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IanDarwin.OpenLookCDROM/NeWS/pdb/pdb2.1.1-README

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Hi PostScript Hackers,
PdB version 2.1.1 (ANSI-C to PostScript compiler) is now available
via anonymous ftp from the following sites:
src.doc.ic.ac.uk (146.169.2.1) in computing/vendor/turing.com
ftp.uu.net (192.48.96.9) in graphics/NeWS
turing.com (192.133.90.28) in pub (very slow link)
The following files:
pdb2.1.1-README -- this message
pdb2.1.1-sun4.tar.Z -- SPARC binaries and NeWS headers
pdb2.1.1-rs6000.tar.Z -- RS6000 binaries
There is no more need to write PostScript! Start using PdB right now!
PdB is an optimizing compiler to compile ANSI-C (like) code into Adobe
compatible PostScript. It includes executables, examples and many
useful header files.
New features since version 2.1 are:
- GhostScript compatible
- NeWS support is now optional
The release of version 2.1.1 includes:
- Binaries for Sun SPARC station and IBM RS6000
- Produces PostScript level I
- Include files for Abobe PostScript level I
- Plenty of examples
- Compiler test suite
- Reference manual (PostScript)
- UNIX manual pages (nroff)
NeWS support in version 2.1.1 for SPARC stations:
- Include files for NeWS upto version 3.1
- Include files for TNT upto version 3.1
- Support NeWS classing in a C++ manner
- Support for CPS OpenWindows upto version 3.1
- NeWS/OpenWindows test suite
Below are some examples of PdB code together with the
PostScript produced by the compiler.
Have fun,
Arthur van Hoff
pdb@turing.com
################################
Code to draw a star shape in PdB
################################
#include <graphics.h>
void starpath(int ang)
{
int i;
newpath();
moveto(100,100);
for (i = 1 ; i <= (int)(360 / ang) ; i++) {
rotate(180 + ang);
rlineto(100,0);
}
setgray(0);
stroke();
}
########################
Verbatim Compiler output
########################
/starpath {
% int --
newpath 100 100 moveto 1 360 2 index div cvi exch sub 1 add 0 max {
dup 180 add rotate 100 0 rlineto
} repeat
pop 0 setgray stroke
} def
###########################
Code for bubble-sort in PdB
###########################
#include <postscript.h>
/******************************************************
* Bubble sort (page 66)
* From: Algorithms + Data Structures = Programs
* Nicklaus Wirth
*/
void bubblesort(int *a)
{
int i, j;
for (i = length(a)-1 ; i > 1 ; i--)
for (j = 0 ; j < i ; j++)
if (a[j] > a[j+1]) {
int x = a[j+1];
a[j+1] = a[j];
a[j] = x;
}
}
########################
Verbatim Compiler output
########################
/bubblesort {
% int * --
dup length 1 sub -1 2 {
0 1 3 -1 roll 1 sub {
2 copy get 2 index 2 index 1 add get gt {
2 copy 1 add get 2 index 2 index 1 add 4 index 4 index get put
2 index 3 1 roll put
} {pop} ifelse
} for
} for
pop
} def