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IanDarwin.OpenLookCDROM/NeWS/HyperLook/SimCity.README

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SimCity Product Information
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SimCity Requirements:
SimCity requires a SPARC workstation running the SunOS 4.1
operating system, with the OpenWindows 3.0 window system
installed, an 8 bit deep color graphics display, a kernel with
the shared memory option enabled, and at least 16 megabytes of
memory. It doesn't support 1 bit deep monochrome displays, nor
does it work with earlier or different window systems.
This version of SimCity was built using the HyperLook user
interface design system, and is shipped with a HyperLook run
time system. It includes an demonstration of HyperLook,
featuring a fully functional PostScript graphics editor, that
was used to draw parts of the SimCity user interface.
SimCity is copy protected, using the Elan License Manager. If
you don't have a license, SimCity will run in demo mode:
saving the city is disabled, and you can play for five minutes
before something dreadful happens.
SimCity Features:
On-Line Help
You can get help on the SimCity user interface, by pointing
the mouse at anything mysterious and pressing the "Help" key.
The HyperLook Help window will pop up, giving instructions and
useful hints on how to use the controls.
Multiple Views
It's possible to display several animated views of the city on
the screen at once. You can even zoom in and out, to magnify
or shrink the graphics! The animation is slower when a view is
scaled, but you can still scroll around and edit your city as
usual, at any size.
Open Look
HyperLook is integrated with The NeWS Toolkit (TNT), to
implement the Open Look user interface. SimCity uses Open Look
buttons, menus, sliders, settings, text and numeric fields.
They help to make the interface familiar and easy to use.
Pie Menus
SimCity features pop up "pie menus" for selecting between city editing
tools. Pie menus are circular menus with their choices in
different directions, and they're very fast and efficient to
use. Since you change editing tools quite often while building
a city, you can save much time and effort by using pie menus
instead of the tool pallet.
Sound Mixer
SimCity plays its sound effects using the HyperLook sound server,
which makes real time sound effects by mixing them together
and playing them immediately when needed. So you can hear the
bulldozer rumbling, buildings crashing, and the monster
roaring at the same time, all synchronized with the animation.
PostScript Printing
You can print your city on a color or monochrome PostScript printer.
It's possible to print the whole city on one page, or a twelve
page poster.
SimCity Legal Information
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Unix SimCity Implementation, User Interface & Graphics
by Don Hopkins, DUX Software. Thanks to The Turing Institute.
Original Concept & Design by Will Wright, Maxis Software.
Unix SimCity HyperLook Edition 1.0 Copyright (C) 1992 MAXIS, DUX Software
HyperLook 1.5 Copyright (C) 1992 The Turing Institute, Ltd.
SimCity is a registered trademark of Maxis Software.
HyperLook is a trademark of The Turing Institute, Ltd.
SimCity Ordering Information
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This version of SimCity will run in demo mode (you can play for a
while, but you can't save your city, and after 5 minutes, something
horrible happens to your city), until you get a license and install a
valid key. To get a license, contact DUX Software at:
DUX Software
4906 El Camino Real
Suite 1
Los Altos, CA 94022
Phone: +1-800-543-4999
+1-415-967-1500
FAX: +1-415-967-5528