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Rename sdl_bitblt_to_texture2 to sdl_bitblt_to_texture_exact to be more descriptive
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@@ -382,7 +382,7 @@ void sdl_bitblt_to_texture(int _x, int _y, int _w, int _h) {
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}
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SDL_UnlockTexture(sdl_texture);
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}
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void sdl_bitblt_to_texture2(int _x, int _y, int _w, int _h) {
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void sdl_bitblt_to_texture_exact(int _x, int _y, int _w, int _h) {
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DLword *src = DisplayRegion68k;
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void *dst;
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int dstpitchbytes;
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