#include #include #include #include "sdldefs.h" #include "lispemul.h" #include "lsptypes.h" #include "miscstat.h" #include "keyboard.h" #include "lspglob.h" // for IOPage #include "display.h" // for CURSORHEIGHT, DisplayRegion68k #define SDLRENDERING 1 static SDL_Window *sdl_window = NULL; #if defined(SDLRENDERING) static SDL_Renderer *sdl_renderer = NULL; static SDL_RendererInfo sdl_rendererinfo = {0}; static SDL_Texture *sdl_texture = NULL; #else static SDL_Surface *sdl_windowsurface = NULL; static SDL_Surface *sdl_buffersurface = NULL; #endif static Uint32 sdl_white; static Uint32 sdl_black; static Uint32 sdl_foreground; static Uint32 sdl_background; static int sdl_bytesperpixel; static SDL_PixelFormat *sdl_pixelformat; static int buffer_size = 0; static void *buffer = NULL; extern void kb_trans(u_short keycode, u_short upflg); extern int error(const char *s); extern int KBDEventFlg; int keymap[] = { 0, SDLK_5, 1, SDLK_4, 2, SDLK_6, 3, SDLK_e, 4, SDLK_7, 5, SDLK_d, 6, SDLK_u, 7, SDLK_v, 8, SDLK_RIGHTPAREN, 8, SDLK_0, 9, SDLK_k, 10, SDLK_MINUS, 11, SDLK_p, 12, SDLK_SLASH, 13, SDLK_KP_PERIOD, 14, SDLK_SCROLLLOCK, 15, SDLK_BACKSPACE, 16, SDLK_3, 17, SDLK_2, 18, SDLK_w, 19, SDLK_q, 20, SDLK_s, 21, SDLK_a, 22, SDLK_LEFTPAREN, 22, SDLK_9, 23, SDLK_i, 24, SDLK_x, 25, SDLK_o, 26, SDLK_l, 27, SDLK_COMMA, 28, SDLK_QUOTE, 29, SDLK_RIGHTBRACKET, 31, SDLK_LALT, /* Meta, Sun-4 usual key */ 32, SDLK_1, 33, SDLK_ESCAPE, 34, SDLK_TAB, 35, SDLK_f, 36, SDLK_LCTRL, 37, SDLK_c, 38, SDLK_j, 39, SDLK_b, 40, SDLK_z, 41, SDLK_LSHIFT, 42, SDLK_PERIOD, 43, SDLK_SEMICOLON, 43, SDLK_COLON, 44, SDLK_RETURN, 45, SDLK_BACKQUOTE, 47, SDLK_RCTRL, 48, SDLK_r, 49, SDLK_t, 50, SDLK_g, 51, SDLK_y, 52, SDLK_h, 53, SDLK_8, 54, SDLK_n, 55, SDLK_m, 56, SDLK_CAPSLOCK, 57, SDLK_SPACE, 58, SDLK_LEFTBRACKET, 59, SDLK_EQUALS, 60, SDLK_RSHIFT, 61, SDLK_F11, 61, SDLK_PAUSE, 62, SDLK_HOME, 63, SDLK_PAGEUP, 64, SDLK_KP_EQUALS, 65, SDLK_KP_DIVIDE, 66, SDLK_F7, 67, SDLK_F4, 68, SDLK_F5, 69, SDLK_KP_2, 70, SDLK_KP_3, // 71, XK_Linefeed, // 73, XK_Numlock, 76, SDLK_KP_ENTER, 80, SDLK_F9, 81, SDLK_KP_7, 82, SDLK_KP_8, 83, SDLK_KP_9, 84, SDLK_KP_4, 85, SDLK_KP_5, 86, SDLK_LALT, /* (sun left-diamond key) */ 87, SDLK_KP_6, 89, SDLK_INSERT, 90, SDLK_END, 91, SDLK_F12, 92, SDLK_PRINTSCREEN, // is this XK_Print?? 93, SDLK_MODE, // is this XK_Mode_switch 94, SDLK_KP_1, 95, SDLK_KP_MULTIPLY, 96, SDLK_KP_MINUS, 97, SDLK_HELP, 98, SDLK_KP_0, 99, SDLK_F2, 100, SDLK_F3, 101, SDLK_F6, 102, SDLK_KP_PLUS, 104, SDLK_F8, 105, SDLK_BACKSLASH, 106, SDLK_F10, 107, SDLK_F11, 108, SDLK_F12, -1, -1 }; // all of the following are overwritten, the values here are irrelevant defaults! // actual size of the lisp display in pixels. int sdl_displaywidth = 0; int sdl_displayheight = 0; // current size of the window, in pixels int sdl_windowwidth = 0; int sdl_windowheight = 0; // each pixel is shown as this many pixels int sdl_pixelscale = 0; extern DLword *EmKbdAd068K, *EmKbdAd168K, *EmKbdAd268K, *EmKbdAd368K, *EmKbdAd468K, *EmKbdAd568K, *EmRealUtilin68K; extern DLword *CTopKeyevent; extern int URaid_req; extern LispPTR *KEYBUFFERING68k; void DoRing() { DLword w, r; KBEVENT *kbevent; do_ring: /* DEL is not generally present on a Mac X keyboard, Ctrl-shift-ESC would be 18496 */ if (((*EmKbdAd268K) & 2113) == 0) { /*Ctrl-shift-NEXT*/ error("****** EMERGENCY Interrupt ******"); *EmKbdAd268K = KB_ALLUP; /*reset*/ ((RING *)CTopKeyevent)->read = 0; /* reset queue */ ((RING *)CTopKeyevent)->write = MINKEYEVENT; /*return(0);*/ } else if (((*EmKbdAd268K) & 2114) == 0) { /* Ctrl-Shift-DEL */ *EmKbdAd268K = KB_ALLUP; /*reset*/ URaid_req = T; ((RING *)CTopKeyevent)->read = 0; /* reset queue */ ((RING *)CTopKeyevent)->write = MINKEYEVENT; /*return(0);*/ } #ifdef OS4_TYPE4BUG else if (((*EmKbdAd268K) & 2120) == 0) { /* Ctrl-Shift-Return */ *EmKbdAd268K = KB_ALLUP; /*reset*/ URaid_req = T; ((RING *)CTopKeyevent)->read = 0; /* reset queue */ ((RING *)CTopKeyevent)->write = MINKEYEVENT; } #endif r = RING_READ(CTopKeyevent); w = RING_WRITE(CTopKeyevent); if (r == w) /* event queue FULL */ goto KBnext; kbevent = (KBEVENT *)(CTopKeyevent + w); /* RCLK(kbevent->time); */ kbevent->W0 = *EmKbdAd068K; kbevent->W1 = *EmKbdAd168K; kbevent->W2 = *EmKbdAd268K; kbevent->W3 = *EmKbdAd368K; kbevent->W4 = *EmKbdAd468K; kbevent->W5 = *EmKbdAd568K; kbevent->WU = *EmRealUtilin68K; if (r == 0) /* Queue was empty */ ((RING *)CTopKeyevent)->read = w; if (w >= MAXKEYEVENT) ((RING *)CTopKeyevent)->write = MINKEYEVENT; else ((RING *)CTopKeyevent)->write = w + KEYEVENTSIZE; KBnext: if (*KEYBUFFERING68k == NIL) *KEYBUFFERING68k = ATOM_T; } static int min(int a, int b) { if(a < b) return a; return b; } static int should_update_texture = 0; static int min_x = 0; static int min_y = 0; static int max_x = 0; static int max_y = 0; void sdl_notify_damage(int x, int y, int w, int h) { if(x < min_x) min_x = x; if(y < min_y) min_y = y; if(x + w > max_x) max_x = min(x + w, sdl_displaywidth - 1); if(y + h > max_y) max_y = min(y + h, sdl_displayheight - 1); should_update_texture = 1; } /* a simple linked list to remember generated cursors * because cursors don't have any identifying information * except for the actual bitmap in Lisp, just cache that. * 16 Uint16, to give a 16x16 bitmap cursor. */ struct CachedCursor { struct CachedCursor *next; DLword bitmap[CURSORHEIGHT]; SDL_Cursor *cursor; } *sdl_cursorlist = NULL; static int cursor_equal_p(DLword *a, DLword *b) { for(int i = 0; i < CURSORHEIGHT; i++) if(a[i] != b[i]) return FALSE; return TRUE; } /* * Try to find cursor CURSOR on the sdl_cursorlist, if it isn't there, add it. * Return an SDL_Cursor that can be used directly. */ static SDL_Cursor *sdl_getOrAllocateCursor(Uint8 cursor[32], int hot_x, int hot_y) { hot_x = 0; hot_y = 0; int i = 0; /* try to find the cursor by checking the full bitmap */ DLword *bitmap = (DLword*)cursor; struct CachedCursor *clp = sdl_cursorlist; for(; clp != NULL; clp = clp->next) { if(cursor_equal_p(clp->bitmap, bitmap) == TRUE) break; } if(clp == NULL) { /* it isn't there, push on a new one to the front of the list */ clp = (struct CachedCursor *)malloc(sizeof(struct CachedCursor)); for(int i = 0; i < CURSORHEIGHT; i++) clp->bitmap[i] = bitmap[i]; SDL_Cursor *c = SDL_CreateCursor(cursor, cursor, 16, 16, hot_x, hot_y); if(c == NULL) printf("ERROR creating cursor: %s\n", SDL_GetError()); clp->cursor = c; clp->next = sdl_cursorlist; sdl_cursorlist = clp; // printf("Creating new cursor, using it\n"); return clp->cursor; } else { /* TODO: move to front of list */ // printf("Found cursor, using it\n"); return clp->cursor; } } /* * Read a cursor bitmap from lisp. Try to find a cached cursor, then use that. * Use HOT_X and HOT_Y as the cursor hotspot. */ void sdl_setCursor(int hot_x, int hot_y) { DLword *newbm = ((DLword *)(IOPage->dlcursorbitmap)); Uint8 cursor[32]; // printf("setCursor: bm %p, x %d, y %d\n", newbm, hot_x, hot_y); /* for(int i = 0; i < CURSORHEIGHT; i++) { */ /* printf("%04x ", newbm[i]); */ /* // cursor[i] = newbm[i % 2 == 1 ? i - 1 : i + 1]; */ /* } */ /* printf("\n"); */ Uint8 *bitmap = (Uint8*)newbm; for (int i = 0; i < 32; i++) cursor[i] = bitmap[i ^ 3]; // TODO: actually keep track of the cursors, don't just allocate a new one every time! /* for(int i = 0; i < CURSORHEIGHT * 2; i++) { */ /* printf("%02x ", cursor[i]); */ /* // cursor[i] = newbm[i % 2 == 1 ? i - 1 : i + 1]; */ /* } */ /* printf("\n"); */ SDL_Cursor *c = sdl_getOrAllocateCursor(cursor, hot_x, hot_y); SDL_SetCursor(c); } #if defined(SDLRENDERING) void sdl_bitblt_to_texture(int _x, int _y, int _w, int _h) { // printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h); // Uint32 *dr = (Uint32 *)DisplayRegion68k; static const DLword mask[16] = {1<<15, 1<<14, 1<<13, 1<<12, 1<<11, 1<<10, 1<<9, 1<<8, 1<<7, 1<<6, 1<<5, 1<<4, 1<<3, 1<<2, 1<<1, 1<<0}; DLword *dr = DisplayRegion68k; void *destbuffer; int destpitchbytes; int destpitchpixels; // const int bitsperword = 8 * sizeof(Uint32); const int bitsperword = 8 * sizeof(DLword); int sourcepitchwords = sdl_displaywidth / bitsperword; int xstart = _x / bitsperword; int xlimit = (_x + _w + bitsperword - 1) / bitsperword; int ystart = _y * sourcepitchwords; int ylimit = (_y + _h) * sourcepitchwords; SDL_Rect destrect; /* printf("_x %d _y %d _w %d _h %d; xstart %d xlimit %d ystart %d ylimit %d sourcepitchwords %d\n", _x, _y, _w, _h, xstart, xlimit, ystart, ylimit, sourcepitchwords); */ // Avoid dealing with partial words in the update by stretching the source rectangle // left and right to cover complete units (32-bit words) and lock the corresponding // region in the texture destrect.x = (_x / bitsperword) * bitsperword; destrect.w = ((_x + _w + bitsperword - 1) / bitsperword * bitsperword) - destrect.x; destrect.y = _y; destrect.h = _h; SDL_LockTexture(sdl_texture, &destrect, &destbuffer, &destpitchbytes); destpitchpixels = destpitchbytes / sdl_bytesperpixel; int dy = 0; // for each line in the source image for(int sy = ystart; sy < ylimit ; sy += sourcepitchwords, dy += destpitchpixels) { // for each word in the line int dx = 0; for(int sx = xstart; sx < xlimit; sx++, dx += bitsperword) { int w = GETBASEWORD(dr, sy + sx); // for each bit in the word for(int b = 0; b < bitsperword; b++) { ((Uint32 *)destbuffer)[dy + dx + b] = (w & mask[b]) ? sdl_foreground : sdl_background; } } } SDL_UnlockTexture(sdl_texture); } #else void sdl_bitblt_to_screen(int _x, int _y, int _w, int _h) { // printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h); Uint32 *dr = (Uint32*)DisplayRegion68k; int before = SDL_GetTicks(); int width = sdl_displaywidth; int height = sdl_displayheight; int bpw = 8 * sizeof(Uint32); int pitch = sdl_displaywidth / bpw; int xlimit = (_x + _w + bpw - 1) / bpw; int ylimit = _y + _h; for(int y = _y; y < ylimit; y++) { int they = y * sdl_displaywidth; for(int x = _x / bpw; x < xlimit; x++) { int w = dr[y * pitch + x]; int thex = x * bpw; for(int b = 0; b < bpw; b++) { //printf("%d/%d %d\n", x, y, b); uint32_t px = 0; if(w & (1 << (bpw - 1 - b))) { px = sdl_foreground; } else { px = sdl_background; } //printf("px is %x\n", px); int pxindex = they + thex + b; assert(pxindex >= 0 && pxindex < buffer_size); ((Uint32 *)buffer)[pxindex] = px; } } } int after = SDL_GetTicks(); // printf("bitblting took %dms\n", after - before); } void sdl_bitblt_to_window_surface(int _x, int _y, int _w, int _h) { // printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h); Uint32 *dr = (Uint32*)DisplayRegion68k; int before = SDL_GetTicks(); int width = sdl_displaywidth; int height = sdl_displayheight; int bpw = 8 * sizeof(Uint32); int pitch = sdl_displaywidth / bpw; int xlimit = (_x + _w + bpw - 1) / bpw; int ylimit = _y + _h; for(int y = _y; y < ylimit; y++) { int they = y * sdl_displaywidth; for(int x = _x / bpw; x < xlimit; x++) { int w = dr[y * pitch + x]; int thex = x * bpw; for(int b = 0; b < bpw; b++) { //printf("%d/%d %d\n", x, y, b); uint32_t px = 0; if(w & (1 << (bpw - 1 - b))) { px = sdl_foreground; } else { px = sdl_background; } //printf("px is %x\n", px); int pxindex = they + thex + b; assert(pxindex >= 0 && pxindex < buffer_size); ((Uint32 *)sdl_windowsurface->pixels)[pxindex] = px; } } } int after = SDL_GetTicks(); // printf("bitblting took %dms\n", after - before); } #endif static int map_key(SDL_Keycode k) { for(int i = 0; keymap[i] != -1; i+= 2) { if(keymap[i+1] == k) return keymap[i]; } return -1; } #define KEYCODE_OFFSET 0 static void handle_keydown(SDL_Keycode k, unsigned short mod) { int lk = map_key(k); if(lk == -1) { printf("No mapping for key %s\n", SDL_GetKeyName(k)); } else { printf("dn %s -> lisp keycode %d (0x%x)\n", SDL_GetKeyName(k), lk, mod); kb_trans(lk - KEYCODE_OFFSET, FALSE); DoRing(); if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; } } static void handle_keyup(SDL_Keycode k, unsigned short mod) { int lk = map_key(k); if(lk == -1) { printf("No mapping for key %s\n", SDL_GetKeyName(k)); } else { printf("up %s -> lisp keycode %d (0x%x)\n", SDL_GetKeyName(k), lk, mod); kb_trans(lk - KEYCODE_OFFSET, TRUE); DoRing(); if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; } } extern DLword *EmCursorX68K, *EmCursorY68K; extern DLword *EmMouseX68K, *EmMouseY68K, *EmKbdAd068K, *EmRealUtilin68K; extern LispPTR *CLastUserActionCell68k; extern MISCSTATS *MiscStats; /* bits within the EmRealUtilin word */ #define KEYSET_LEFT 8 #define KEYSET_LEFTMIDDLE 9 #define KEYSET_MIDDLE 10 #define KEYSET_RIGHTMIDDLE 11 #define KEYSET_RIGHT 12 /* Mouse buttons */ #define MOUSE_LEFT 13 #define MOUSE_RIGHT 14 #define MOUSE_MIDDLE 15 static void sdl_update_viewport(int width, int height) { /* XXX: needs work */ int w = width / 32 * 32; if(w > sdl_displaywidth * sdl_pixelscale) w = sdl_displaywidth * sdl_pixelscale; int h = height / 32 * 32; if(h > sdl_displayheight * sdl_pixelscale) h = sdl_displayheight * sdl_pixelscale; SDL_Rect r; r.x = 0; r.y = 0; r.w = w; r.h = h; #if defined(SDLRENDERING) SDL_RenderSetViewport(sdl_renderer, &r); #endif printf("new viewport: %d / %d\n", w, h); } static int last_draw = 0; static int last_keystate[512] = { 0 }; /* void handle_keyboard() { */ /* SDL_PumpEvents(); */ /* int numkeys; */ /* const Uint8 *keystates = SDL_GetKeyboardState(&numkeys); */ /* for(int i = 0; keymap[i] != -1; i+= 2) { */ /* int keycode = keymap[i+1]; */ /* int lk = keymap[i]; */ /* int scancode = SDL_GetScancodeFromKey(keycode); */ /* if(scancode < numkeys) { */ /* int state = keystates[scancode]; */ /* if(state != last_keystate[scancode]) { */ /* printf("lk %d scancode %d %s <%s>\n", lk, scancode, state ? "pressed" : "released", SDL_GetKeyName(keycode)); */ /* kb_trans(lk - KEYCODE_OFFSET, state ? FALSE : TRUE); */ /* DoRing(); */ /* if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; */ /* } */ /* last_keystate[scancode] = state; */ /* } */ /* } */ /* } */ void sdl_set_invert(int flag) { if (flag) { sdl_foreground = sdl_white; sdl_background = sdl_black; } else { sdl_foreground = sdl_black; sdl_background = sdl_white; } sdl_notify_damage(0, 0, sdl_displaywidth, sdl_displayheight); } void sdl_setMousePosition(int x, int y) { SDL_WarpMouseInWindow(sdl_window, x * sdl_pixelscale, y * sdl_pixelscale); } #if defined(SDLRENDERING) void sdl_update_display_rendering() { int before = 0; int after = 0; if(should_update_texture) { before = SDL_GetTicks(); sdl_bitblt_to_texture(min_x, min_y, max_x - min_x, max_y - min_y); after = SDL_GetTicks(); // printf("UpdateTexture took %dms\n", after - before); should_update_texture = 0; min_x = sdl_displaywidth; min_y = sdl_displayheight; max_x = max_y = 0; } int this_draw = SDL_GetTicks(); before = SDL_GetTicks(); if(this_draw - last_draw > 10) { before = SDL_GetTicks(); //SDL_RenderClear(sdl_renderer); SDL_Rect r; r.x = 0; r.y = 0; r.w = min(sdl_windowwidth / sdl_pixelscale, sdl_displaywidth); r.h = min(sdl_windowheight / sdl_pixelscale, sdl_displayheight); SDL_Rect s; s.x = 0; s.y = 0; s.w = min(sdl_windowwidth / sdl_pixelscale * sdl_pixelscale, sdl_displaywidth * sdl_pixelscale); s.h = min(sdl_windowheight / sdl_pixelscale * sdl_pixelscale, sdl_displayheight * sdl_pixelscale); SDL_RenderCopy(sdl_renderer, sdl_texture, &r, &s); //SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); SDL_RenderPresent(sdl_renderer); last_draw = this_draw; after = SDL_GetTicks(); // printf("rendering took %dms\n", after - before); } } #else void sdl_update_display_surfaces() { int before = 0; int after = 0; int this_draw = SDL_GetTicks(); /* check if there's anything to do and sufficient time has elapsed */ if (!should_update_texture || this_draw - last_draw <= 16) { return; } SDL_Rect r; r.x = min_x; r.y = min_y; r.w = max_x - min_x; r.h = max_y - min_y; if (sdl_pixelscale == 1) { sdl_bitblt_to_window_surface(r.x, r.y, r.w, r.h); SDL_UpdateWindowSurfaceRects(sdl_window, &r, 1); } else { SDL_Rect s; s.x = r.x * sdl_pixelscale; s.y = r.y * sdl_pixelscale; s.w = r.w * sdl_pixelscale; s.h = r.h * sdl_pixelscale; sdl_bitblt_to_screen(r.x, r.y, r.w, r.h); SDL_BlitScaled(sdl_buffersurface, &r, sdl_windowsurface, &s); SDL_UpdateWindowSurfaceRects(sdl_window, &s, 1); } min_x = sdl_displaywidth; max_x = 0; min_y = sdl_displayheight; max_y = 0; should_update_texture = 0; after = SDL_GetTicks(); last_draw = this_draw; // printf("surface update took %dms\n", after - before); } #endif int process_events_time = 0; void process_SDLevents() { // printf("processing events delta %dms\n", SDL_GetTicks() - process_events_time); process_events_time = SDL_GetTicks(); SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: printf("quitting\n"); exit(0); break; case SDL_WINDOWEVENT: switch(event.window.event) { case SDL_WINDOWEVENT_RESIZED: { /* XXX: what about integer multiple of 32 requirements here? */ sdl_windowwidth = event.window.data1; sdl_windowheight = event.window.data2; sdl_update_viewport(sdl_windowwidth, sdl_windowheight); } break; } break; case SDL_KEYDOWN: printf("dn ts: %x, type: %x, state: %x, repeat: %x, scancode: %x, sym: %x <%s>, mod: %x\n", event.key.timestamp, event.key.type, event.key.state, event.key.repeat, event.key.keysym.scancode, event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym), event.key.keysym.mod); if (event.key.repeat) { /* Lisp needs to see the UP transition before the DOWN transition */ handle_keyup(event.key.keysym.sym, event.key.keysym.mod); } handle_keydown(event.key.keysym.sym, event.key.keysym.mod); break; case SDL_KEYUP: printf("up ts: %x, type: %x, state: %x, repeat: %x, scancode: %x, sym: %x <%s>, mod: %x\n", event.key.timestamp, event.key.type, event.key.state, event.key.repeat, event.key.keysym.scancode, event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym), event.key.keysym.mod); handle_keyup(event.key.keysym.sym, event.key.keysym.mod); break; case SDL_MOUSEMOTION: { int x, y; SDL_GetMouseState(&x, &y); x /= sdl_pixelscale; y /= sdl_pixelscale; *CLastUserActionCell68k = MiscStats->secondstmp; *EmCursorX68K = (*((DLword *)EmMouseX68K)) = (short)(x & 0xFFFF); *EmCursorY68K = (*((DLword *)EmMouseY68K)) = (short)(y & 0xFFFF); DoRing(); if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; } break; case SDL_MOUSEBUTTONDOWN: { int button = event.button.button; switch(button) { case 1: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_LEFT, FALSE); break; case 2: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_MIDDLE, FALSE); break; case 3: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_RIGHT, FALSE); break; case 4: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFT, FALSE); break; case 5: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFTMIDDLE, FALSE); break; case 6: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHT, FALSE); break; case 7: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHTMIDDLE, FALSE); break; } DoRing(); if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; } break; case SDL_MOUSEBUTTONUP: { int button = event.button.button; switch(button) { case 1: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_LEFT, TRUE); break; case 2: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_MIDDLE, TRUE); break; case 3: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_RIGHT, TRUE); break; case 4: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFT, TRUE); break; case 5: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFTMIDDLE, TRUE); break; case 6: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHT, TRUE); break; case 7: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHTMIDDLE, TRUE); break; } DoRing(); if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; } break; case SDL_MOUSEWHEEL: printf("mousewheel mouse %d x %d y %d direction %s\n", event.wheel.which, event.wheel.x, event.wheel.y, event.wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped"); break; /* case SDL_KEYMAPCHANGED: */ /* printf("SDL_KEYMAPCHANGED\n"); break; */ /* case SDL_TEXTINPUT: */ /* printf("SDL_TEXTINPUT\n"); break; */ default: printf("other event type: %d\n", event.type); } } #if defined(SDLRENDERING) sdl_update_display_rendering(); #else sdl_update_display_surfaces(); #endif } int init_SDL(char *windowtitle, int w, int h, int s) { sdl_pixelscale = s; // width must be multiple of 32 w = (w + 31) / 32 * 32; sdl_displaywidth = w; sdl_displayheight = h; sdl_windowwidth = w * s; sdl_windowheight = h * s; min_x = 0; max_x = sdl_displaywidth; min_y = 0; max_y = sdl_displayheight; int width = sdl_displaywidth; int height = sdl_displayheight; printf("requested width: %d, height: %d\n", width, height); if(SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL could not be initialized. SDL_Error: %s\n", SDL_GetError()); return 1; } printf("initialised\n"); sdl_window = SDL_CreateWindow(windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl_windowwidth, sdl_windowheight, 0); printf("Window created\n"); if(sdl_window == NULL) { printf("Window could not be created. SDL_Error: %s\n", SDL_GetError()); return 2; } #if defined(SDLRENDERING) printf("Creating renderer...\n"); sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED); if(NULL == sdl_renderer) { printf("SDL Error: %s\n", SDL_GetError()); return 3; } SDL_SetRenderDrawColor(sdl_renderer, 127, 127, 127, 255); SDL_RenderClear(sdl_renderer); SDL_RenderPresent(sdl_renderer); SDL_GetRendererInfo(sdl_renderer, &sdl_rendererinfo); SDL_RenderSetScale(sdl_renderer, 1.0, 1.0); printf("Creating texture...\n"); sdl_pixelformat = SDL_AllocFormat(sdl_rendererinfo.texture_formats[0]); sdl_texture = SDL_CreateTexture(sdl_renderer, sdl_pixelformat->format, SDL_TEXTUREACCESS_STREAMING, width, height); sdl_black = SDL_MapRGB(sdl_pixelformat, 0, 0, 0); sdl_white = SDL_MapRGB(sdl_pixelformat, 255, 255, 255); sdl_foreground = sdl_black; sdl_background = sdl_white; sdl_bytesperpixel = sdl_pixelformat->BytesPerPixel; #else printf("Creating window surface and buffer surface\n"); sdl_windowsurface = SDL_GetWindowSurface(sdl_window); sdl_pixelformat = sdl_windowsurface->format; sdl_black = SDL_MapRGB(sdl_pixelformat, 0, 0, 0); sdl_white = SDL_MapRGB(sdl_pixelformat, 255, 255, 255); sdl_foreground = sdl_black; sdl_background = sdl_white; sdl_bytesperpixel = sdl_pixelformat->BytesPerPixel; buffer_size = width * height * sdl_bytesperpixel; buffer = malloc(buffer_size); sdl_buffersurface = SDL_CreateRGBSurfaceWithFormatFrom(buffer, sdl_displaywidth, sdl_displayheight, sdl_bytesperpixel * 8, sdl_displaywidth * sdl_bytesperpixel, sdl_pixelformat->format); #endif printf("SDL initialised\n"); return 0; }