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Correct spelling of ...visible (was ...vissible) in all source files.
modified: ../inc/bitblt.h modified: ../inc/devif.h modified: ../src/bitblt.c modified: ../src/dosmouse.c modified: ../src/dspif.c modified: ../src/initdsp.c modified: ../src/keyevent.c modified: ../src/vesafns.asm modified: ../src/vesainit.c modified: ../src/vgainit.c modified: ../src/vmemsave.c modified: ../src/xbbt.c modified: ../src/xc.c modified: ../src/xc.c.orig modified: ../src/xinit.c modified: ../src/xlspwin.c modified: ../src/xscroll.c modified: ../src/xwinman.c
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@@ -34,33 +34,33 @@ int ScrollPitch = SCROLL_PITCH;
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void Scroll(DspInterface dsp, int newX, int newY)
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{
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/* Limit the newX and newY values. */
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dsp->Vissible.x = bound(0, newX, dsp->Display.width - dsp->Vissible.width);
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dsp->Vissible.y = bound(0, newY, dsp->Display.height - dsp->Vissible.height);
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dsp->Visible.x = bound(0, newX, dsp->Display.width - dsp->Visible.width);
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dsp->Visible.y = bound(0, newY, dsp->Display.height - dsp->Visible.height);
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newX = (int)((dsp->Vissible.x * dsp->Vissible.width) / dsp->Display.width);
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newY = (int)((dsp->Vissible.y * dsp->Vissible.height) / dsp->Display.height);
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newX = (int)((dsp->Visible.x * dsp->Visible.width) / dsp->Display.width);
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newY = (int)((dsp->Visible.y * dsp->Visible.height) / dsp->Display.height);
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XMoveWindow(dsp->display_id, dsp->HorScrollButton, newX, -dsp->InternalBorderWidth);
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XMoveWindow(dsp->display_id, dsp->VerScrollButton, -dsp->InternalBorderWidth, newY);
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(dsp->bitblt_to_screen)(dsp, 0, dsp->Vissible.x, dsp->Vissible.y, dsp->Vissible.width,
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dsp->Vissible.height);
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(dsp->bitblt_to_screen)(dsp, 0, dsp->Visible.x, dsp->Visible.y, dsp->Visible.width,
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dsp->Visible.height);
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} /* end Scroll */
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void JumpScrollVer(DspInterface dsp, int y)
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{ Scroll(dsp, dsp->Vissible.x, (int)((dsp->Display.width * y) / dsp->Vissible.height)); }
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{ Scroll(dsp, dsp->Visible.x, (int)((dsp->Display.width * y) / dsp->Visible.height)); }
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void JumpScrollHor(DspInterface dsp, int x)
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{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Vissible.width), dsp->Vissible.y); }
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{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Visible.width), dsp->Visible.y); }
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void ScrollLeft(DspInterface dsp)
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{ Scroll(dsp, dsp->Vissible.x - ScrollPitch, dsp->Vissible.y); }
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{ Scroll(dsp, dsp->Visible.x - ScrollPitch, dsp->Visible.y); }
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void ScrollRight(DspInterface dsp)
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{ Scroll(dsp, dsp->Vissible.x + ScrollPitch, dsp->Vissible.y); }
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{ Scroll(dsp, dsp->Visible.x + ScrollPitch, dsp->Visible.y); }
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void ScrollUp(DspInterface dsp)
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{ Scroll(dsp, dsp->Vissible.x, dsp->Vissible.y - ScrollPitch); }
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{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y - ScrollPitch); }
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void ScrollDown(DspInterface dsp)
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{ Scroll(dsp, dsp->Vissible.x, dsp->Vissible.y + ScrollPitch); }
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{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y + ScrollPitch); }
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