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Fix various spelling, grammatical, and punctuation errors (#222)
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@@ -206,7 +206,7 @@ void DosMouseBeforeRaid(MouseInterface mouse, DspInterface dsp)
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/* d o s _ c u r s o r _ i n v i s s i b l e */
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/* Since we only blit the cursor to the VESA/VGA displaybuffer */
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/* and not to the emulator displaybuffer we can make the cursor*/
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/* invisible just by updateing the area under the cursor! */
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/* invisible just by updating the area under the cursor! */
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/***************************************************************/
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void dos_cursor_invisible(DspInterface dsp, IOPAGE *iop)
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@@ -459,10 +459,10 @@ void ButtonTimer() {
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/***************************************************************/
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/* T w o B u t t o n H a n d l e r */
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/* This function is ther interrupt handler for the mouse. */
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/* This function is the interrupt handler for the mouse. */
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/* This function sets the state of the mouse structure and */
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/* signals the dispatch loop to care of the matter. This */
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/* akward solution is due to the severe braindamage in DOS. */
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/* signals the dispatch loop to take care of the matter. This */
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/* awkward solution is due to the severe braindamage in DOS. */
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/***************************************************************/
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void TwoButtonHandler(void) {
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_XSTACK *stk_ptr;
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@@ -584,10 +584,10 @@ void TwoButtonHandler(void) {
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/***************************************************************/
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/* T h r e e B u t t o n H a n d l e r */
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/* This function is ther interrupt handler for the mouse. */
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/* This function is the interrupt handler for the mouse. */
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/* This function sets the state of the mouse structure and */
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/* signals the dispatch loop to care of the matter. This */
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/* akward solution is due to the severe braindamage in DOS. */
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/* signals the dispatch loop to take care of the matter. This */
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/* awkward solution is due to the severe braindamage in DOS. */
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/***************************************************************/
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void ThreeButtonHandler()
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