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92 lines
3.5 KiB
Plaintext
92 lines
3.5 KiB
Plaintext
SimCity Product Information
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SimCity Requirements:
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SimCity requires a SPARC workstation running the SunOS 4.1
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operating system, with the OpenWindows 3.0 window system
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installed, an 8 bit deep color graphics display, a kernel with
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the shared memory option enabled, and at least 16 megabytes of
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memory. It doesn't support 1 bit deep monochrome displays, nor
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does it work with earlier or different window systems.
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This version of SimCity was built using the HyperLook user
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interface design system, and is shipped with a HyperLook run
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time system. It includes an demonstration of HyperLook,
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featuring a fully functional PostScript graphics editor, that
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was used to draw parts of the SimCity user interface.
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SimCity is copy protected, using the Elan License Manager. If
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you don't have a license, SimCity will run in demo mode:
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saving the city is disabled, and you can play for five minutes
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before something dreadful happens.
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SimCity Features:
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On-Line Help
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You can get help on the SimCity user interface, by pointing
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the mouse at anything mysterious and pressing the "Help" key.
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The HyperLook Help window will pop up, giving instructions and
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useful hints on how to use the controls.
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Multiple Views
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It's possible to display several animated views of the city on
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the screen at once. You can even zoom in and out, to magnify
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or shrink the graphics! The animation is slower when a view is
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scaled, but you can still scroll around and edit your city as
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usual, at any size.
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Open Look
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HyperLook is integrated with The NeWS Toolkit (TNT), to
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implement the Open Look user interface. SimCity uses Open Look
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buttons, menus, sliders, settings, text and numeric fields.
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They help to make the interface familiar and easy to use.
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Pie Menus
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SimCity features pop up "pie menus" for selecting between city editing
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tools. Pie menus are circular menus with their choices in
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different directions, and they're very fast and efficient to
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use. Since you change editing tools quite often while building
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a city, you can save much time and effort by using pie menus
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instead of the tool pallet.
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Sound Mixer
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SimCity plays its sound effects using the HyperLook sound server,
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which makes real time sound effects by mixing them together
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and playing them immediately when needed. So you can hear the
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bulldozer rumbling, buildings crashing, and the monster
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roaring at the same time, all synchronized with the animation.
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PostScript Printing
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You can print your city on a color or monochrome PostScript printer.
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It's possible to print the whole city on one page, or a twelve
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page poster.
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SimCity Legal Information
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-------------------------
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Unix SimCity Implementation, User Interface & Graphics
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by Don Hopkins, DUX Software. Thanks to The Turing Institute.
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Original Concept & Design by Will Wright, Maxis Software.
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Unix SimCity HyperLook Edition 1.0 Copyright (C) 1992 MAXIS, DUX Software
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HyperLook 1.5 Copyright (C) 1992 The Turing Institute, Ltd.
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SimCity is a registered trademark of Maxis Software.
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HyperLook is a trademark of The Turing Institute, Ltd.
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SimCity Ordering Information
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This version of SimCity will run in demo mode (you can play for a
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while, but you can't save your city, and after 5 minutes, something
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horrible happens to your city), until you get a license and install a
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valid key. To get a license, contact DUX Software at:
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DUX Software
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4906 El Camino Real
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Suite 1
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Los Altos, CA 94022
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Phone: +1-800-543-4999
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+1-415-967-1500
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FAX: +1-415-967-5528
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