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Correct spelling of ...visible (was ...vissible) in all source files.

modified:   ../inc/bitblt.h
	modified:   ../inc/devif.h
	modified:   ../src/bitblt.c
	modified:   ../src/dosmouse.c
	modified:   ../src/dspif.c
	modified:   ../src/initdsp.c
	modified:   ../src/keyevent.c
	modified:   ../src/vesafns.asm
	modified:   ../src/vesainit.c
	modified:   ../src/vgainit.c
	modified:   ../src/vmemsave.c
	modified:   ../src/xbbt.c
	modified:   ../src/xc.c
	modified:   ../src/xc.c.orig
	modified:   ../src/xinit.c
	modified:   ../src/xlspwin.c
	modified:   ../src/xscroll.c
	modified:   ../src/xwinman.c
This commit is contained in:
Nick Briggs
2017-06-22 23:32:22 -07:00
parent afb6ae3397
commit cef5b57a9d
18 changed files with 114 additions and 114 deletions

View File

@@ -34,33 +34,33 @@ int ScrollPitch = SCROLL_PITCH;
void Scroll(DspInterface dsp, int newX, int newY)
{
/* Limit the newX and newY values. */
dsp->Vissible.x = bound(0, newX, dsp->Display.width - dsp->Vissible.width);
dsp->Vissible.y = bound(0, newY, dsp->Display.height - dsp->Vissible.height);
dsp->Visible.x = bound(0, newX, dsp->Display.width - dsp->Visible.width);
dsp->Visible.y = bound(0, newY, dsp->Display.height - dsp->Visible.height);
newX = (int)((dsp->Vissible.x * dsp->Vissible.width) / dsp->Display.width);
newY = (int)((dsp->Vissible.y * dsp->Vissible.height) / dsp->Display.height);
newX = (int)((dsp->Visible.x * dsp->Visible.width) / dsp->Display.width);
newY = (int)((dsp->Visible.y * dsp->Visible.height) / dsp->Display.height);
XMoveWindow(dsp->display_id, dsp->HorScrollButton, newX, -dsp->InternalBorderWidth);
XMoveWindow(dsp->display_id, dsp->VerScrollButton, -dsp->InternalBorderWidth, newY);
(dsp->bitblt_to_screen)(dsp, 0, dsp->Vissible.x, dsp->Vissible.y, dsp->Vissible.width,
dsp->Vissible.height);
(dsp->bitblt_to_screen)(dsp, 0, dsp->Visible.x, dsp->Visible.y, dsp->Visible.width,
dsp->Visible.height);
} /* end Scroll */
void JumpScrollVer(DspInterface dsp, int y)
{ Scroll(dsp, dsp->Vissible.x, (int)((dsp->Display.width * y) / dsp->Vissible.height)); }
{ Scroll(dsp, dsp->Visible.x, (int)((dsp->Display.width * y) / dsp->Visible.height)); }
void JumpScrollHor(DspInterface dsp, int x)
{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Vissible.width), dsp->Vissible.y); }
{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Visible.width), dsp->Visible.y); }
void ScrollLeft(DspInterface dsp)
{ Scroll(dsp, dsp->Vissible.x - ScrollPitch, dsp->Vissible.y); }
{ Scroll(dsp, dsp->Visible.x - ScrollPitch, dsp->Visible.y); }
void ScrollRight(DspInterface dsp)
{ Scroll(dsp, dsp->Vissible.x + ScrollPitch, dsp->Vissible.y); }
{ Scroll(dsp, dsp->Visible.x + ScrollPitch, dsp->Visible.y); }
void ScrollUp(DspInterface dsp)
{ Scroll(dsp, dsp->Vissible.x, dsp->Vissible.y - ScrollPitch); }
{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y - ScrollPitch); }
void ScrollDown(DspInterface dsp)
{ Scroll(dsp, dsp->Vissible.x, dsp->Vissible.y + ScrollPitch); }
{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y + ScrollPitch); }