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1151 lines
40 KiB
Groff
1151 lines
40 KiB
Groff
.\" @(#)olvwm.man 1.5 olvwm version 07 Jan 1994
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.TH OLVWM 1 "30 November 1992"
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.SH NAME
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olvwm \- OPEN LOOK virtual window manager for X11 and OpenWindows
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.SH SYNOPSIS
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.B olvwm
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[
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.I options
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]
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.\" ========================================================================
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.SH DESCRIPTION
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.LP
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.B olvwm
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is a virtual window manager for the X Window System that implements
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parts of the OPEN LOOK graphical user interface.
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.B olvwm
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differs from
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.B olwm
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in that olvwm manages a virtual desktop which is larger than the actual
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screen. However,
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.B olvwm
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is equivalent in all other respects to, and supports all the features of
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.B olwm.
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This manual page discusses only the changes between
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.B olvwm
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and
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.B olwm,
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most
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of which deal specifically with the virtual desktop. For details on
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how
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.B olwm
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operates, including its host of options, see
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.B olwm(1).
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.\" ========================================================================
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.SH OPTIONS
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.LP
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There is one new option to
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.B olvwm.
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.TP
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-allowSynthetic
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Allow the receipt of synthetic events. Note that this argument only
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permits synthetic events to be enabled; whether or not synthetic events
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are delivered is controlled via the SyntheticEvents resource variable.
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.\" ========================================================================
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.SH TERMINOLOGY
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Throughout this manual, the following terms are used:
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.IP \fBScreen\fP:
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This refers to a specific monitor; essentially, there is
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one screen for every monitor run by your workstation. Each monitor has a
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view into a particular desktop. In X terminology, this is the screen
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component of a particular display.
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.IP \fBDesktop\fP:
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This refers to the entire area in which windows can reside on a given screen.
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In non-virtual window managers, a desktop and a screen are the same size.
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In a virtual window manager, though, a desktop is larger than the screen.
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.IP \fBVDM\fP
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or \fBVirtual Desktop Manager\fP is the window which represents visually the
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entire desktop: it provides a scaled-down version of the entire desktop.
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.IP \fBLogical\ Screen\fP:
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If the desktop is running in default mode, it will display a grid, each
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square of which maps to the size of the monitor. Each square is termed
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a logical screen.
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.IP \fBCurrent\ View\fP:
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is that part of the desktop which is currently displayed on the screen;
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this will usually (but need not always) correspond to a logical screen.
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.IP \fBVirtual\ Window\fP:
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is a small rectangle displayed in the VDM; every window on the desktop has
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a corresponding Virtual Window in the VDM.
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.\" ========================================================================
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.SH VIRTUAL DESKTOP MANAGER
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.LP
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When it is started,
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.B olvwm
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displays a virtual desktop manager window.
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The VDM is a reduced display of all windows active on the desktop at any
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time. The current view is outlined in the virtual desktop manager.
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The VDM always appears on the screen.
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.LP
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By default, the VDM (and hence the desktop) is divided into a grid; each
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square of the grid represents a screen size. The dividing lines between
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each logical screen are represented by dashed lines in the VDM. This
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division into logical screens is purely informational: if you like,
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windows can straddle these boundaries, the current view into the desktop
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can straddle
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these boundaries, and window can be moved at will between these boundaries.
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However, by default, most actions in the VDM will keep the current view
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along these boundary lines.
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.\" ========================================================================
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.SH EVENTS IN THE VDM
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.LP
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The processing of events within the VDM depends on whether the mouse is
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pointing to the background area of the VDM or to a particular virtual window
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within the VDM.
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.SH EVENTS ON VIRTUAL WINDOWS
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.LP
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Events which occur in a particular virtual window behave just as if they
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were delivered to the corresponding application's frame. Thus, pressing
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the MENU button over a virtual window will bring up the frame menu and
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allow the real (and virtual) windows to be opened, closed, resized, etc.
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Pressing
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the SELECT button will select that real (and virtual) window; pressing the
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ADJUST button will add (or subtract) that window from the selection list.
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Pressing the FRONT or OPEN keys will raise/lower or open/close the real
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(and virtual) window.
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.LP
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SELECTing and dragging one or more virtual windows will move the real and
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virtual windows (just as in
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\fBolwm\fP). Note that if you drag the mouse outside of the VDM, the window can be
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moved onto to the screen. Conversely, when dragging
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a window on the screen, if the mouse moves into the VDM, the window will then
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be moved to the location on the displayed within the VDM.
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However, if part of the VDM is
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obscured, you cannot move a window into that part of the VDM.
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.LP
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Note that events are delivered ONLY to the real application's frame. Thus,
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typing characters or the COPY/CUT/PASTE keys has no effect.
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.LP
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It is possible to drop something onto a virtual window as if it were dropped
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onto the corresponding application; this allows you to, for example, drag
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a file from the mailtool on the screen to a file manager on another part of the
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desktop.
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.SH EVENTS ON THE VDM BACKGROUND
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.LP
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Events on the VDM background all work to change the current view, bringing
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windows which were formerly outside of the current view onto the screen (and
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moving windows which were on the screen outside of the current view).
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Keyboard events are described given the default Sun Type-4 keyboard mappings,
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but you can use xmodmap to set up your particular keyboard.
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.IP \fBKeyboard\ Events:\fP
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The arrow keys (and other keys) can be used to shift the current view in
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the direction specified. See the section on ADDITIONAL KEY BINDINGS
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below. Keyboard events are also active if they occur on the root window
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in addition to the VDM background.
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.IP \fBSELECT\fP
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mouse events:
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SELECTing on the VDM background allows you to drag the current view within
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the VDM. If the VirtualGrid resource is set to Visible or Invisible, movement
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of the visible region will be constrained to logical screen boundaries
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unless the CTRL button is pressed before and held while dragging the mouse.
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If the VirtualGrid resource is set to None, movement of the visible region
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will be unconstrained unless the CTRL button is pressed before and held while
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dragging the mouse.
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.IP \fBDOUBLE\ CLICK\fP
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SELECT events:
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Double clicking the SELECT button on an area in the VDM background will move
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the current view
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to the logical screen containing the point where the mouse was double-clicked.
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.IP \fBMENU\fP
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mouse events:
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The MENU button brings up a (pinnable) menu which will allow movement based
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on full screen sizes in the direction indicated.
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.\" ========================================================================
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.SH RESIZING THE VIRTUAL DESKTOP
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.LP
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You can use the resize corners on the VDM to resize
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the virtual desktop at will. If you make the virtual desktop smaller,
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windows which might be off the new virtual desktop will NOT be moved
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(though they will not be lost, either, and you can get them back by
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resizing the desktop again). Space added or subtracted is always done so
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from the right and bottom of the desktop (regardless of
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which resize corner you used).
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.\" ========================================================================
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.SH STICKY WINDOWS
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.LP
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You'll notice that the virtual desktop manager never moves on your
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screen if you change views into the desktop. That's because the VDM is
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permanently "sticky."
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.LP
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Windows which are "sticky" never move position on the screen when you
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change your view into the desktop. To set a particular window as
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sticky, simply select "Stick" in its frame menu. You may similarly
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unstick the window via its menu.
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.LP
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[Note: Only
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base frames--those which can be iconified, as opposed to those which have
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a pushpin--are eligible to become sticky; other frames inherit the stickyness
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of their base frames. Thus, for most applications, either
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all windows are sticky or none of them are. The exception to this is
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applications which create two or more base frames; all base frames will
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be originally created as "unsticky" (but see the VirtualSticky resource below).]
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.\" ========================================================================
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.SH CHANGES TO THE WINDOW MENU
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.LP
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The window menu of all windows has all the tools defined in
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.B olwm.
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In addition, the menu of base windows has the following command
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.TP
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.B Stick/Unstick
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Affect the stickyness of the particular window. Windows which are sticky
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will always appear in the same place on the screen no matter which part
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of the virtual desktop you're looking at. Windows which are not sticky
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(by default, all windows except the VDM) will move when you change the
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current view on the virtual desktop.
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.\" ========================================================================
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.SH CHANGES TO ROOT MENU
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.LP
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The following additional keywords can be used in the command field of a
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root menu menu item:
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.IP COLUMNS
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This specifies the number of columns you'd like the menu to have. Each column
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within a menu will be filled in order of the items in the menu. The menu
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name must appear before this keyword, and the keyword itself must appear
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before the end of the menu.
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.IP STICK_UNSTICK_SELN
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This specifies that the sticky state of the selected windows should
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be toggled.
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.IP WINMENU
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brings up a pull-right menu containing the name of every window on the
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current monitor (if
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.B olvwm
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is managing multiple monitors, only windows on the current monitor will be
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shown). Windows which are iconified are preceded with a graphic
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symbol. Selecting one of these windows causes the view into the desktop
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to shift so that the selected window is visible; the selected window will
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be opened if iconic and raised to the top of the stacking order. This
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behavior can be altered; see
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.I olvwmrc(5)
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for more details. You may specify the number of columns in the pull-right
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menu by using a number after the WINMENU keyword. By default, the order of
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the menu is alphabetic; see the SortMenuType resource below for more options.
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.IP DIRMENU
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brings up a pull-right menu containing the name of every file given in the
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named directory. This allows you to use a local programs directory for a
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tool repository; whenever tools are added to the directory, users will see
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the new choices. The directory name may contain environmental variables
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(e.g. $OPENWINHOME). You may also specify a regular expression as the
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file part of DIRMENU; e.g. $OPENWINHOME/bin/x* would display only those
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programs in the openwindows bin directory which begin with an x. Regular
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expressions do not apply to the directory name; $OPENWINHOME/b*/x* is
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an invalid DIRMENU entry.
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.IP X11\ Bitmaps\ and\ Pixmaps
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can be specified in the menu by specifying a filename enclosed in <> brackets.
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The filename specified must be in X11 bitmap form, XPM2 form (produced by
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IconEdit), XPM3 form, or Gif format. You can mix bitmap and
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string entries within a menu, though perhaps menus look better if you do not.
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.IP MOVE_DESKTOP
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specifies that
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.B olvwm
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should move the view to either the logical screen specified
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after the MOVE_DESKTOP entry (e.g. MOVE_DESKTOP 3 moves to the third
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logical screen) or to the logical screen containing the point
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specified after the MOVE_DESKTOP entry (e.g. MOVE_DESKTOP 2304 0 also
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moves to the third logical screen in a default configuration).
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.LP
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Here is a version of the example
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.I olwm
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root menu specification: the programs menu will have 2 columns; there will
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be a way to find particular windows off the "Find" submenu (and that menu will
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have 3 columns); whatever local tools are available can be found in /usr/local;
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and the cmdtool option will be displayed as an icon:
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.nf
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"My Custom Menu" TITLE
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.sp
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Programs MENU
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Programs COLUMNS 2
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</usr/openwin/include/X11/bitmaps/terminal> DEFAULT cmdtool
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"Text Editor" textedit
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Mail mailtool
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"File Manager" filemgr
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Other MENU
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"Other Tools" TITLE
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"Shell Tool" shelltool
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"Icon Editor" iconedit
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Clock clock
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"Perf Meter" DEFAULT perfmeter
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Other END
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"Local Tools" DIRMENU /usr/local
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Programs END PIN
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.sp
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"Repaint Screen" REFRESH
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.sp
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"Properties ..." PROPERTIES
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.sp
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"Find" WINMENU 3
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.sp
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Exit EXIT
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.fi
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.\" ========================================================================
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.SH MISCELLANEOUS NEW FEATURES
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.LP
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This section describes miscellaneous window manager features which are not
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directly related to the virtual nature of
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.B olvwm.
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.LP
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Upon receiving a USR1 signal,
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.B olvwm
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will execute a RESTART function just like the restart function available from
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the root menu.
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.LP
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The root workspace will not be repainted on exit if the PaintWorkspace
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resource is False.
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.LP
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The
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.B olwm
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resource DefaultIconImage will now accept either an X11 Bitmap file, a
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version 2 or 3 XPM image file or a GIF file. If you use an image file,
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remember that the DefaultIconMask must still be a X11 Bitmap; generally you
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will want to create a full mask in that case.
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.LP
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The
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.B olwm
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resource WorkspaceBitmap will accept X11 Bitmap files, version 2 or 3 XPM
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image files, or GIF files. The MaxMapColors resource can restrict the
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number of colors
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.B olvwm
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uses for each GIF file to help with colormap problems, but in general,
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specifying more than 1 GIF file will lead to colormap problems.
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.\" ==========================================================================
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.SH RESOURCES TO CONTROL THE VIRTUAL DESKTOP
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See the man page for
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.B olwm
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for a complete description of resources. All resources of class OpenWindows
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and olwm described there are supported by
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.B olvwm.
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In addition, for
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.B olvwm
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only, resources of instance "olvwm" are also read.
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You can thus name the following resources as olvwm.<resource>, olwm.<resource>,
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or as OpenWindows.<resource> depending on your naming preference.
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.LP
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Resources marked with an * may be specified on a screen-by-screen basis;
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e.g. olvwm.screen0.resource and olvwm.screen1.resource, following the pattern
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in
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.B olwm.
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.TP
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.BI VirtualDesktop " (string)" *
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Specifies the size of the virtual desktop. You can specify this in
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terms of screen sizes, so that a virtual desktop of 3 screens across
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and 2 screens high would appear as the string 3x2. You may also
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specify this in terms of absolute pixel sizes, e.g. 3800x1800, as
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long as the pixel size is greater than the size of your framebuffer.
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.I
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Default value: 3x2
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.P
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.TP
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.BI PannerScale " (int)" *
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Sets the scale in which the virtual desktop manager will be drawn.
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.I
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Default value: 15.
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.P
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.TP
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.BI VirtualGeometry " (string)" *
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Specifies the geometry string of the desktop manager in standard X11
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format (wxh+x+y). The width and height, if specified, are ignored,
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but the x and y can be used to specify the initial location of the
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desktop manager.
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.I
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Default value: +0+0
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.TP
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.BI VirtualIconGeometry " (string)" *
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Specifies the geometry string of the desktop manager icon in standard X11
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format (wxh+x+y). The width and height are ignored, but the x and y can
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be used to specify the initial location of the desktop manager icon.
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.I
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Default value: +0+0
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.P
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.TP
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.BI VirtualIconic " (Boolean)" *
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If true, the virtual desk manager will come up iconic.
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.I
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Default value: False
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.P
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.TP
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.BI AllowMoveIntoDesktop " (Boolean)"
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If true, allows windows to be moved from the screen into the VDM
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and vice versa. Otherwise, moving a window on the screen will
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only allow it to be placed in the visible screen; and moving a
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window in the desktop manager will not let it be dragged onto the screen.
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.I
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Default value: True
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.P
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.TP
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.BI AllowArrowInRoot " (Boolean)"
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If true, then key events in the root window will affect the VDM and
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thus move the view into the desktop (if the appropriate key is pressed).
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Otherwise, only key events when the VDM has the input event focus will
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have an effect.
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.I
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Default value: True
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.P
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.TP
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.BI VirtualFont " (string)" *
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The font name used to display title of windows within the virtual desktop
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manager.
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.I
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Default value: 5x8
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.P
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.TP
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.BI VirtualFontColor " (color specification)" *
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The color of the title within the virtual windows of the virtual desktop
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manager.
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.I
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Default value: Black
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.P
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.TP
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.BI VirtualBackgroundColor " (color specification)" *
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The color of the background of the virtual desktop manager.
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.I
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Default value: Based on the frame color of your desktop.
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.P
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.TP
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.BI VirtualForegroundColor " (color specification)" *
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The color of the virtual windows in the virtual desktop manager.
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.I
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Default value: The frame color of your desktop.
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.P
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.TP
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.BI VirtualBackgroundMap " (Pixmap filename)" *
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The name of a file containing a pixmap to use as the background of the
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virtual desktop manager. This will be drawn with the VirtualBackgroundColor
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as its background color and the VirtualPixmapColor as its foreground color.
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The file can be either an X bitmap file, a Z Pixmap file, or a Gif file.
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Color reduction can be carried out on these images by specifying the
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MaxMapColors resource. If the file is NOT a bitmap file the virtual desktop
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window title is changed to be the filename part of the file and the Maximum
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Size window hint is set to the dimensions of the pixmap.
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.I
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Default value: unused
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.P
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.TP
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.BI MaxMapColors " (number of colors)" *
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This integer value specifies the maximum number of colors that olvwm will try
|
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and allocate for the VirtualBackgroundMap. If the actual number of colors
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in the pixmap is greater, the colors are remapped to this number using
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a 'best match' algorithm (Heckbert Median Cut).
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.I
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Default value: 200
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.P
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.TP
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.BI VirtualPixmapColor " (color specification)" *
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See above; this value only applies when the VirtualBackgroundMap has depth 1.
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.I
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Default value: white
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.P
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.TP
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.BI VirtualSticky " (list of strings)"
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The list of windows which should be sticky by default. Like the olwm
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MinimalDecor, this should be the list windows which should be sticky when
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they are created. The matching of these strings is done by the first word
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of the window's WM_NAME (string in its title bar), or by its WM_CLASS
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class/instance variables.
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.I
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Default value: Null
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.P
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.TP
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.BI RelativePosition " (Boolean)"
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If true, then user-specified window co-ordinates are assumed to be relative
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to the current view into the desktop; otherwise they are absolute with
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respect to the desktop. Setting to true will not allow you to bring up
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windows outside your current view (unless you specify very large or negative
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numbers), and setting to false will break some
|
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programs which save window states in an odd manner. You can defeat this
|
|
variable on startup of applications by specifying which screen they should
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start on; see
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.I olvwmrc(5).
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.I
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Default value: True
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.P
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.TP
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.BI VirtualGrid " (Visible, Invisible, or None)" *
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This controls two aspects of the VDM: If it's visible or invisible, the
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grid is on (but it's only drawn if it's visible). If it's None, the grid
|
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is off. If the grid is on, the VDM may only be resized in logical screen-sized
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increments. Otherwise, it may resized to arbitrary sizes. If the grid
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is on, SELECT/dragging the mouse within the VDM will constrain the move to
|
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logical screens (unless the CTRL button is held down); if the grid is off,
|
|
moving the visible screen region with SELECT/drag will be unconstrained
|
|
(unless the CTRL button is held down).
|
|
.I
|
|
Default value: Visible
|
|
.TP
|
|
.BI VirtualGridColor " (color specification)"
|
|
If the VirtualGrid is Visible, it will be drawn in this color.
|
|
.I
|
|
Default value: Same as VirtualFontColor
|
|
.P
|
|
.TP
|
|
.BI VirtualRaiseVDM " (Boolean)"
|
|
If this is true, the VDM will always appear on top of the stacking order,
|
|
never to be obscured by other windows.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI VirtualMoveGroup " (Boolean)"
|
|
If true, then whenever a window is moved to a different logical screen,
|
|
then all followers of that window will also be moved a similar
|
|
amount: this affects the window's icon and popups. In this way, icons
|
|
and popups will always appear on the same logical screen as their
|
|
corresponding base frame. Otherwise, only the
|
|
selected windows will move when you move them, and related windows could
|
|
possibly appear on different logical screens in the desktop. The trigger
|
|
for changing between logical screens is the window's mid-point; all windows
|
|
in the group will appear on the same logical screen as the mid-point of the
|
|
moved window.
|
|
.I
|
|
Default value: True
|
|
.P
|
|
.TP
|
|
.BI UseImages " (UseNone, UseVDM, or UseAll)"
|
|
If set to UseNone, then window frame menus and the VDM motion menu
|
|
will be text-based.
|
|
If set to UseVDM, the window frame menus will be text-based, but the VDM
|
|
motion menu will be a graphic menu. If set to UseAll, the window frame
|
|
menus will be text- and image-based, and the VDM motion menu will be
|
|
image-based.
|
|
.I
|
|
Default value: UseVDM
|
|
.P
|
|
.TP
|
|
.BI SortMenuType " (Enum)"
|
|
This option controls how windows appearing in the WINMENU command are sorted.
|
|
If it is set to Alphabetic, then windows will be sorted alphabetically
|
|
by name. If it is set to Youngest, then windows will be sorted from youngest
|
|
to oldest.
|
|
.I
|
|
Default value: Alphabetic
|
|
.P
|
|
.TP
|
|
.BI VirtualDrawSticky " (True)"
|
|
If this option is set, sticky windows will have their virtual windows
|
|
drawn in the VDM just like any other window. If it is false, then
|
|
sticky windows will not have their virtual windows drawn in the VDM.
|
|
.I
|
|
Default value: True
|
|
.P
|
|
.TP
|
|
.BI StickyIcons " (Boolean)"
|
|
When set, StickyIcons will cause all non-sticky windows to become sticky when
|
|
iconified. This makes all icons visible on every screen. All windows made
|
|
sticky when iconified will become unsticky when reopened.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI StickyIconScreen " (Boolean)"
|
|
StickyIconScreen, when used in conjunction with StickyIcons, will cause all
|
|
iconified windows that are made sticky to remember the screen on which they
|
|
were closed. When one of these windows is reopened the user will be warped
|
|
back to the screen from which the window was closed and the window is made
|
|
unsticky.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI FreeIconSlots " (Boolean)"
|
|
By default, when an icon is created, it has that icon
|
|
position forever (unless it is moved manually), even when the window is
|
|
not iconified. This results in potentially large gaps in the icon area
|
|
when lots of little programs are run (clocks, load averages, etc) which
|
|
are rarely iconified. When this resource is true and a window is
|
|
opened, if the icon position what not set manually the slots are freed.
|
|
The effect is that iconified windows pack together in the corner
|
|
specified by IconPlacement. If you move an icon manually, it maintains
|
|
that position.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI UniqueIconSlots " (Boolean)"
|
|
This resource, when set to true, prevents icons from
|
|
overlapping. If you move an icon into icon grid slot(s) occupied by
|
|
other icons, those icons move. If those other icons were positioned
|
|
manually, they are no longer viewed as manually placed (unless, of
|
|
course, they are subsequently manually placed)
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI IconGridHeight " (Integer)"
|
|
.BI IconGridWidth " (Integer)"
|
|
Previously the size of the icon grid was fixed.
|
|
An icon takes up a number of grid slots, depending
|
|
on it's size, and is aligned with the lower left corner of its lower
|
|
left grid slot. Changing the size of the grid changes how icons arrange
|
|
themselves.
|
|
.I
|
|
Default value: 13 for each
|
|
.\" ========================================================================
|
|
.SH ADDITIONAL MISCELLANEOUS RESOURCES
|
|
.LP
|
|
These resources are not related specifically to the VDM, but are included
|
|
as new features within
|
|
.B olvwm.
|
|
.TP
|
|
.BI InputFocusColor " (color specification)" *
|
|
Specifying this attribute means that the frame of the window which currently
|
|
has the input focus should be drawn in the color specified instead of in
|
|
the normal frame color. The appearance of the title bar (with lines or
|
|
indentation, depending on your input focus mode) will remain unchanged.
|
|
.I
|
|
Default value: None (Use standard frame color)
|
|
.P
|
|
.TP
|
|
.BI RaiseOnMove " (Boolean)"
|
|
If this is True, then whenever a window is moved, it is also raised to the
|
|
top of the stacking order.
|
|
.I
|
|
Default value: False
|
|
.TP
|
|
.BI AutoShowRootMenu " (Boolean)"
|
|
If true, the root menu will come up pinned at start up.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI AutoRootMenuX " (int)"
|
|
If AutoShowRootMenu is true, this is the X location where the menu will
|
|
come up.
|
|
.I
|
|
Default value: 0
|
|
.P
|
|
.TP
|
|
.BI AutoRootMenuY " (int)"
|
|
If AutoShowRootMenu is true, this is the Y location where the menu will
|
|
come up.
|
|
.I
|
|
Default value: 0
|
|
.P
|
|
.TP
|
|
.BI FullSizeZoomX " (Boolean)"
|
|
If this is set to True, then selecting Full Size from the window menu
|
|
will zoom the window horizontally as well as vertically.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI NoDecor " (list of strings)"
|
|
Like Minimal Decor, this attribute takes a list of windows on which to
|
|
operate; these windows should not be decorated at all. There is a slight
|
|
difference between this attribute and setting the override_redirect flag
|
|
on a window: the latter causes
|
|
.I olvwm
|
|
to ignore completely the window, while this attribute does not adorn the
|
|
window or give it a menu, but still allows it to be manipulated via the
|
|
WINMENU and Hot Key actions. Normal olwm keys are ignored by these windows,
|
|
however.
|
|
.P
|
|
.TP
|
|
.BI ResizeMoveGeometry " (X geometry string or the word center)"
|
|
This resource only has an effect if ShowMoveGeometry and/or ShowResizeGeometry
|
|
is set to True. This string specifies the location of the geometry box
|
|
when it is displayed; it should be given as an X geometry string (wxh+x+y)
|
|
although the width and height are ignored if specified. If you want the
|
|
box to be centered regardless of your monitor resolution, use the string
|
|
center instead of a geometry string.
|
|
.I
|
|
Default value: +0+0
|
|
.P
|
|
.TP
|
|
.BI PaintWorkspace " (Boolean)"
|
|
If true,
|
|
.B olvwm
|
|
will paint the root workspace with the color of the WorkspaceColor resource.
|
|
If False,
|
|
.B olvwm
|
|
will not change root workspace.
|
|
.I
|
|
Default value: True
|
|
.P
|
|
.TP
|
|
.BI PointerWorkspace " (Boolean)"
|
|
If true,
|
|
.B olvwm
|
|
will change the cursor when it is over window frames and other olvwm-owned
|
|
windows. If False,
|
|
.B olvwm
|
|
will not change the cursor. This is useful in conjunction with
|
|
\fIxsetroot -cursor\fP
|
|
if you want the specified cursor to be active over frames.
|
|
.I
|
|
Default value: True
|
|
.P
|
|
.TP
|
|
.BI SaveWorkspaceCmd " (String)"
|
|
If set, this is the command that will be run when the SAVE_WORKSPACE command
|
|
is selected off the main menu. Otherwise, the default command is run.
|
|
.I
|
|
Default value: owplaces -silent -multi -script -tw -output $HOME/.openwin-init
|
|
.P
|
|
.TP
|
|
.BI SyntheticEvents " (boolean)"
|
|
This resource controls the delivery of synthetic events. This resource is
|
|
only valid if the -allowSynthetic argument was given to olvwm on startup;
|
|
if that argument was present and this resource is set to True, then olvwm
|
|
will process synthetic events. Otherwise, synthetic events are ignored.
|
|
.I
|
|
Default value: False
|
|
.P
|
|
.TP
|
|
.BI ParentScreenPopup " (Boolean)"
|
|
If true the popups are placed on the same screen as their parent even if
|
|
the parent is not currently visible. Otherwise popups always appear on the
|
|
current screen. A suggested method is to place the following lines at the
|
|
end of your .xinitrc file (before the final wait command):
|
|
.nf
|
|
xrdb -merge <<'EOF'
|
|
olvwm.ParentScreenPopup: False
|
|
EOF
|
|
.fi
|
|
In this way, your session will initialize with all popups with their parents
|
|
but subsequenct popups will appear on the current screen.
|
|
.I
|
|
Default value: True
|
|
.P
|
|
.\" ========================================================================
|
|
.SH CURSOR RESOURCES
|
|
.LP
|
|
These set of resources change the default cursors the window
|
|
manager gives certain classes it creates, such as resize buttons,
|
|
close buttons, frames, icons, etc. The <cursor string> is described
|
|
as follows:
|
|
.IP
|
|
<cursor font name> <cursor index> [<fore color> [<back color>]]
|
|
.LP
|
|
where options enclosed in []'s are optional. If the <back color>
|
|
is left out, the default back color (which, in this version of
|
|
OLVWM, is white) is used. If the <fore color> is left out, then
|
|
the default cursor (foreground) color is used, which is black
|
|
by default, unless set by the cursorColor resource (see below).
|
|
Note that to supply the <back color>, you must supply the
|
|
<fore color>. Also, if the color name you provide is invalid,
|
|
OLVWM will return to the default colors, as described above. As
|
|
per usual with resources, no errors are reported. The cursor font
|
|
is assumed to be encoded so that the valid mask for the cursor follows
|
|
the cursor index in the font; this is the usual behavior for font files.
|
|
.LP
|
|
There is an alternate form of <cursor string>:
|
|
.IP
|
|
<cursor name> [<fore color> [<back color>]]
|
|
.LP
|
|
where <cursor name> is either the name of the X cursor as defined in
|
|
cursorfont.h (eg: XC_X_cursor, XC_cross, etc.), or the name of an
|
|
OPEN LOOK cursor as defined in olcursor.h (e.g.: OLC_basic, OLC_busy).
|
|
.LP
|
|
The valid <cursor>s are:
|
|
.TP
|
|
.BI CursorBasic ""
|
|
Specify the root window cursor.
|
|
.I
|
|
Default: Basic Pointer (arrow pointing NW)
|
|
.P
|
|
.TP
|
|
.BI CursorMove ""
|
|
Specify the cursor when a window is moved.
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorBusy ""
|
|
Specify the cursor for when a window is "busy".
|
|
.I
|
|
Default: Busy Pointer (pocket watch)
|
|
.P
|
|
.TP
|
|
.BI CursorIcon ""
|
|
Specify cursor for the icon windows.
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorResize ""
|
|
Specify cursor for the resize buttons and
|
|
when window is being "rubber-band" resized.
|
|
.I
|
|
Default: Bull's Eye
|
|
.P
|
|
.TP
|
|
.BI CursorMenu ""
|
|
Specify cursor for menu windows.
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorTarget ""
|
|
Specify cursor for window frames.
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorCloseUp ""
|
|
Specify cursor for close button, when NOT pressed (the button is UP).
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorCloseDown ""
|
|
Specify cursor for close button, when pressed (the button is DOWN).
|
|
.I
|
|
Default: Basic Pointer
|
|
.P
|
|
.TP
|
|
.BI CursorSpecialResize " <Bool> [<fg corner> <bg corner> <fg move> <bg move>]"
|
|
This is a special Cursor resource which turns on specialized
|
|
resize cursors. If <Bool> is false, then the cursor for the
|
|
resize button decorations and the "rubber-band" window are
|
|
all specified by "Cursor.Resize" as discussed above. If
|
|
<Bool> is true, then the following modifications are turned on:
|
|
When the cursor is within the resize button decorations
|
|
on a frame, the cursor becomes a corner of the appropriate
|
|
orientation. When the button is selected and the window is
|
|
being "rubber-band" resized, the cursor becomes the appropriate
|
|
corner with an appropriately oriented arrow. The colors that
|
|
you can specify are limited to prevent an obscene number
|
|
of resources. You can specify the colors (foreground and
|
|
background) of the cursors when placed in the resize decoration
|
|
without the mouse button down (described above as <fg corner>
|
|
and <bg corner>), and you can specify the colors of the
|
|
cursors when the mouse button is down the window is being
|
|
resized (described above as <fg move> and <bg move>). Note
|
|
that you must specify either all four colors or no colors.
|
|
.\" ========================================================================
|
|
.SH ADDITIONAL KEY BINDINGS
|
|
.LP
|
|
Like
|
|
.B olwm, olvwm
|
|
uses key bindings for certain actions: all actions specified in
|
|
.B olwm
|
|
as well as an additional set of actions to control the view into the desktop.
|
|
In the following list, the key mentioned in parentheses is the default binding
|
|
for the given action; items marked with a plus sign '+' are items which
|
|
exist in
|
|
.B olwm;
|
|
they are included here to describe what action they have when they occur
|
|
on the root window or within the VDM. All other bindings are specific to
|
|
.B olvwm;
|
|
those items marked with an asterisk '*' involve keyboard grabs. Bindings
|
|
which involve a keyboard grab (those with an asterisk) are always active,
|
|
no matter where the input focus is;
|
|
otherwise the action occurs only if the root window or the VDM has
|
|
the input focus.
|
|
.LP
|
|
It's possible to change each of these bindings, see the
|
|
.B olwm
|
|
man page for more details.
|
|
.TP
|
|
GrabVirtualKeys " (Boolean)"
|
|
This resource controls whether the keys below marked as involving grabs will
|
|
be active or not. If this resource is set to False, then none of the bindings
|
|
marked below with an asterisk will ever be active.
|
|
.I
|
|
Default value: True
|
|
.TP
|
|
Up \fI(up-arrow)\fP +
|
|
Move the view up one screen.
|
|
.TP
|
|
JumpUp \fI(up-arrow+Ctrl)\fP +
|
|
Move the view up ten screens.
|
|
.TP
|
|
HalfUp \fI(up-arrow+Shift)\fP
|
|
Move the view up one-half screen.
|
|
.TP
|
|
VirtualUp \fI(up-arrow+Meta)\fP *
|
|
Move the view up one screen.
|
|
.TP
|
|
VirtualJumpUp \fI(up-arrow+Ctrl+Meta)\fP *
|
|
Move the view up ten screens.
|
|
.TP
|
|
VirtualHalfUp \fI(up-arrow+Shift+Meta)\fP *
|
|
Move the view up one-half screen.
|
|
|
|
.TP
|
|
Down \fI(down-arrow)\fP +
|
|
Move the view down one screen.
|
|
.TP
|
|
JumpDown \fI(down-arrow+Ctrl)\fP +
|
|
Move the view down ten screens.
|
|
.TP
|
|
HalfDown \fI(down-arrow+Shift)\fP
|
|
Move the view down one-half screen.
|
|
.TP
|
|
VirtualDown \fI(down-arrow+Meta)\fP *
|
|
Move the view down one screen.
|
|
.TP
|
|
VirtualJumpDown \fI(down-arrow+Ctrl+Meta)\fP *
|
|
Move the view down ten screens.
|
|
.TP
|
|
VirtualHalfDown \fI(down-arrow+Shift+Meta)\fP *
|
|
Move the view down one-half screen.
|
|
|
|
.TP
|
|
Left \fI(left-arrow)\fP +
|
|
Move the view left one screen.
|
|
.TP
|
|
JumpLeft \fI(left-arrow+Ctrl)\fP +
|
|
Move the view left ten screens.
|
|
.TP
|
|
HalfLeft \fI(left-arrow+Shift)\fP
|
|
Move the view left one-half screen.
|
|
.TP
|
|
VirtualLeft \fI(left-arrow+Meta)\fP *
|
|
Move the view left one screen.
|
|
.TP
|
|
VirtualJumpLeft \fI(left-arrow+Ctrl+Meta)\fP *
|
|
Move the view left ten screens.
|
|
.TP
|
|
VirtualHalfLeft \fI(left-arrow+Shift+Meta)\fP *
|
|
Move the view left one-half screen.
|
|
|
|
.TP
|
|
Right \fI(right-arrow)\fP +
|
|
Move the view right one screen.
|
|
.TP
|
|
JumpRight \fI(right-arrow+Ctrl)\fP +
|
|
Move the view right ten screens.
|
|
.TP
|
|
HalfRight \fI(right-arrow+Shift)\fP
|
|
Move the view right one-half screen.
|
|
.TP
|
|
VirtualRight \fI(right-arrow+Meta)\fP *
|
|
Move the view right one screen.
|
|
.TP
|
|
VirtualJumpRight \fI(right-arrow+Ctrl+Meta)\fP *
|
|
Move the view right ten screens.
|
|
.TP
|
|
VirtualHalfRight \fI(right-arrow+Shift+Meta)\fP *
|
|
Move the view right one-half screen.
|
|
|
|
.TP
|
|
GoHome \fI(R11)\fP
|
|
Move the view to the upper left corner.
|
|
.TP
|
|
VirtualHome \fI(R11+Meta)\fP *
|
|
Move the view to the upper left corner.
|
|
|
|
.TP
|
|
UpLeft \fI(Home, R7)\fP +
|
|
Move the view NorthWest one screen.
|
|
.TP
|
|
JumpUpLeft \fI(R7+Ctrl)\fP +
|
|
Move the view NorthWest ten screens.
|
|
.TP
|
|
HalfUpLeft \fI(R7+Shift)\fP
|
|
Move the view NorthWest one-half screen.
|
|
.TP
|
|
VirtualUpLeft \fI(R7+Meta)\fP *
|
|
Move the view NorthWest one screen.
|
|
.TP
|
|
VirtualJumpUpLeft \fI(R7+Ctrl+Meta)\fP *
|
|
Move the view NorthWest ten screens.
|
|
.TP
|
|
VirtualHalfUpLeft \fI(R7+Shift+Meta)\fP *
|
|
Move the view NorthWest one-half screen.
|
|
|
|
.TP
|
|
DownLeft \fI(End, R13)\fP +
|
|
Move the view SouthWest one screen.
|
|
.TP
|
|
JumpDownLeft \fI(R13+Ctrl)\fP +
|
|
Move the view SouthWest ten screens.
|
|
.TP
|
|
HalfDownLeft \fI(R13+Shift)\fP
|
|
Move the view SouthWest one-half screen.
|
|
.TP
|
|
VirtualDownLeft \fI(R13+Meta)\fP *
|
|
Move the view SouthWest one screen.
|
|
.TP
|
|
VirtualJumpDownLeft \fI(R13+Ctrl+Meta)\fP *
|
|
Move the view SouthWest ten screens.
|
|
.TP
|
|
VirtualHalfDownLeft \fI(R13+Shift+Meta)\fP *
|
|
Move the view SouthWest one-half screen.
|
|
|
|
.TP
|
|
UpRight \fI(R9)\fP
|
|
Move the view NorthEast one screen.
|
|
.TP
|
|
JumpUpRight \fI(R9+Ctrl)\fP
|
|
Move the view NorthEast ten screens.
|
|
.TP
|
|
HalfUpRight \fI(R9+Shift)\fP
|
|
Move the view NorthEast one-half screen.
|
|
.TP
|
|
VirtualUpRight \fI(R9+Meta)\fP *
|
|
Move the view NorthEast one screen.
|
|
.TP
|
|
VirtualJumpUpRight \fI(R9+Ctrl+Meta)\fP *
|
|
Move the view NorthEast ten screens.
|
|
.TP
|
|
VirtualHalfUpRight \fI(R9+Shift+Meta)\fP *
|
|
Move the view NorthEast one-half screen.
|
|
|
|
.TP
|
|
DownRight \fI(R15, PgDn)\fP
|
|
Move the view SouthEast one screen.
|
|
.TP
|
|
JumpDownRight \fI(R15+Ctrl)\fP
|
|
Move the view SouthEast ten screens.
|
|
.TP
|
|
HalfDownRight \fI(R15+Shift)\fP
|
|
Move the view SouthEast one-half screen.
|
|
.TP
|
|
VirtualDownRight \fI(R15+Meta)\fP *
|
|
Move the view SouthEast one screen.
|
|
.TP
|
|
VirtualJumpDownRight \fI(R15+Ctrl+Meta)\fP *
|
|
Move the view SouthEast ten screens.
|
|
.TP
|
|
VirtualHalfDownRight \fI(R15+Shift+Meta)\fP *
|
|
Move the view SouthEast one-half screen.
|
|
|
|
.TP
|
|
Screen1 \fI(F1)\fP
|
|
Move to the first logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen1 \fI(F1+Meta)\fP *
|
|
Move to the first logical screen in the desktop.
|
|
.TP
|
|
Screen2 \fI(F2)\fP
|
|
Move to the second logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen2 \fI(F2+Meta)\fP *
|
|
Move to the second logical screen in the desktop.
|
|
.TP
|
|
Screen3 \fI(F3)\fP
|
|
Move to the third logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen3 \fI(F3+Meta)\fP *
|
|
Move to the third logical screen in the desktop.
|
|
.TP
|
|
Screen4 \fI(F4)\fP
|
|
Move to the fourth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen4 \fI(F4+Meta)\fP *
|
|
Move to the fourth logical screen in the desktop.
|
|
.TP
|
|
Screen5 \fI(F5)\fP
|
|
Move to the fifth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen5 \fI(F5+Meta)\fP *
|
|
Move to the fifth logical screen in the desktop.
|
|
.TP
|
|
Screen6 \fI(F6)\fP
|
|
Move to the sixth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen6 \fI(F6+Meta)\fP *
|
|
Move to the sixth logical screen in the desktop.
|
|
.TP
|
|
Screen7 \fI(F7)\fP
|
|
Move to the seventh logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen7 \fI(F7+Meta)\fP *
|
|
Move to the seventh logical screen in the desktop.
|
|
.TP
|
|
Screen8 \fI(F8)\fP
|
|
Move to the eighth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen8 \fI(F8+Meta)\fP *
|
|
Move to the eighth logical screen in the desktop.
|
|
.TP
|
|
Screen9 \fI(F9)\fP
|
|
Move to the ninth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen9 \fI(F9+Meta)\fP *
|
|
Move to the ninth logical screen in the desktop.
|
|
.TP
|
|
Screen10 \fI(F10)\fP
|
|
Move to the tenth logical screen in the desktop.
|
|
.TP
|
|
VirtualScreen10 \fI(F10+Meta)\fP *
|
|
Move to the tenth logical screen in the desktop.
|
|
.TP
|
|
SaveWorkspace \fI(F10+Meta+Alt+Shift)\fP *
|
|
Execute a Save Workspace command
|
|
.TP
|
|
ToggleDragWindows \fI(F6+Alt+Shift)\fP *
|
|
Toggles the setting of the DragWindow resource
|
|
.TP
|
|
ToggleMoveGroups \fI(g+Alt)\fP *
|
|
Toggles the setting of the VirtualMoveGroup resource
|
|
.TP
|
|
ToggleSizeFullZoomX \fI(F3+Alt+Shift)\fP *
|
|
Toggles the setting of the FullSizeZoomX resource
|
|
.TP
|
|
ToggleSticky \fI(s+Alt)\fP *
|
|
Toggles the sticky state of the window with input focus.
|
|
.\" ========================================================================
|
|
.SH ADVANCED USAGE
|
|
.I olvwm
|
|
will read a resource file ($HOME/.olvwmrc) for special customizations.
|
|
These customizations allow the following:
|
|
.IP HOT\ KEYS
|
|
You can specify that when a certain key (or, more likely, key in combination
|
|
with modifiers) is pressed that certain actions are performed: you can
|
|
warp to a particular application, open, raise, or close applications, execute
|
|
applications, and quit applications.
|
|
.IP SCREEN\ BINDINGS
|
|
You can specify that certain applications will always start on a particular
|
|
logical screen.
|
|
.IP MENU\ OPTIONS
|
|
You can alter the behaviour of WINMENU selections on a particular window.
|
|
.LP
|
|
Please see
|
|
.I olvwmrc(5)
|
|
for details of these options.
|
|
.\" ========================================================================
|
|
.SH COPYRIGHTS
|
|
.LP
|
|
The X Window system is a trademark of the Massachusetts Institute of
|
|
Technology.
|
|
.br
|
|
OPEN LOOK is a trademark of AT&T.
|
|
.br
|
|
OpenWindows is a trademark of Sun Microsystems, Inc.
|
|
.br
|
|
Portions (c) Copyright 1989-1991 Sun Microsystems, Inc. Sun design patents
|
|
pending in the U.S. and foreign countries. OPEN LOOK is a
|
|
trademark of AT&T. Used by written permission of the owners.
|
|
.br
|
|
Portions (c) Copyright Bigelow & Holmes 1986, 1985. Lucida is a registered
|
|
trademark of Bigelow & Holmes. Permission to use the Lucida
|
|
trademark is hereby granted only in association with the images
|
|
and fonts described in this file.
|
|
.br
|
|
Portions may be (c) 1990 Solbourne Computers.
|
|
.br
|
|
Portions not covered under the above copyrights are (c) 1991 Scott Oaks.
|
|
.br
|
|
Please see the LEGAL_NOTICES file for full disclosure of copyright
|
|
information.
|
|
.\" =======================================================================
|
|
.SH CREDITS
|
|
.LP
|
|
Most of the code in this application comes from release 3.0 of olwm,
|
|
authored at Sun Microsystems and distributed in the contrib section
|
|
of MIT's X11R5. [Note that nothing in xview3 or release 3.0 requires
|
|
R5; they will happily run on R4 and exist in R5 simply because that's
|
|
when they were released.]
|
|
.br
|
|
The virtual desktop section was authored by Scott Oaks,
|
|
who is responsible for its maintenance. Please direct any comments to
|
|
scott.oaks@sun.com. This code is not supported by Sun Microsystems in
|
|
any way.
|
|
.br
|
|
Notwithstanding the above, the staff at Sun Microsystems, and especially
|
|
Stuart Marks, deserve credit as original author of olwm for most of the
|
|
work contained in this application.
|
|
.br
|
|
Innumerable people have made fixes and enhancements to olvwm, and I'm
|
|
very bad at listing them all (but drop me a note and I'll do better in a
|
|
future release :-)). Thus, the following list is by no means comprehensive,
|
|
but these people have all provided something to olvwm: Tor Arntsen,
|
|
Paul Andrews, Rich Berlin, David Boyd, David Chase, John Durand,
|
|
Alexander Dupuy, Paul Eggert, Eric Fifer, Duane Gibson, Jimmy Guggemos,
|
|
Orest Jarosiewicz, Russel Kegley, Murray Laing, Tom McConnell, Blair MacIntyre,
|
|
Chuck Musciano, Matthias Pfuetzner, David Plotkin, Harry Protoolis,
|
|
Nir Samburski, Andreas Stolcke, Hinrich Tobaben, Larry Virden, Ken West,
|
|
and Ron Winacott.
|