# Options for SunOS4 and SPARC # @(#) makefile-init.sparc Version 1.0 (7/18/90). # # MAKE AN INIT-LOADING emulator for sparc. # #************************************************************************/ #* */ #* (C) Copyright 1989-92 Venue. All Rights Reserved. */ #* Manufactured in the United States of America. */ #* */ #* The contents of this file are proprietary information */ #* belonging to Venue, and are provided to you under license. */ #* They may not be further distributed or disclosed to third */ #* parties without the specific permission of Venue. */ #* */ #************************************************************************/ # This is to make the %$#@! Apollo cc happy OEXT = .o # OPTFLAGS is normally -g for init building. OPTFLAGS = -g DISPOPTFLAGS = -g FPFLAGS = # Now share the same ldesingle with COLOR(CG4)/MONO Suns # If you load MAIKOCOLOR.LCOM etc., you can use color functions # for bigatom work, removed -DSPARCDISP -DSUN4_OS4_IL DFLAGS = -DINIT -DKBINT -DFSERROR -DOS4 -DOS4_TYPE4BUG -DCOLOR \ -DNEWBITBLT -DLOGINT -DSUNDISPLAY -DDISPLAYBUFFER -DFORKCOMM \ -DBIGATOMS -DNOASM -DNOFORN -DRELEASE=210 # -DNOVERSION -DRELEASE=201 LDFLAGS = -lsuntool -lsunwindow -lpixrect -lc -lm #-Dsparc? INLINE = # $(SRCDIR)dspSPARC.il BITBLTFILE = $(OBJECTDIR)bbtSPARC.o BYTESWAPFILES= $(OBJECTDIR)/byteswap.o OBJECTDIR = ../$(RELEASENAME)/ COLORFILES = $(OBJECTDIR)rawcolor.o default: ../$(OSARCHNAME)/$(LDENAME) # Special rules to create xc.c on Sun4 #run cpp to expand macros $(OBJECTDIR)xc.i: $(SRCDIR)xc.c $(INCDIR)lispemul.h $(INCDIR)emlglob.h $(INCDIR)address.h \ $(INCDIR)address68k.h $(INCDIR)stack.h $(INCDIR)lspglob.h \ $(INCDIR)lsptypes.h $(INCDIR)lispmap.h $(INCDIR)cell.h \ $(INCDIR)initatms.h $(INCDIR)gc.h \ $(INCDIR)arith.h $(INCDIR)stream.h \ $(INCDIR)tos1defs.h $(INCDIR)tosret.h \ $(INCDIR)tosfns.h $(INCDIR)inlineC.h \ $(INCDIR)inln68k.h cc -P $(DFLAGS) -I$(INCDIR) $(SRCDIR)xc.c -o $(OBJECTDIR)xc.i #run c compiler to produce first pass assembly $(OBJECTDIR)xc.s1: $(OBJECTDIR)xc.i rm -f $(OBJECTDIR)xc.s1 /lib/ccom - $(FPFLAGS) <$(OBJECTDIR)xc.i >$(OBJECTDIR)xc.s1 #generate C program to remove dispatch loop, optimize $(OBJECTDIR)dsphack.c: $(SRCDIR)dsphack.lex rm -f $(OBJECTDIR)dsphack.c lex -t $(SRCDIR)dsphack.lex > $(OBJECTDIR)dsphack.c #uses this program to find dispatch $(OBJECTDIR)find-dsp.c: $(SRCDIR)find-dsp.lex rm -f $(OBJECTDIR)find-dsp.c lex -t $(SRCDIR)find-dsp.lex > $(OBJECTDIR)find-dsp.c $(OBJECTDIR)find-dsp: $(OBJECTDIR)find-dsp.c cc -o $(OBJECTDIR)find-dsp $(OBJECTDIR)find-dsp.c -ll $(OBJECTDIR)dspatch-label.c: $(OBJECTDIR)find-dsp $(OBJECTDIR)xc.s1 rm -f $(OBJECTDIR)dspatch-label.c $(OBJECTDIR)find-dsp < $(OBJECTDIR)xc.s1 >$(OBJECTDIR)dspatch-label.c $(OBJECTDIR)dsphack: $(OBJECTDIR)dsphack.c $(OBJECTDIR)dspatch-label.c cc -o $(OBJECTDIR)dsphack $(OBJECTDIR)dspatch-label.c $(OBJECTDIR)dsphack.c -ll rm -f $(OBJECTDIR)dspatch-label.o $(OBJECTDIR)dsphack.o $(OBJECTDIR)xc.s2: $(OBJECTDIR)xc.s1 $(OBJECTDIR)dsphack rm -f $(OBJECTDIR)xc.s2 $(OBJECTDIR)dsphack < $(OBJECTDIR)xc.s1 >$(OBJECTDIR)xc.s2 $(OBJECTDIR)xc.s3: $(OBJECTDIR)xc.s2 $(INLINE) rm -f $(OBJECTDIR)xc.s3 /usr/lib/inline -i $(INLINE) < $(OBJECTDIR)xc.s2 > $(OBJECTDIR)xc.s3 #$(OBJECTDIR)xc.o: $(OBJECTDIR)xc.s3 # /bin/as -o $(OBJECTDIR)xc.o -O1 $(OBJECTDIR)xc.s3 ############ # # SPECIAL xc.o for debugging # ############ $(OBJECTDIR)xc.o: $(SRCDIR)xc.c $(INCDIR)lispemul.h $(INCDIR)emlglob.h $(INCDIR)address.h \ $(INCDIR)adr68k.h $(INCDIR)stack.h $(INCDIR)lspglob.h \ $(INCDIR)lsptypes.h $(INCDIR)lispmap.h $(INCDIR)cell.h \ $(INCDIR)initatms.h $(INCDIR)gc.h \ $(INCDIR)arith.h $(INCDIR)stream.h \ $(INCDIR)tos1defs.h $(INCDIR)tosret.h \ $(INCDIR)tosfns.h $(INCDIR)inlineC.h cc $(DISPRFLAGS) $(SRCDIR)xc.c -I$(INCDIR) -o $(OBJECTDIR)xc.o