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54 KiB
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Newsgroups: comp.graphics,comp.answers,news.answers
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From: grieggs@netcom.com (John T. Grieggs)
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Subject: (10May95) comp.graphics Frequently Asked Questions (FAQ)
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Message-ID: <grieggsD8DJz4.9CD@netcom.com>
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Keywords: FAQ, graphics
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Sender: grieggs@netcom19.netcom.com
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Reply-To: grieggs@netcom.com (John T. Grieggs)
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Organization: Grizzly Bear Labs, Pasadena, Ca
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Date: Wed, 10 May 1995 18:13:51 GMT
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Approved: news-answers-request@MIT.edu
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Archive-name: graphics/faq
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COMP.GRAPHICS FAQ
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Last update: 10May95
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This document answers a number of the most frequently asked questions
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about graphics on the Internet. To avoid wasting bandwidth and as a
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matter of politeness please look for the answer to your question in
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this document BEFORE posting to comp.graphics.
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If your copy of the FAQ is more than a couple of weeks old, you may
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want to seek out the most recent version. The latest non-HTML version
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of this FAQ is always available on rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/faq.
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In case you're reading the ASCII version of the FAQ, the HTML version
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is at http://www.primenet.com/~grieggs/cg_faq.html.
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Send your updates to me at grieggs@netcom.com. I reserve the right to
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reject or modify submissions based on my interpretation of the role of
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the FAQ.
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_________________________________________________________________
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Contents
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* Editorial
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* Changes since last revision
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* Other Graphics-related FAQs and FAQ-like documents
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* General References
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+ Books
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+ Eratta
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+ Other
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* Specific References
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+ Ray-Tracing and Global Illumination
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+ Graphics File Formats
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+ Spatial Data Structures
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+ PEX and PHIGS
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+ OpenGL
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+ Morphing
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+ Radiosity
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* How do I ...
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+ draw 3D objects on a 2D screen?
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+ quantize 24-bit images down to 8 bits?
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+ convert color to grayscale?
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+ convert grayscale to black & white?
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+ rotate a raster image by an arbitrary angle?
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+ draw a circle as a Bezier (or B-spline) curve?
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+ tell whether a point is within a planar polygon?
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+ tessellate a sphere?
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+ ray-trace height fields?
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+ find the area of a 3D polygon?
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+ convert between vector formats?
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+ get files if I can't ftp?
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* Where can I get ...
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+ format documents for TIFF, IFF, GIF, etc.?
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+ free image manipulation software?
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+ free plotting software?
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+ standards documents?
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+ 3D objects?
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+ MRI and CT scan volume data?
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+ MPSC and AOEGA info?
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* Graphics-related Mailing Lists
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+ Imagine mailing list
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+ DCTV mailing list
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+ Rayshade Users mailing list
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+ Lightwave mailing list
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+ Video Toaster mailing list
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+ Mailing List For Massive Parallel Rendering
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+ Netpbm mailing list
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+ POV-Ray mailing list
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+ RayDream mailing list
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+ Computational Geometry mailing list
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+ Photoshop mailing list
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+ 3DStudio mailing list
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+ KPT mailing list
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+ KODAK Photo CD mailing list
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+ Caligari TrueSpace mailing list
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+ Global Illumination mailing list
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* SIGGRAPH
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+ SIGGRAPH information online
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+ How to join ACM/SIGGRAPH
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+ SIGGRAPH Online Bibliography Project
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_________________________________________________________________
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Editorial
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No news is good news, unless of course you were expecting news, in
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which case your news server may be down, which is bad news after all.
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_john
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_________________________________________________________________
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Changes since last revision
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KODAK Photo CD mailing list (erich@eye.com).
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Caligari Truespace mailing list (erich@eye.com).
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Dore' blurb update (bdealwis@Newbridge.COM).
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New maintainer and URL for c.g.animation FAQ
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(dejesus@vislab.navy.mil).
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Better link for "Liberia..." (egilk@oslonett.no).
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Global Illumination mailing list (Francois.Sillion@imag.fr).
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Don't forget to send your contributions to grieggs@netcom.com! If you
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just post, I may not see it for one reason or another...
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_________________________________________________________________
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Other Graphics-related FAQs and FAQ-like documents
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The comp.graphics FAQ attempts to cover a wide range of material. If
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you don't find what you need here, try one of these more focused
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documents.
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comp.graphics.algorithms FAQ
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Maintained by Jon Stone (jdstone@destin.dazixco.ingr.com), the
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comp.graphics.algorithms FAQ contains questions and answers
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about computer graphics algorithms. There is some overlap
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between this document and the one you are reading, for
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historical reasons. It is available on rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/algorithms-faq.
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comp.graphics.animation FAQ
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Maintained by Francisco X DeJesus (dejesus@vislab.navy.mil),
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the comp.graphics.animation FAQ contains questions and answers
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about computer graphics animation. He maintains a HTML version
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at http://www.ridgecrest.ca.us/fx/cga-faq.html. The non-HTML
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version is still available on rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/animation-faq.
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Graphics File Formats FAQ
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Maintained by James Murray (jdm@netcom.com), the Graphics File
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Formats FAQ contains information on graphics file formats,
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including raster, vector, metafile, PDL, 3D object, animation,
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and multimedia formats. It is available on rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/fileformats-faq.
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Color Space FAQ
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Maintained by David Bourgin (david.bourgin@ufrima.imag.fr), the
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Color Space FAQ contains questions and answers about colors and
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color spaces. It is available on rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/colorspace-faq.
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Frequently Asked Questions about Gamma and Colour
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Charles Poynton has written FAQs on Gamma and Color Spaces. His
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FAQs are available from his web page,
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http://www.inforamp.net/~poynton/ in a variety of formats. Text
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versions may be obtained at ftp.inforamp.net in the
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/pub/users/poynton/doc/colour directory.
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Computer Graphics Resource Listing
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Maintained by Nick Fotis (nfotis@theseas.ntua.gr), the CGRL
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contains questions and answers about general graphics
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documents, sort of like this document. It came into existence
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for political reasons. There is no clear division of
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responsibility between his document and mine, but I do tend to
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keep this one a bit more terse and free of commercial material.
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As a result, the CGRL is much larger and is stored in six
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parts. You can get the parts at rtfm.mit.edu as
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/pub/usenet/news.answers/graphics/resources-list/part[1-6], or
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get the auto-HTMLed version at
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http://www.cis.ohio-state.edu/hypertext/faq/usenet/graphics/res
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ources-list/top.html.
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_________________________________________________________________
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General References
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BOOKS
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* Computer Graphics: Principles and Practice (2nd Ed.), J.D. Foley,
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A. van Dam, S.K. Feiner, J.F. Hughes, Addison-Wesley 1990, ISBN
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0-201-12110-7
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* Procedural Elements for Computer Graphics, David F. Rogers, McGraw
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Hill 1985, ISBN 0-07-053534-5
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* Mathematical Elements for Computer Graphics (2nd Ed)., David F.
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Rogers and J. Alan Adams, McGraw Hill 1990, ISBN 0-07-053530-2
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* Fundamentals of Three-Dimensional Computer Graphics, Alan Watt,
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Addison-Wesley 1990, ISBN 0-201-15442-0
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* An Introduction to Ray Tracing, Andrew Glassner (ed.), Academic
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Press 1989, ISBN 0-12-286160-4
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* Graphics Gems, Andrew Glassner (ed.), Academic Press 1990, ISBN
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0-12-286165-5
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* Graphics Gems II, James Arvo (ed.), Academic Press 1991, ISBN
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0-12-064480-0
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* Graphics Gems III, David Kirk (ed.), Academic Press 1992, ISBN
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0-12-409670-0 (with IBM disk) or 0-12-409671-9 (with Mac disk)
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* Graphics Gems IV, Paul Heckbert (ed.), Academic Press 1994, ISBN
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0-12-336156-7 with MAC floppy, ISBN 0-12-336155-9 with PC floppy
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* Digital Image Processing (3rd Ed.), Rafael C. Gonzalez, Richard E.
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Woods, Addison-Wesley 1992, ISBN 0-201-50803-6
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* A Programmer's Geometry, Adrian Bowyer, John Woodwark,
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Butterworths 1983, ISBN 0-408-01242-0 Pbk
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* Advanced Animation and Rendering Techniques, Alan Watt, Mark Watt,
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Addison-Wesley 1992, ISBN 0-201-54412-1
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ERATTA
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Errata for "An Introduction to Ray Tracing" is available on
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wuarchive.wustl.edu as /graphics/graphics/books/erratas/IntroToRt.
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Errata for "Digital Image Warping" is available on wuarchive.wustl.edu
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as /graphics/graphics/books/erratas/Digital-Image-Warping.
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Errata for "Photorealism and Ray Tracing in C" is available on
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wuarchive.wustl.edu as
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/graphics/graphics/books/erratas/Photorealism-and-ray-tracing-in-C.
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Errata for the "Graphics Gems" series are available on
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wuarchive.wustl.edu in /graphics/graphics/books.
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OTHER
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An automatic mail handler at Brown University allows users of
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"Computer Graphics: Principles and Practice," by Foley, van Dam,
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Feiner, and Hughes, to obtain text errata and information on
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distribution of the software packages described in the book. Also,
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users can send the authors feedback, to report text errors and
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software bugs, make suggestions, and submit exercises. To receive
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information describing how you can use the mail handler, simply mail
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graphtext@cs.brown.edu and put the word "Help" in the Subject line.
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Use the Subject line "Software-Distribution" to receive information
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specifically concerning the software packages SRGP and SPHIGS.
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All C code from the "Graphics Gems" series is available via anonymous
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ftp from princeton.edu. Look in the directory
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pub/Graphics/GraphicsGems for the various volumes (Gems, GemsII,
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GemsIII, GemsIV), and get the README file first.
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A list of computer graphics, computational geometry and image
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processing journals is available from Juhana Kouhia,
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jk87377@cs.tut.fi.
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_________________________________________________________________
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Specific References
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RAY-TRACING AND GLOBAL ILLUMINATION
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Rick Speer maintains a cross-indexed ray-tracing bibliography. The bib
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is in the form of a PostScript file. The printout is 41 pages long. It
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may be found on wuarchive.wustl.edu as
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/graphics/graphics/bib/RT.BIB.Speer/speer.rt.bib.ps.Z, and on
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plaza.aarnet.edu.au as
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/graphics/graphics/bib/RT.BIB.Speer/speer.rt.bib.ps.gz.
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While useful, this document has not been updated since 1991. Is there
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a more recent version out there somewhere that I don't know about?
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Ian Ashdown maintains ray tracing and radiosity/global illumination
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bibliographies. These are in "refer" format, and so can be searched
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electronically (a simple awk script to search for keywords is included
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with each). The bibliographies have been combined, and are available
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on hobbes.lbl.gov as /pub/doc/RadBib95.Z. There are also some other
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interesting papers in the same directory.
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Tom Wilson (twilson@dab.ge.com) has collected over 300 abstracts from
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ray tracing related research papers and books. The information is
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essentially in plaintext, and Latex formatting programs are included.
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This collection is available at most of the sites mentioned above as
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"rtabs.*".
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GRAPHICS FILE FORMATS
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* Graphics File Formats, David Kay and John Levine,
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Windcrest/McGraw-Hill 1992, ISBN 0-8306-3060-0 $36.95 hardcover,
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ISBN 0-8306-3059-7 $24.95 paper. Comments - 26 formats, no
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software (this is good, IMHO - I prefer books which are not
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platform-dependent). Questions about this book may be sent to
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gbook@iecc.cambridge.ma.us.
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* Programming for Graphics Files in C and C++, by John Levine, J.
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Wiley & Sons, 1994, ISBN 0-471-59854-2 $29.95 softcover. A good
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complement to Kay & Levine's book: less text info about the
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formats, but working code (IBM PC code) is given for many of the
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basic operations for each type of format. Diskette can be ordered
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separately.
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* Encyclopedia of Graphics File Formats by James D. Murray and
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William vanRyper, O'Reilly & Associates, Sebastopol, CA July,
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1994, 900 pages, $59.95 (includes a CD-ROM) Softcover ISBN:
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1-56592-058-9, Email: orders@ora.com. Good introduction to
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graphics file format issues for both vector and raster formats,
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plus specific descriptions of nearly 100 file formats. CD-ROM
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includes sample images, original format spec documents where
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available, and C code snippets. Also a lot of free and shareware
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image conversion/manipulation software for Unix, DOS, Windows, and
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Mac. Much of this is available on the net (and indeed the book
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tells you where), but having it all pulled together is very
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useful. Tom Lane (tgl@sss.pgh.pa.us) says: "My only complaint is
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that there are too many typos in the printed text. Check the
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original spec document whenever you find something unclear or
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dubious."
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SPATIAL DATA STRUCTURES
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* The Design and Analysis of Spatial Data Structures, H. Samet,
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Addison-Wesley, Reading, MA, 1990. ISBN 0-201-50255-0.
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* Applications of Spatial Data Structures: Computer Graphics, Image
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Processing, and GIS, H. Samet, Addison-Wesley, Reading, MA, 1990.
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ISBN 0-201-50300-0.
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PEX AND PHIGS
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* PEXlib Programming Manual, Tom Gaskins, 1154 pages, O'Reilly &
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Associates, ISBN 1-56592-028-7
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* PEXlib Reference Manual, edited by Steve Talbott, 577 pages,
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O'Reilly & Associates, ISBN 1-56592-029-5
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* PHIGS Programming Manual, Tom Gaskins, 908 pages, O'Reilly &
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Associates, ISBN 0-937175-85-4 (softcover), ISBN 0-937175-92-7
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(casebound)
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* PHIGS Reference Manual, edited by Linda Kosko, 1099 pages,
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O'Reilly & Associates, ISBN 0-937175-91-9
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* A Primer for PHIGS, Hopgood, Duce & Johnston, 298 pages, Wiley,
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ISBN 0-471-93330-9
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There is an analysis of OpenGL vs. PEX, Analysis of PEX 5.1 and OpenGL
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1.0, Allen Akin, available on sgi.sgi.com as
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/sgi/opengl/doc/analysis.ps.Z.
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OPENGL
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* OpenGL Programming Guide, Neider, Davis & Woo, Addison-Wesley,
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1993
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* OpenGL Programming Guide, The Official Guide to Learning OpenGL,
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Release 1", Addison-Wesley, ISBN 0-201-63274-8
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There is an analysis of OpenGL vs. PEX, Analysis of PEX 5.1 and OpenGL
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1.0, Allen Akin, available on sgi.sgi.com as
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/sgi/opengl/doc/analysis.ps.Z.
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MORPHING
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Warping is the deformation of an image by mapping each pixel to a new
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location. Morphing is blending from one image or object to another
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one. Valerie Hall has written an excellent introduction to warping and
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morphing. This is available for anonymous ftp from
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marsh.cs.curtin.edu.au in the directory
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pub/graphics/bibliography/Morph. There are three files:
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* /pub/graphics/bibliography/Morph/morph_intro.ps.Z (PostScript
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version, many pictures)
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* /pub/graphics/bibliography/Morph/morph_intro.txt.Z (text version)
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* /pub/graphics/bibliography/Morph/m_responses.Z (Responses to
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morphing questions)
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The files are compressed, so you must use binary transfer and
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uncompress them afterwards.
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The definitive book on the topic:
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* Digital Image Warping, George Wolberg, IEEE Computer Society Press
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Monograph 1990, ISBN 0-8186-8944-7
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RADIOSITY
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Radiosity is a technique for generating very realistic scenes using
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global illumination (a radiative transfer problem).
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* Radiosity and Realistic Image Synthesis, Michael F. Cohen, John R.
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Wallace, Academic Press, 1993, ISBN 0-12-178270-0
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* Radiosity and Global Illumination, Francois Sillion, Claude Puech,
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Morgan Kaufmann, 1994, ISBN 1-55860-277-1
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* Radiosity: A Programmer's Perspective, Ian Ashdown, John Wiley &
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Sons, 1994, ISBN 0-471-30444-1 (book only), ISBN 0-471-30488-3
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(with diskette)
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_________________________________________________________________
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How do I ...
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This section provides brief answers to some of the most frequently
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asked how-to questions. More verbose answers can generally be found in
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the literature mentioned in the General References section.
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HOW DO I DRAW 3D OBJECTS ON A 2D SCREEN?
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There are many ways to do this. Some approaches map the viewing
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rectangle onto the scene, by shooting rays through each pixel center
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and assigning color according to the object hit by the ray. Other
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approaches map the scene onto the viewing rectangle, by drawing each
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object into the region, keeping track of which object is in front of
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which.
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The mapping mentioned above is also referred to as a "projection", and
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the two most popular projections are perspective projection and
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parallel projection. For example, to do a parallel projection of a
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scene onto a viewing rectangle, you can just discard the Z coordinate
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(divide by depth), and "clip" the objects to the viewing rectangle
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(discard portions that lie outside the region).
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For details on 3D rendering, the Foley, van Dam, Feiner and Hughes
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book, "Computer Graphics: Principles and Practice" would be a good
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place to start reading. Chapter 6 is "Viewing in 3D", and chapter 15
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is "Visible-Surface Determination". For more information go to chapter
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16 for shading, chapter 19 for clipping, and branch out from there.
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HOW DO I QUANTIZE 24-BIT IMAGES DOWN TO 8 BITS?
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Find a copy of "Color Image Quantization for Frame Buffer Display" by
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Paul Heckbert, SIGGRAPH '82 Proceedings, page 297. There are other
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algorithms, but this one works well and is fairly simple.
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Implementations are included in most raster toolkits (check out the
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various free image manipulation software available).
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A variant method is described in "Graphics Gems", p. 287-293 (but no
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code), and there is further information in "Graphics Gems II", p.
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126-133 (code available online but not in book). Spencer Thomas'
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article in Gems II on Efficient Inverse Color Map Computation (p.
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116-125) is also relevant, and code is provided in the book and
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online, as well as in the Utah Raster Toolkit. Note that the code from
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the "Graphics Gems" series is all available from an FTP site, as
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described above.
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Also check out John Bradley's "Diversity Algorithm", which is
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incorporated into the xv package and described in the back of the
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manual.
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The ImageMagick package contains another quantizing algorithm which is
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presented as "doing a better job than the other algorithms, but
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slower".
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Ian Ashdown (Ledalite@mindlink.bc.ca) is maintaining a bibliography of
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color quantization papers and articles that is available at
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hobbes.lbl.gov as /pub/doc/cquant95.Z. It includes both the original
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presentations of the algorithms and their implementation in popular
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computer magazines such as Dr. Dobb's Journal and The C/C++ Users
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Journal.
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HOW DO I CONVERT COLOR TO GRAYSCALE?
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The NTSC formula is:
|
|
|
|
luminosity = .299 red + .587 green + .114 blue
|
|
|
|
For additional information, please refer to the Color Space FAQ.
|
|
|
|
HOW DO I CONVERT GRAYSCALE TO BLACK & WHITE?
|
|
|
|
The definitive book on the topic:
|
|
|
|
* Digital Halftoning, Robert Ulichney, MIT Press 1987, ISBN
|
|
0-262-21009-6
|
|
|
|
But before you go off and start coding, check out the variety of free
|
|
image manipulation software available. Almost all of the packages
|
|
mentioned can do some form of gray to b&w conversion.
|
|
|
|
For additional information, please refer to the Color Space FAQ.
|
|
|
|
HOW DO I ROTATE A RASTER IMAGE BY AN ARBITRARY ANGLE?
|
|
|
|
The obvious but wrong method is to loop over the pixels in the source
|
|
image, transform each coordinate, and copy the pixel to the
|
|
destination. This is wrong because it leaves holes in the destination.
|
|
Instead, loop over the pixels in the destination image, apply the
|
|
*reverse* transformation to the coordinates, and copy that pixel from
|
|
the source. This method is quite general, and can be used for any
|
|
one-to-one 2-D mapping, not just rotation. You can add anti-aliasing
|
|
by doing sub-pixel sampling.
|
|
|
|
However, there is a much faster method, with antialising included,
|
|
which involves doing three shear operations. The method was originally
|
|
created for the IM Raster Toolkit; an implementation is also present
|
|
in PBMPLUS. Reference: A Fast Algorithm for Raster Rotation", by Alan
|
|
Paeth (awpaeth@watcgl.waterloo.edu) Graphics Interface '86
|
|
(Vancouver). An article on the IM Raster Toolkit appears in the same
|
|
journal. An updated version of the rotation paper appears in "Graphics
|
|
Gems" under the original title.
|
|
|
|
HOW DO I DRAW A CIRCLE AS A BEZIER (OR B-SPLINE) CURVE?
|
|
|
|
The short answer is, "You can't." Unless you use a rational spline you
|
|
can only approximate a circle. The approximation may look acceptable,
|
|
but it is sensitive to scale. Magnify the scale and the error of
|
|
approximation magnifies. Deviations from circularity that were not
|
|
visible in the small can become glaring in the large. If you want to
|
|
do the job right, consult the article:
|
|
|
|
"A Menagerie of Rational B-Spline Circles" by Leslie Piegl and Wayne
|
|
Tiller in IEEE Computer Graphics and Applications, volume 9, number 9,
|
|
September, 1989, pages 48-56.
|
|
|
|
For rough, non-rational approximations, consult the book:
|
|
|
|
Computational Geometry for Design and Manufacture by I. D. Faux and M.
|
|
J. Pratt, Ellis Horwood Publishers, Halsted Press, John Wiley 1980.
|
|
|
|
For the best known non-rational approximations, consult the article:
|
|
|
|
"Good Approximation of Circles by Curvature-continuous Bezier Curves"
|
|
by Tor Dokken, Morten Daehlen, Tom Lyche, and Knut Morken in Computer
|
|
Aided Geometric Design, volume 7, numbers 1-4 (combined), June, 1990,
|
|
pages 33-41 [Elsevier Science Publishers (North-Holland)]
|
|
|
|
HOW DO I TELL WHETHER A POINT IS WITHIN A PLANAR POLYGON?
|
|
|
|
Consider a ray originating at the point of interest and continuing to
|
|
infinity. If it crosses an odd number of polygon edges along the way,
|
|
the point is within the polygon. If the ray crosses an even number of
|
|
edges, the point is either outside the polygon, or within an interior
|
|
hole formed from intersecting polygon edges. This idea is known in the
|
|
trade as the Jordan curve theorem; see Eric Haines' article in
|
|
Glassner's ray tracing book (above) for more information, including
|
|
treatment of special cases.
|
|
|
|
Another method is to sum the absolute angles from the point to all the
|
|
vertices on the polygon. If the sum is 2 pi, the point is inside, if
|
|
the sum is 0 the point is outside. However, this method is about an
|
|
order of magnitude slower than the previous method because evaluating
|
|
the trigonometric functions is usually quite costly.
|
|
|
|
Code for both methods (plus barycentric triangle testing) can be found
|
|
in the Ray Tracing News, Vol. 5, No. 3, available from princeton.edu
|
|
as /pub/Graphics/RTNews/RTNv5n3.Z.
|
|
|
|
This code has been updated and expanded. A long article on the topic
|
|
appears in _Graphics Gems IV_ and the code (along with a timing test
|
|
program) is available from princeton.edu as
|
|
/pub/Graphics/GraphicsGems/GemsIV/GGemsIV.tar.Z.
|
|
|
|
HOW DO I TESSELLATE A SPHERE?
|
|
|
|
One simple way is to do recursive subdivision into triangles. The base
|
|
of the recursion is an octahedron, and then each level divides each
|
|
triangle into four smaller ones. Jon Leech has posted a nice routine
|
|
called sphere.c that generates the coordinates. It's available for FTP
|
|
on ftp.ee.lbl.gov and princeton.edu.
|
|
|
|
HOW DO I RAY-TRACE HEIGHT FIELDS?
|
|
|
|
Height fields are a special case in ray-tracing. They have a number of
|
|
uses, such as terrain rendering, and some optimization is possible.
|
|
Thus, they get their own FAQ section. Note that further references can
|
|
no doubt be located via the ray-tracing bibs in section 16 above.
|
|
|
|
The following paper seems to be the definitive reference: "Grid
|
|
Tracing: Fast Ray Tracing For Height Fields", F. Kenton Musgrave,
|
|
July, 1988.
|
|
|
|
This is available as "Research Report YALEU/DCS/RR-639" from Yale
|
|
University, it's also in the SIGGRAPH '91 Fractal Modeling in 3D
|
|
Computer Graphics and Imaging course notes, and (best of all) it's
|
|
available on the net, at princeton.edu, as
|
|
/pub/Graphics/Papers/musg88.ms.Z.
|
|
|
|
An implementation of this paper may be found in Rayshade.
|
|
|
|
Another paper exists: "Parametric Height Field Ray Tracing", D. W.
|
|
Paglieroni, S. M. Peterson, Proceedings of Graphics Interface '92,
|
|
Canadian Information Processing Society, Toronto, Ontario, May 1992,
|
|
p. 192-200
|
|
|
|
And still one more: "The Synthesis and Rendering of Eroded Fractal
|
|
Terrains", Musgrave, Kolb, Mace, Computer Graphics Vol 23, No. 3
|
|
(SIGGRAPH '89 Proceedings) p. 41-50
|
|
|
|
HOW DO I FIND THE AREA OF A 3D POLYGON?
|
|
|
|
The area of a triangle is given by (in C notation)
|
|
|
|
area = 0.5 * ( ( x[0] * y[1] ) + ( x[1] * y[2] ) + ( x[2] * y[0] ) -
|
|
( x[1] * y[0] ) - ( x[2] * y[1] ) - ( x[0] * y[2] ) );
|
|
|
|
|
|
|
|
and the area of a planar polygon is given by
|
|
|
|
area = 0.0;
|
|
|
|
for ( i = 0; i <n - 1; i++ )
|
|
area += ( x[i] * y[i + 1] ) - ( x[i + 1] * y[i] );
|
|
area += ( x[n - 1] * y[0] ) - ( x[0] * y[n - 1] );
|
|
area /= 2.0;
|
|
|
|
|
|
|
|
or, equivalently but more quickly
|
|
|
|
area = 0.0;
|
|
|
|
for ( i = 0; i <n - 1; i++ )
|
|
area += ( x[i] - x[i + 1] ) * ( y[i + 1] + y[i] );
|
|
area += ( x[n - 1] - x[0] ) * ( y[0] + y[n - 1] );
|
|
area /= 2.0;
|
|
|
|
|
|
|
|
If the area is a negative number, the polygon or triangle is
|
|
clockwise, if positive, it is counterclockwise.
|
|
|
|
From Ronald Goldman's Gem (in Graphics Gems II - see section 1 above),
|
|
"Area of Planar Polygons and Volume of Polyhedra:"
|
|
|
|
The area of a polygon P0, P1, P2, ... Pn, not in the x-y plane, is
|
|
given by
|
|
|
|
Area(Polygon) = 1/2 * | N . Sigma { Pk x Pk+1 } |
|
|
|
|
|
|
|
|
where N is the unit vector normal to the plane and P is a polygonal
|
|
vertex. The . represents the dot product operator and the x represents
|
|
the cross product operator. Sigma represents the summation operator. |
|
|
| represents the absolute value operator. Pn+1 is equal to P0.
|
|
|
|
HOW DO I CONVERT BETWEEN VECTOR FORMATS?
|
|
|
|
A lot of people ask about converting from HPGL to PostScript, or
|
|
MacDraw to CGM, or whatever. It is important to understand that this
|
|
is a very different problem from that addressed by the free image
|
|
manipulation software below. Converting one image format to another is
|
|
a fairly easy problem, since once you get past all the file header
|
|
junk, a pixel is a pixel -- the basic objects are the same for all
|
|
image formats. This is not so for vector formats. The basic objects --
|
|
circles, ellipses, drop-shadowed pattern-filled round-cornered
|
|
rectangles, etc. -- vary from one format to another. Except in
|
|
extremely restricted cases, it is simply not possible to do a
|
|
one-to-one conversion between vector formats.
|
|
|
|
On the other hand, it is quite possible to do a close approximation,
|
|
rendering an image from one format using the primitives from another.
|
|
As far as I know, no one has put together a general toolkit of such
|
|
converters, but two different HPGL to PostScript converters have been
|
|
posted to comp.sources.misc. Check the index on your nearest archive
|
|
site.
|
|
|
|
A related frequent question is how to convert from some vector format
|
|
to a bitmapped image - from PostScript to Sun raster format, or HPGL
|
|
to X11 bitmap. For example, some of the commercial PostScript clones
|
|
for PC's allow you to render to a disk file as well as a printer.
|
|
Also, the PostScript interpreters in the NeXT box and in Sun's
|
|
X11/NeWs can be used to render to a file if you're clever. But in
|
|
general, the answer is no. However, if someone were to put together a
|
|
vector to vector conversion toolkit, adding a vector to raster
|
|
converter would be trivial.
|
|
|
|
GNU ghostscript (from the FSF - current version 2.6.1) includes
|
|
drivers for both ppm and gif format files, thus it can be used as a
|
|
PostScript to ppm or a PostScript to GIF filter. (It implements
|
|
essentially all of PostScript level 1 and alot of Display PostScript
|
|
and level 2).
|
|
|
|
There is a package called hp2xx, which includes a fairly nice HP-GL
|
|
previewer/converter, and which can convert to several formats,
|
|
including PBM. The latest version is hp2xx-3.1.2.tar. It's available
|
|
on many archive sites.
|
|
|
|
HOW DO I GET FILES IF I CAN'T FTP?
|
|
|
|
There are a number of sites that archive the Usenet sources newsgroups
|
|
and make them available via an email query system. You send a message
|
|
to an automated server saying something like "send
|
|
comp.sources.unix/fbm", and a few hours or days later you get the file
|
|
in the mail.
|
|
|
|
In addition, there is at least one FTP-by-mail server. Send mail to
|
|
ftpmail@decwrl.dec.com saying "help" and it will tell you how to use
|
|
it. Note that this service has at times been turned off due to abuse.
|
|
|
|
|
|
_________________________________________________________________
|
|
|
|
Where can I get ...
|
|
|
|
This section provides information on how to obtain frequently sought
|
|
items. I tend to shy away from commercial products other than books so
|
|
as to remain as neutral as possible. I don't want to see things like
|
|
"... the paint program recommended in the comp.graphics FAQ!" get a
|
|
toe-hold in my reality. :-)
|
|
|
|
WHERE CAN I GET FORMAT DOCUMENTS FOR TIFF, IFF, GIF, ETC.?
|
|
|
|
You almost certainly don't need these due to the existence of a large
|
|
quantity of very good free image manipulation software. Get one or
|
|
more of these packages and look through them. Chances are excellent
|
|
that the image converter you were going to write is already there.
|
|
|
|
But if you still want one of the format documents, many such files are
|
|
available by anonymous ftp from the following sites:
|
|
|
|
* zamenhof.cs.rice.edu:/pub/graphics.formats
|
|
* ftp.ncsa.uiuc.edu:/misc/file.formats/graphics.formats
|
|
* telva.ccu.uniovi.es:/pub/graphics/file.formats
|
|
* peipa.essex.ac.uk:/ipa/file-formats
|
|
* avalon.vislab.navy.mil:/pub/format_specs
|
|
|
|
There are many files in each of these directories. Your best bet is to
|
|
go there and look around.
|
|
|
|
FITS stands for Flexible Image Transport System. It's a file format
|
|
most often used in astronomy. Despite the name, it can contain not
|
|
only images but other things as well. There is a regular monthly FITS
|
|
basics and information posting on sci.astro.fits - read it if you want
|
|
to know more.
|
|
|
|
WHERE CAN I GET FREE IMAGE MANIPULATION SOFTWARE?
|
|
|
|
There are a number of toolkits for converting from one image format to
|
|
another, doing simple image manipulations such as size scaling, plus
|
|
the above-mentioned 24 -> 8, color -> gray, gray -> b&w conversions.
|
|
|
|
While there is a full URL listed for many of these packages, this is
|
|
really quite misleading. Most of these packages are available from
|
|
numerouse sites. I highly recommend two things:
|
|
|
|
1. Use archie or a similar tool to locate an ftp site close to you,
|
|
rather than fighting the frothing hordes for access to wuarchive.
|
|
2. ftp to your chosen site manually, change to the directory listed
|
|
in the FAQ for your chosen package, and look around. You will
|
|
often find newer versions or additional, related files.
|
|
|
|
That being said, here are the packages:
|
|
|
|
xv by John Bradley
|
|
X-based image display, manipulation, and format conversion
|
|
package. XV displays many image formats and permits editing of
|
|
GIF files, among others. The latest version is 3.00a, and may
|
|
be found at John's site ftp.cis.upenn.edu as
|
|
/pub/xv/xv-3.00a.tar.Z.
|
|
|
|
PBMPLUS by Jef Poskanzer
|
|
Comprehensive format conversion and image manipulation package.
|
|
It is available at ftp.ee.lbl.gov as /pbmplus10dec91.tar.Z and
|
|
at wuarchive.wustl.edu as
|
|
/graphics/graphics/packages/pbmplus/pbmplus10dec91.tar.Z.
|
|
|
|
NETPBM
|
|
This is a Usenet community supported version of the PBMPLUS
|
|
toolkit, including many new and updated converters. It is
|
|
available at wuarchive.wustl.edu as
|
|
/graphics/graphics/packages/NetPBM/netpbm-1mar1994.tar.gz. A
|
|
mailing list exists as well.
|
|
|
|
IM Raster Toolkit by Alan Paeth (awpaeth@watcgl.uwaterloo.ca)
|
|
Provides a portable and efficient format and related toolkit.
|
|
The format is versatile in supporting pixels of arbitrary
|
|
channels, components, and bit precisions while allowing
|
|
compression and machine byte-order independence. The kit
|
|
contains more than 50 tools with extensive support of image
|
|
manipulation, digital halftoning and format conversion.
|
|
Previously distributed on tape c/o the University of Waterloo,
|
|
an FTP version will appear someday.
|
|
|
|
Ed. Note: This is a very old blurb. Is this kit available on
|
|
the net? If so, where? If not, how does one get it? Is it
|
|
obsolete?
|
|
|
|
Utah RLE Toolkit
|
|
Conversion and manipulation package, similar to PBMPLUS.
|
|
Available via FTP as cs.utah.edu:pub/urt-*,
|
|
princeton.edu:pub/Graphics/urt-*, and
|
|
freebie.engin.umich.edu:pub/urt-*.
|
|
|
|
Fuzzy Pixmap Manipulation by Michael Mauldin
|
|
Conversion and manipulation package, similar to PBMPLUS.
|
|
Version 1.0 available via FTP at network.ucsd.edu as
|
|
/graphics/fbm.tar.Z.
|
|
|
|
Xim (X Image Manipulator) by Philip R. Thompson
|
|
It does essential interactive image manipulations and uses
|
|
x11r4 and the OSF/Motif toolkit for the interface. It supports
|
|
images in 1, 8, 24 and 32 bit formats. Reads/writes and
|
|
converts to/from GIF, xwd, xbm, tiff, rle, xim, and other
|
|
formats. Writes level 2 postscript. Other utilities and image
|
|
application library are included. Not a paint package.
|
|
Available at gis.mit.edu as /pub/xim3i.tar.Z.
|
|
|
|
xloadimage by Jim Frost
|
|
Reads in images in various formats and displays them on an X11
|
|
screen. Available via FTP as in your nearest comp.sources.x
|
|
archive.
|
|
|
|
xli, by Graeme Gill
|
|
This is an updated xloadimage with numerous improvements in
|
|
both speed and in the number of formats supported. Available at
|
|
ftp.x.org as /contrib/applications/xli.1.16.tar.gz.
|
|
|
|
TIFF Software by Sam Leffler
|
|
Nice portable library for reading and writing TIFF files, plus
|
|
a few tools for manipulating them and reading other formats.
|
|
Available via FTP as sgi.com:graphics/tiff/*.tar.Z.
|
|
|
|
xtiff This is an X11 tool for viewing a TIFF file. It was written to
|
|
handle as many different kinds of TIFF files as possible while
|
|
remaining simple, portable and efficient. xtiff illustrates
|
|
some common problems with building pixmaps and using different
|
|
visual classes. It is distributed as part of Sam Leffler's
|
|
libtiff package and it is also available on ftp.uu.net and
|
|
comp.sources.x. xtiff 2.0 was announced in 4/91; it includes
|
|
Xlib and Xt versions.
|
|
|
|
ALV This is a Sun-specific image toolkit. Version 2.0.6 was posted
|
|
to comp.sources.sun on 11dec89. Also available via email to
|
|
alv-users-request@cs.bris.ac.uk.
|
|
|
|
popi This is an image manipulation language. Version 2.1 posted to
|
|
comp.sources.misc on 12dec89.
|
|
|
|
ImageMagick
|
|
This is an X11 package for display and interactive manipulation
|
|
of images. Includes tools for image conversion, annotation,
|
|
compositing, animation, and creating montages. ImageMagick can
|
|
read and write many of the more popular image formats.
|
|
Available from ftp.x.org as
|
|
/contrib/applications/ImageMagick/ImageMagick-3.3.tar.gz.
|
|
|
|
Khoros
|
|
This is a huge (~100 meg) graphical development environment
|
|
based on X11R4. Khoros components include a visual programming
|
|
language, code generators for extending the visual language and
|
|
adding new application packages to the system, an interactive
|
|
user interface editor, an interactive image display package, an
|
|
extensive library of image and signal processing routines, and
|
|
2D/3D plotting packages. Available at ftp.eece.unm.edu as
|
|
/pub/khoros/*. A newsgroup exists for the discussion of khoros
|
|
and khoros-related topics, comp.soft-sys.khoros.
|
|
|
|
LaboImage
|
|
This is a SunView-based image processing and analysis package.
|
|
It includes more than 200 image manipulation, processing and
|
|
measurement routines, on-line help, plus tools such as an image
|
|
editor, a color table editor and several biomedical utilities.
|
|
Available via anonymous FTP on nic.funet.fi in
|
|
/pub/graphics/packages.
|
|
|
|
The San Diego Supercomputer Center Image Tools
|
|
These are software tools for reading, writing, and manipulating
|
|
raster images. Binaries for some machines are available at
|
|
sdsc.edu as /pub/sdsc/graphics/imtools/*.
|
|
|
|
Independent JPEG Group's free JPEG software
|
|
The Independent JPEG Group has written a package for reading
|
|
and writing JPEG files. FTP to
|
|
ftp.uu.net:graphics/jpeg/jpegsrc.v?.tar.gz
|
|
|
|
bit (Bitmap Image Touchup) by T.C. Zhao
|
|
This is a full color viewer/editor with a variety of features.
|
|
SGI only. It may be obtained via FTP at monte.svec.uh.edu in
|
|
/pub/bit.
|
|
|
|
"Libreria de Utilidades Graficas" or "Graphic Utilities Library"
|
|
This is a library of subroutines for image manipulation. It has
|
|
routines for loading, viewing and manipulationg a variety of
|
|
formats. It may be obtained at ftp.uniovi.es as
|
|
/uniovi/mathdept/src/liblug.tar.gz.
|
|
|
|
Dore' (Dynamic Object Rendering Environment)
|
|
Dore' is a powerful 3D graphics subroutine library. It provides
|
|
a comprehensive set of tools for creating graphics
|
|
applications. It is also easy to use, portable, and extendable.
|
|
This version has interfaces/drivers to X11, PEX, IrisGL,
|
|
OpenGL, Postscript and more. It is known to run on NetBSD 1.0,
|
|
Linux, FreeBSD, Solaris 2.3, and OSF/1. It has also been ported
|
|
to Windows NT 3.5. The official distribution site is
|
|
sunsite.unc.edu, where it may be found in
|
|
pub/packages/development/graphics/Dore as pdore-6.0.tar.Z.
|
|
|
|
XMegaWave
|
|
XMegaWave is a graphics window environment oriented to image
|
|
processing. It is based in the collaboration between
|
|
researchers from the University of Balear Islands (U.I.B.), The
|
|
University of Las Palmas (U.L.P.G.C.) and the University of
|
|
Paris IX Dauphine (U.P.D.). XMW is oriented to UNIX
|
|
workstations which work with X11R4 and Motif1.1 libraries (this
|
|
XMW version). Currently, it is available for HP-Apollo and SGI
|
|
workstations. Full source is not available as of yet, but the
|
|
authors say they will cooperate in getting other versions
|
|
built. XMW may be obtained on ftp.dis.ulpgc.es in the
|
|
/investigacion/ami/XMegaWave directory.
|
|
|
|
Please do *not* post or mail messages saying "I can't FTP, could
|
|
someone mail this to me?" There are a number of automated mail servers
|
|
that will send you things like this in response to a message. Refer to
|
|
the section of this document titled How do I get files if I can't ftp?
|
|
for more help.
|
|
|
|
Also, the newsgroup alt.graphics.pixutils is specifically for
|
|
discussion of software like this. You may find useful information
|
|
there.
|
|
|
|
WHERE CAN I GET FREE PLOTTING SOFTWARE?
|
|
|
|
Gnuplot is a command-driven interactive data/function plotting
|
|
program. It runs on just about any machine, and is very flexible in
|
|
terms of supported output devices. The official North American
|
|
distribution site for the latest version is dartmouth.edu in
|
|
/pub/gnuplot. More information is available from the USENET newsgroup
|
|
comp.graphics.gnuplot and its FAQ, graphics/gnuplot-faq.
|
|
|
|
ACE/gr (xmgr - Motif/xvgr - XView) is a data/function plotting tool
|
|
for workstations or X-terminals using X. Available from
|
|
ftp.ccalmr.ogi.edu in /CCALMR/pub/acegr.
|
|
|
|
robotx (Robot) is a general purpose plotting and data analysis
|
|
program. Requires XView, X-terminal or workstation. Available from
|
|
sunsite.unc.edu in /pub/academic/data_analysis.
|
|
|
|
Xgraph is a popular two-dimensional plotting program that accepts data
|
|
in a form similar to the unix program graph and displays line graphs,
|
|
scatter plots, or bar charts on an X11 display. Available from
|
|
ic.berkeley.edu in /pub.
|
|
|
|
Drawplot is a program for drawing 2D plots on X10/X11 windows, SUNVIEW
|
|
displays, or HP2648 terminals. Available from xcf.berkeley.edu in
|
|
/src/local.
|
|
|
|
WHERE CAN I GET STANDARDS DOCUMENTS?
|
|
|
|
The American National Standards Institute sells ANSI standards, and
|
|
also ISO (international) standards. Their sales office is at
|
|
1-212-642-4900, mailing address is 1430 Broadway, NY NY 10018. It
|
|
helps if you have the complete name and number.
|
|
|
|
Some useful numbers to know:
|
|
|
|
* CGM (Computer Graphics Metafile) is ISO 8632-4 (1987)
|
|
* GKS (Graphical Kernel System) is ANSI X3.124-1985
|
|
* PHIGS (Programmer's Hierarchical Interactive Graphics System) is
|
|
ANSI X3.144-1988
|
|
* IGES is ASME/ANSI Y14.26M-1987
|
|
|
|
Language bindings are often separate but related numbers; for example,
|
|
the GKS FORTRAN binding is X3.124.1-1985.
|
|
|
|
Standards-in-progress are made available at key milestones to solicit
|
|
comments from the graphical public (this includes you!). ANSI can let
|
|
you know where to order them; most are available from Global
|
|
Engineering at 1-800-854-7179.
|
|
|
|
WHERE CAN I GET 3D OBJECTS?
|
|
|
|
So far, I know of only one really large clump of them on the net. It
|
|
is located at avalon.vislab.navy.mil. The site administrators request
|
|
that major downloads be kept to non-peak hours. Their official mirror
|
|
site is ftp.kpc.com.
|
|
|
|
WHERE CAN I GET MRI AND CT SCAN VOLUME DATA?
|
|
|
|
Volume data sets are available from the University of North Carolina
|
|
at omicron.cs.unc.edu (152.2.128.159) in /pub/softlab/CHVRTD.
|
|
(Commercial use is prohibited.)
|
|
* Head data - A 109-slice MRI data set of a human head.
|
|
* Knee data - A 127-slice MRI data set of a human knee.
|
|
* HIPIP data - The result of a quantum mechanical calculation of a
|
|
SOD data of a one-electron orbital of HIPIP, an iron protein.
|
|
* SOD data - An electron density map of the active site of SOD
|
|
(superoxide dismutase).
|
|
* CT Cadaver Head data - A 113-slice MRI data set of a CT study of a
|
|
cadaver head.
|
|
* MR Brain data - A 109-slice MRI data set of a head with skull
|
|
partially removed to reveal brain.
|
|
* RNA data - An electron density map for Staphylococcus Aureus
|
|
Ribonuclease.
|
|
|
|
WHERE CAN I GET MPSC AND AOEGA INFO?
|
|
|
|
The Motion Picture Screen Cartoonists and Affiliated Optical
|
|
Electronic and Graphic Arts, Local 839 IATSE is pleased to announce
|
|
the availability by anonymous FTP of information files about our
|
|
organization.
|
|
|
|
Local 839 IATSE is the largest local union of motion picture graphic
|
|
artists in the world. We have over 1,500 active members employed in
|
|
animation and CGI in Southern California.
|
|
|
|
These files are available at ftp.netcom.com:/pub/mp/mpsc839 via
|
|
anonymous ftp.
|
|
|
|
For further information, contact them at mpsc839@netcom.com.
|
|
|
|
|
|
_________________________________________________________________
|
|
|
|
Graphics-related Mailing Lists
|
|
|
|
There are a variety of graphics-related mailing list out there, each
|
|
covering either a single product or a single topic. I have been an
|
|
active participant in several of these for some time now, and find the
|
|
focus and expertise which can be brought to bear on an isolated topic
|
|
to be nothing short of amazing.
|
|
|
|
Please send corrections if you notice outdated or erroneous
|
|
information in this list! Also, feel free to send me any other lists
|
|
you would like to see added.
|
|
|
|
IMAGINE MAILING LIST
|
|
|
|
The Imagine mailing list provides a discussion forum for users of the
|
|
Imagine 3D Rendering and Animation package from Impulse. Currently,
|
|
Imagine runs on the Amiga and the PC.
|
|
|
|
To subscribe, send mail to imagine-request@email.sp.paramax.com with
|
|
the word "subscribe" in the subject line.
|
|
|
|
DCTV MAILING LIST
|
|
|
|
The DCTV mailing list provides a discussion forum for users of the
|
|
Digital Creations DCTV box, software, and file formats. DCTV is an
|
|
Amiga graphics module.
|
|
|
|
To subscribe, send mail to DCTV-request@nova.cc.purdue.edu with the
|
|
word "subscribe" in the subject line.
|
|
|
|
RAYSHADE USERS MAILING LIST
|
|
|
|
The Rayshade Users mailing list provides a discussion forum for users
|
|
of the Rayshade raytracer. Rayshade is a public domain raytracer, with
|
|
source available on the net. It runs on most Unix boxes, as well as
|
|
the Amiga, Mac and PC platforms. To subscribe, send mail to
|
|
rayshade-request@cs.princeton.edu with the word "subscribe" in the
|
|
subject line.
|
|
|
|
LIGHTWAVE MAILING LIST
|
|
|
|
The Lightwave mailing list provides a discussion forum for users of
|
|
the Lightwave 3D Rendering and Animation package from Newtek.
|
|
Currently, Lightwave runs on the Amiga, but it will soon be available
|
|
on various other platforms.
|
|
|
|
To subscribe, send mail to lightwave-request@bobsbox.rent.com with the
|
|
"subscribe lightwave-l address" in your message.
|
|
|
|
VIDEO TOASTER MAILING LIST
|
|
|
|
The Video Toaster mailing list provides a discussion forum for users
|
|
of the Video Toaster product from Newtek. The Video Toaster is an
|
|
Amiga board which includes Lightwave and a lot of video functionality.
|
|
|
|
To subscribe, send mail to toaster-request@bobsbox.rent.com with
|
|
"subscribe toaster-l address" in your message.
|
|
|
|
MAILING LIST FOR MASSIVE PARALLEL RENDERING
|
|
|
|
This list title seems pretty self-explanatory. I believe it is
|
|
primarly a Unix-oriented list.
|
|
|
|
To subscribe, send mail to mp-render-request@icase.edu with the word
|
|
"subscribe" in the subject line.
|
|
|
|
NETPBM MAILING LIST
|
|
|
|
The Netpbm mailing list provides a discussion forum for the
|
|
net-supported netpbm package. I believe this to be largely a developer
|
|
forum. Netpbm runs on just about any platform you could name.
|
|
|
|
To subscribe, send mail to oliver@fysik4.kth.se with the word
|
|
"subscribe" in the subject line.
|
|
|
|
POV-RAY MAILING LIST
|
|
|
|
The POV-Ray mailing list provides a discussion forum for users of the
|
|
POV-Ray raytracer. POV-Ray is a public domain raytracer, with source
|
|
available on the net. It runs on most Unix boxes, as well as the
|
|
Amiga, Mac and PC platforms. To subscribe, send mail to
|
|
listserv@vm3090.ege.edu.tr with "subscribe dkb-l" in the subject line.
|
|
|
|
RAYDREAM MAILING LIST
|
|
|
|
The Ray Dream mailing list provides a discussion forum for users of
|
|
the Ray Dream Rendering and Animation package. Currently, Ray Dream
|
|
runs only on the Mac.
|
|
|
|
To subscribe, send mail to listserv@cornell.edu with "subscribe
|
|
raydream-l address" in your message.
|
|
|
|
COMPUTATIONAL GEOMETRY MAILING LIST
|
|
|
|
The Computational Geometry mailing lists are meant for those working
|
|
or interested in computational geometry. There are actually three
|
|
separate but related lists:
|
|
|
|
* compgeom-announce: for announcements about professional activities
|
|
* compgeom-discuss: for discussion or questions
|
|
* compgeom-tribune: a newsletter in LaTeX.
|
|
|
|
To subscribe to one of these lists, send mail to
|
|
compgeom-request@research.att.com with the message "subscribe xxxx" in
|
|
the message body or subject line, where xxxx is the name of one of the
|
|
three lists.
|
|
|
|
The compgeom list also provides some other neat stuff, such as a
|
|
bibliographic search service. Send mail to
|
|
compgeom-request@research.att.com with the message "send readme" for
|
|
more information.
|
|
|
|
PHOTOSHOP MAILING LIST
|
|
|
|
The Photoshop mailing list provides a discussion forum for users of
|
|
the Photoshop image conversion and manipulation package from Adobe.
|
|
Adobe Photoshop runs on Windows, Macintosh, and SGI platforms. The
|
|
latest version, 3.0, does not work properly under OS/2 and Adobe
|
|
refuses to address the problem (editorial comment).
|
|
|
|
To subscribe, send mail to photshop@bgu.edu with "subscribe" in the
|
|
body of your message.
|
|
|
|
3DSTUDIO MAILING LIST
|
|
|
|
The 3dstudio mailing list provides a discussion forum for users of the
|
|
3D Studio modelling and rendering package from Autodesk. Autodesk 3D
|
|
Studio runs only on the PC platform, AFAIK.
|
|
|
|
To subscribe, send mail to majordomo@autodesk.com with "Subscribe
|
|
3dstudio <address>" in the body of your message. The <address>
|
|
section is optional, and should not include the <>.
|
|
|
|
KPT MAILING LIST
|
|
|
|
The KPT mailing list provides a discussion forum for users of Kai's
|
|
Power Tools, a set of cool texture plugins for Adobe Photoshop and
|
|
other packages. Kai's Power Tools work on Windows and the Mac.
|
|
|
|
To subscribe, send mail to listserv@netcom.com with "subscribe
|
|
kpt-list" in the body of your message.
|
|
|
|
KODAK PHOTO CD MAILING LIST
|
|
|
|
The KODAK Photo CD mailing list is a public mailing list for
|
|
discussion of the Photo CD format and related topics.
|
|
|
|
To subscribe, send mail to listserv@info.kodak.com with the command
|
|
"SUBSCRIBE PHOTO-CD <first-name> <last-name>", substituting
|
|
your own first and last names in the obvious spots. Both these names
|
|
and the address you subscribe from will be used by the mailing list
|
|
software.
|
|
|
|
CALIGARI TRUESPACE MAILING LIST
|
|
|
|
The Caligari mailing list provides a discussion forum for users of the
|
|
Caligari TrueSpace Rendering and Animation package from Caligari. I
|
|
believe Caligari currently runs on the Amiga and PC (Windows)
|
|
platforms.
|
|
|
|
To subscribe, send mail to truespace-request@cs.uregina.ca with
|
|
"subscribe" in your message.
|
|
|
|
GLOBAL ILLUMINATION MAILING LIST
|
|
|
|
The Global Illumination mailing list is a forum for the discussion of
|
|
research issues pertaining to the simulation of 'global illumination',
|
|
that is the balance of radiant energy between a set of surfaces of
|
|
radiatively active media. This is not a list for the newbie or the
|
|
dabbler - 75% of the current members are researchers in academic
|
|
environments.
|
|
|
|
To subscribe, send a message to globillum-request@imag.fr containing
|
|
your name, affiliation, and 2 lines describing your interests.
|
|
|
|
|
|
_________________________________________________________________
|
|
|
|
SIGGRAPH
|
|
|
|
SIGGRAPH, the Special Interest Group for Graphics of the Association
|
|
for Computing Machinery, is the premiere professional organization in
|
|
the computer graphics world. It is so active and so pervasive that I
|
|
feel it deserves its own section.
|
|
|
|
SIGGRAPH INFORMATION ONLINE
|
|
|
|
ACM-SIGGRAPH provides an online information site at siggraph.org
|
|
(128.248.245.250). This site provides SIGGRAPH information via both
|
|
anonymous ftp and an electronic mail archive server.
|
|
|
|
The anonymous ftp service is very standard, and the ftp directory
|
|
includes both conference and publications subdirectories.
|
|
|
|
To retrieve information by electronic mail, send mail to
|
|
archive-server@siggraph.org and in the subject or the body of the
|
|
message include the message send followed by the topic and subtopic
|
|
you wish. A good place to start is with the command send index which
|
|
will give you an up-to-date list of available information.
|
|
|
|
The coolest way to get SIGGRAPH info, of course, is via their WWW page
|
|
at http://www.siggraph.org.
|
|
|
|
HOW TO JOIN ACM/SIGGRAPH
|
|
|
|
Probably the easiest way to join ACM/SIGGRAPH is to trot over to your
|
|
local technical library and find a copy of Communications of the ACM.
|
|
Somewhere within the first few pages will be an application blank.
|
|
Fill it out and mail it in. ACM membership for students costs $24.00,
|
|
Voting or Associate Membership $79.00 (yearly).
|
|
|
|
SIGGRAPH student membership costs an additional $50.00, $59.00 for
|
|
Voting or Associate Members (also yearly). To get TOG (Transactions on
|
|
Graphics) it's another $27.00 for students and $32.00 for Voting or
|
|
Associate Members (TOG is an ACM publication, not a SIGGRAPH
|
|
publication).
|
|
|
|
If you just want to join SIGGRAPH without joining ACM, it'll cost you
|
|
$85.00 (no student discount).
|
|
|
|
There are surcharges for overseas airmailing of publications.
|
|
|
|
ACM Member services may be contacted via email at
|
|
acmhelp@acmvm.bitnet. Their phone number is (212) 626-0500. FAX number
|
|
(212) 944-1318. Snailmail address ACM, PO Box 12114, Church Street
|
|
Station, NY, NY 10257
|
|
|
|
SIGGRAPH `95 will be held in Los Angeles, California, August 6-11,
|
|
1995.
|
|
|
|
SIGGRAPH ONLINE BIBLIOGRAPHY PROJECT
|
|
|
|
The ACM SIGGRAPH Online Bibliography Project is a database of over
|
|
15,000 unique computer graphics and computational geometry references
|
|
in BibTeX format, available to the computer graphics community as a
|
|
research and educational resource.
|
|
|
|
The database is located at "siggraph.org". Users may download the
|
|
BibTeX files via FTP and peruse them offline, or telnet to
|
|
"siggraph.org" and log in as "biblio" and interactively search the
|
|
database for entries of interest, by keyword.
|
|
|
|
Web users may also access the SIGGRAPH Online Bibliography Project via
|
|
the URL http://www.siggraph.org
|
|
http://siggraph.org/library/bibliography/bibliography.html.
|
|
|
|
Additions/corrections/suggestions may be directed to the admin,
|
|
"bibadmin@siggraph.org".
|
|
|
|
|
|
_________________________________________________________________
|
|
|
|
Check out John Grieggs' Home Page
|
|
_________________________________________________________________
|
|
|
|
grieggs@netcom.com / grieggs@primenet.com / JohnG@cup.portal.com
|