelF_MiST(
output LED,
output [5:0] VGA_R,
output [5:0] VGA_G,
output [5:0] VGA_B,
output VGA_HS,
output VGA_VS,
output AUDIO_L,
output AUDIO_R,
input SPI_SCK,
output SPI_DO,
input SPI_DI,
input SPI_SS2,
input SPI_SS3,
input CONF_DATA0,
input CLOCK_27
);
`include "rtl\build_id.v"
localparam CONF_STR = {
"ChannelF;BINCHF;",
"O1,Swap Joystick,Off,On;",
"O34,Scanlines,Off,25%,50%,75%;",
// "O6,Blending,Off,On;",
"T0,Reset;",
"V,v1.00.",`BUILD_DATE
};
assign LED = ~ioctl_downl;
//assign AUDIO_R = AUDIO_L;
wire pll_locked,clock_28p636, clk3p579;
pll pll(
.locked ( pll_locked ),
.inclk0 ( CLOCK_27 ),
.c0 ( clock_28p636 ),//28.63636000
.c1 ( clk3p579 )//3.579545
);
channel_f channel_f(
.clk ( clk3p579 ),
.reset ( status[0] | buttons[1]),
.pll_locked ( pll_locked ),
.vga_r ( r ),
.vga_g ( g ),
.vga_b ( b ),
.vga_hs ( hs ),
.vga_vs ( vs ),
.vga_de ( blankn ),
.Keys ( {m_four_players, m_three_players, m_two_players, m_one_player}),
.joystick_0 ( {m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right}),
.joystick_1 ( {m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2}),
.ioctl_download ( ioctl_downl ),
.ioctl_index ( ioctl_index ),
.ioctl_wr ( ~ioctl_wr ),//todo
.ioctl_addr ( ioctl_addr ),
.ioctl_dout ( ioctl_dout ),
.ioctl_wait ( ),//todo
.audio ( audio )
);
wire ioctl_downl;
wire [7:0] ioctl_index;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
data_io data_io(
.clk_sys ( clock_28p636 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS2 ( SPI_SS2 ),
.SPI_DI ( SPI_DI ),
.ioctl_download ( ioctl_downl ),
.ioctl_index ( ioctl_index ),
.ioctl_wr ( ioctl_wr ),
.ioctl_addr ( ioctl_addr ),
.ioctl_dout ( ioctl_dout )
);
mist_video #(.COLOR_DEPTH(6),.SD_HCNT_WIDTH(10)) mist_video(
.clk_sys ( clock_28p636 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS3 ( SPI_SS3 ),
.SPI_DI ( SPI_DI ),
.R ( blankn ? r[7:2] : 0),
.G ( blankn ? g[7:2] : 0),
.B ( blankn ? b[7:2] : 0),
.HSync ( hs ),
.VSync ( vs ),
.VGA_R ( VGA_R ),
.VGA_G ( VGA_G ),
.VGA_B ( VGA_B ),
.VGA_VS ( VGA_VS ),
.VGA_HS ( VGA_HS ),
.ce_divider ( 0 ),
.blend ( status[6] ),
.scandoubler_disable(scandoublerD ),
.scanlines ( status[4:3] ),
.ypbpr ( ypbpr ),
.no_csync ( no_csync )
);
wire [31:0] status;
wire [1:0] buttons;
wire [1:0] switches;
wire [31:0] joystick_0;
wire [31:0] joystick_1;
wire scandoublerD;
wire [7:0] r, g, b;
wire hs, vs, blankn;
wire [15:0] audio;
wire ypbpr;
wire no_csync;
wire key_strobe;
wire key_pressed;
wire [7:0] key_code;
user_io #(
.STRLEN(($size(CONF_STR)>>3)))
user_io(
.clk_sys ( clock_28p636 ),
.conf_str ( CONF_STR ),
.SPI_CLK ( SPI_SCK ),
.SPI_SS_IO ( CONF_DATA0 ),
.SPI_MISO ( SPI_DO ),
.SPI_MOSI ( SPI_DI ),
.buttons ( buttons ),
.switches ( switches ),
.scandoubler_disable (scandoublerD ),
.ypbpr ( ypbpr ),
.no_csync ( no_csync ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
.status ( status )
);
//dac #(
// .C_bits(16))
//dac(
// .clk_i ( clock_28p636 ),
// .res_n_i ( 1'b1 ),
// .dac_i ( audio ),
// .dac_o ( AUDIO_L )
// );
mist_audio #(16,0,0) mist_audio(
.clk ( clock_28p636 ),
.reset_n ( 1'b1 ),
.audio_inL ( audio ),
// .audio_inR ( audio ),
.AUDIO_L ( AUDIO_L ),
.AUDIO_R ( AUDIO_R )
);
wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
arcade_inputs inputs (
.clk ( clock_28p636 ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
.rotate ( 0 ),
.orientation ( 2'b00 ),
.joyswap ( status[1] ),
.oneplayer ( 1'b0 ),
.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
);
endmodule