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625 lines
22 KiB
C
625 lines
22 KiB
C
/* $Id: dosmouse.c,v 1.2 1999/01/03 02:06:56 sybalsky Exp $ (C) Copyright Venue, All Rights Reserved
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*/
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/************************************************************************/
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/* */
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/* (C) Copyright 1989, 1990, 1990, 1991, 1992, 1993, 1994, 1995 Venue. */
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/* All Rights Reserved. */
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/* Manufactured in the United States of America. */
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/* */
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/************************************************************************/
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#include "version.h"
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#include <i32.h> /* Defines "#pragma interrupt" */
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#include <stk.h> /* _XSTACK struct definition */
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#include <dos.h> /* Defines REGS & other structs */
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#include "lispemul.h"
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#include "display.h"
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#include "bb.h"
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#include "dbprint.h"
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#include "devif.h"
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#include "keyboard.h"
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#include "ifpage.h"
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extern int eurokbd;
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extern IOPAGE *IOPage68K;
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extern MISCSTATS *MiscStats;
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extern IFPAGE *InterfacePage;
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extern int KBDEventFlg;
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extern DspInterface currentdsp;
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extern MouseInterface currentmouse;
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extern KbdInterface currentkbd;
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extern keybuffer *CTopKeyevent;
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extern DLword *DisplayRegion68k;
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extern DLword *Lisp_world;
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extern LispPTR *KEYBOARDEVENTQUEUE68k;
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extern LispPTR *KEYBUFFERING68k;
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extern LispPTR *LASTUSERACTION68k;
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#define MOUSE_MV 0x01 /* Mouse movement occurred */
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#define LB_PRESS 0x02 /* Left button pressed */
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#define LB_OFF 0x04 /* Left button released */
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#define RB_PRESS 0x08 /* Right button pressed */
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#define RB_OFF 0x10 /* Right button released */
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#define CB_PRESS 0x20 /* Center button released */
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#define CB_OFF 0x40 /* Center button pressed */
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#pragma interrupt(TwoButtonHandler)
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#pragma interrupt(ThreeButtonHandler)
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#pragma interrupt(ButtonTimer)
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void ButtonTimer();
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void MouseButtonSignal();
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void EnterDosMouse(MouseInterface mouse, DspInterface dsp)
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{
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union REGS regs;
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probemouse();
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_dpmi_lockregion((void *)&MouseButtonSignal, 4096);
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/* Set up the ringbuffer */
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if (eurokbd)
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mouse->keyeventsize = EUROKEYEVENTSIZE;
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else
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mouse->keyeventsize = NOEUROKEYEVENTSIZE;
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mouse->eurokbd = eurokbd;
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/* Offset of the end of the ring buffer */
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mouse->maxkeyevent = (MINKEYEVENT + (NUMBEROFKEYEVENTS * mouse->keyeventsize));
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/* Lock myself */
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_dpmi_lockregion((void *)mouse, sizeof(*mouse));
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_dpmi_lockregion((void *)¤tmouse, sizeof(currentmouse));
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/* Lock the handler routines */
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_dpmi_lockregion((void *)mouse->Handler, 4096);
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if (mouse->Button.TwoButtonP) { _dpmi_lockregion((void *)&ButtonTimer, 4096); }
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/* Lock the structures used, both pointers to 'em & the whole structure. */
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_dpmi_lockregion((void *)&IOPage68K, sizeof(IOPage68K));
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_dpmi_lockregion((void *)IOPage68K, sizeof(IOPAGE));
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_dpmi_lockregion((void *)&InterfacePage, sizeof(InterfacePage));
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_dpmi_lockregion((void *)InterfacePage, sizeof(IFPAGE));
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_dpmi_lockregion((void *)&MiscStats, sizeof(MiscStats));
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_dpmi_lockregion((void *)MiscStats, sizeof(MISCSTATS));
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/* Lock the flags */
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_dpmi_lockregion((void *)&KBDEventFlg, sizeof(KBDEventFlg));
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_dpmi_lockregion((void *)&MachineState, sizeof(MachineState));
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/* Lock the pointers into the sysout */
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_dpmi_lockregion((void *)&KEYBUFFERING68k, sizeof(KEYBUFFERING68k));
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/* Lock the regions of the sysout that the pointers points to */
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/* KEYBUFFERINF68k points to the value cell for a symbol */
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_dpmi_lockregion((void *)KEYBUFFERING68k, sizeof(LispPTR));
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/* CTopKeyevent points to the ring-buffer of keyboard events */
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_dpmi_lockregion((void *)&CTopKeyevent, sizeof(CTopKeyevent));
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_dpmi_lockregion((void *)CTopKeyevent, sizeof(*CTopKeyevent));
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/* Now Lock the lastuseraction machine. */
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/* _dpmi_lockregion(mouse->timestamp, sizeof(LispPTR)); */ /* Lisp_world itself */
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regs.w.eax = 0x0001; /* Function 1 = turn on mouse cursor */
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int86(0x33, ®s, ®s);
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regs.w.eax = 0x0002; /* Function 2 = hide mouse cursor */
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int86(0x33, ®s, ®s);
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regs.w.eax = 0x0C; /* Function 0C = set user-defined mouse handler */
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regs.w.ecx = LB_PRESS | LB_OFF | CB_PRESS | CB_OFF | RB_PRESS | RB_OFF | MOUSE_MV;
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regs.w.edx = FP_OFF(*(mouse->Handler)); /* Address of our mouse handler routine */
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int86(0x33, ®s, ®s); /* Install our handler to process events */
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if (regs.w.eax == 'MERR')
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VESA_errorexit("Unable to install mouse handler - not enough low memory.\n", -1);
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regs.x.ax = 0x7; /* Set mouse horizontal range */
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regs.x.cx = 0x0;
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regs.x.dx = (short)(dsp->Display.width - 1);
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int86(0x33, ®s, ®s);
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regs.x.ax = 0x8; /* Set mouse vertical range */
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regs.x.cx = 0x0;
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regs.x.dx = (short)(dsp->Display.height - 1);
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int86(0x33, ®s, ®s);
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/* See if turning this off fixes the "mouse granularity" problem */
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/* Nope. It didn't. */
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regs.x.ax = 0xf; /* Set mickey per pixel range */
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regs.x.cx = 0x8;
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regs.x.dx = 0x8;
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int86(0x33, ®s, ®s);
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mouse->Button.NextHandler = _dos_getvect(0x1c);
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_dos_setvect(0x1c, ButtonTimer);
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mouse->device.active = TRUE;
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}
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void ExitDosMouse(MouseInterface mouse)
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{
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if (mouse->device.active) {
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/* Unlock myself */
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_dpmi_unlockregion((void *)mouse, sizeof(*mouse));
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_dpmi_unlockregion((void *)¤tmouse, sizeof(currentmouse));
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/* Unlock the handler routines */
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_dpmi_unlockregion((void *)mouse->Handler, 4096);
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_dpmi_unlockregion((void *)&ButtonTimer, 4096);
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_dpmi_unlockregion((void *)&MouseButtonSignal, 4096);
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/* Unlock the structures used. */
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_dpmi_unlockregion((void *)&IOPage68K, sizeof(IOPage68K));
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_dpmi_unlockregion((void *)&InterfacePage, sizeof(InterfacePage));
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_dpmi_unlockregion((void *)&MiscStats, sizeof(MiscStats));
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/* Unlock the flags */
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_dpmi_unlockregion((void *)&KBDEventFlg, sizeof(KBDEventFlg));
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_dpmi_unlockregion((void *)&MachineState, sizeof(MachineState));
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/* Unlock the pointers into the sysout */
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_dpmi_unlockregion((void *)&KEYBUFFERING68k, sizeof(KEYBUFFERING68k));
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/* _dpmi_unlockregion((void *)&KEYBOARDEVENTQUEUE68k, sizeof(KEYBOARDEVENTQUEUE68k)); */
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/* Unlock the regions of the sysout that the pointers points to */
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_dpmi_unlockregion((void *)KEYBUFFERING68k, sizeof(LispPTR));
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_dpmi_unlockregion((void *)&CTopKeyevent, sizeof(CTopKeyevent));
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_dpmi_unlockregion((void *)CTopKeyevent, sizeof(*CTopKeyevent));
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/* _dpmi_unlockregion(mouse->timestamp, sizeof(LispPTR)); */
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_dos_setvect(0x1c, mouse->Button.NextHandler);
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mouse->device.active = FALSE;
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}
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}
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void DosMouseAfterRaid(MouseInterface mouse, DspInterface dsp)
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{
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union REGS regs;
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/* Screen mode changed. We have to reinit the ranges. */
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regs.x.ax = 0x7; /* Set mouse horizontal range */
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regs.x.cx = 0x0;
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regs.x.dx = (short)(dsp->Display.width - 1);
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int86(0x33, ®s, ®s);
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regs.x.ax = 0x8; /* Set mouse vertical range */
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regs.x.cx = 0x0;
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regs.x.dx = (short)(dsp->Display.height - 1);
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int86(0x33, ®s, ®s);
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mouse->device.active = TRUE;
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}
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void DosMouseBeforeRaid(MouseInterface mouse, DspInterface dsp)
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{ mouse->device.active = FALSE; }
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/***************************************************************/
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/* d o s _ c u r s o r _ i n v i s s i b l e */
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/* Since we only blit the cursor to the VESA/VGA displaybuffer */
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/* and not to the emulator displaybuffer we can make the cursor*/
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/* invisible just by updating the area under the cursor! */
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/***************************************************************/
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void dos_cursor_invisible(DspInterface dsp, IOPAGE *iop)
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{ (dsp->bitblt_to_screen)(dsp, DisplayRegion68k, iop->dlcursorx, iop->dlcursory, 16, 16); }
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/***************************************************************/
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/* d o s _ c u r s o r _ v i s s i b l e */
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/* blit the mouse to the display ... */
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/* The cursor should be blitted according to the following: */
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/* ((backgroundbm AND maskbm) OR ((NOT mask) OR cursorbm)) */
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/* ie. bltAND the mask to the background then bltOR the rest */
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/* */
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/* Hah!! this crappy machine doesn't have a mask!! /jarl */
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/* ie. use the inverted bitmap as a mask!!!! */
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/* */
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/* More to the point. The mask is the image inverted. (sigh..) */
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/* */
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/***************************************************************/
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set_DOSmouseposition(DspInterface dsp, int x, int y)
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{
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union REGS regs;
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dsp->device.locked++;
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currentmouse->device.active++;
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#ifdef NEVER
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/* int 33h, case 0004, cx=col, dx = row */
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regs.w.eax = 4; /* Function 4 = move cursor */
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regs.w.ecx = x;
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regs.w.edx = y;
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int86(0x33, ®s, ®s);
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#endif /* NEVER */
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/* Actually move the cursor image */
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IOPage68K->dlmousex = x;
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IOPage68K->dlmousey = y;
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/* *(currentmouse->timestamp) = MiscStats->secondstmp; */
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(currentdsp->mouse_invisible)(currentdsp, IOPage68K);
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currentmouse->Cursor.New.x = IOPage68K->dlcursorx = x;
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currentmouse->Cursor.New.y = IOPage68K->dlcursory = y;
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(currentdsp->mouse_visible)(x, y);
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dsp->device.locked--;
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currentmouse->device.active--;
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}
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void docopy(int newx, int newy)
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{
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DLword *srcbase, *dstbase;
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static int sx, dx, w = 16, h = 16, srcbpl, dstbpl, backwardflg = 0;
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static int src_comp = 0, op = 0, gray = 0, num_gray = 0, curr_gray_line = 0;
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srcbase = IOPage68K->dlcursorbitmap;
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dstbase = DisplayRegion68k + (newy * currentdsp->Display.width / 16);
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sx = 0;
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dx = newx;
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w = currentmouse->Cursor.Last.width;
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h = currentmouse->Cursor.Last.height;
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srcbpl = 16;
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dstbpl = currentdsp->Display.width;
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op = 2; /* OR-in */
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#ifdef NEWBITBLT
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bitblt(srcbase, dstbase, sx, dx, w, h, srcbpl, dstbpl, backwardflg, src_comp, 2, 0, 0, 0);
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#else
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new_bitblt_code;
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#endif /* NEWBITBLT */
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}
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dostaking_mouse_up(int newx, int newy)
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{
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/* save hidden bitmap */
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DLword *srcbase, *dstbase;
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static int sx, dx, w = 16, h = 16, srcbpl, dstbpl, backwardflg = 0;
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static int src_comp = 0, op = 0, gray = 0, num_gray = 0, curr_gray_line = 0;
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/* newx and newy are hotspot coordinates. */
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/* newx -= currentmouse->Cursor.Hotspot.x; */
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/* newy -= ( 15 - currentmouse->Cursor.Hotspot.y); */
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/* save image */
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srcbase = DisplayRegion68k + (newy * currentdsp->Display.width / 16);
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dstbase = currentmouse->Cursor.Savebitmap;
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sx = newx;
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dx = 0;
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if (currentdsp->Display.width < (newx + 16)) {
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currentmouse->Cursor.Last.width = w = currentdsp->Display.width - newx;
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} else {
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currentmouse->Cursor.Last.width = w = 16;
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};
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if (currentdsp->Display.height < (newy + 16)) {
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currentmouse->Cursor.Last.height = h = currentdsp->Display.height - newy;
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} else {
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currentmouse->Cursor.Last.height = h = 16;
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};
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srcbpl = currentdsp->Display.width;
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dstbpl = 16;
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op = 0; /* replace */
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#ifdef NEWBITBLT
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bitblt(srcbase, dstbase, sx, dx, w, h, srcbpl, dstbpl, backwardflg, src_comp, 0, gray, num_gray,
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curr_gray_line);
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#else
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new_bitblt_code;
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#endif /* NEWBITBLT */
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/* Copy Cursor Image */
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docopy(newx, newy);
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currentmouse->Cursor.Last.x = newx;
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currentmouse->Cursor.Last.y = newy;
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(currentdsp->bitblt_to_screen)(currentdsp, DisplayRegion68k, currentmouse->Cursor.Last.x,
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currentmouse->Cursor.Last.y, w, h);
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}
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dostaking_mouse_down(DspInterface dsp, IOPAGE *iop)
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{
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DLword *srcbase, *dstbase;
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static int sx, dx, w, h, srcbpl, dstbpl, backwardflg = 0;
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static int src_comp = 0, op = 0, gray = 0, num_gray = 0, curr_gray_line = 0;
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/* restore saved image */
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srcbase = currentmouse->Cursor.Savebitmap;
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dstbase =
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DisplayRegion68k + ((currentmouse->Cursor.Last.y) * (dsp->Display.width / 16)); /* old y */
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sx = 0;
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dx = currentmouse->Cursor.Last.x; /* old x */
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w = currentmouse->Cursor.Last.width;
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h = currentmouse->Cursor.Last.height;
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srcbpl = 16;
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dstbpl = dsp->Display.width;
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op = 0;
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#ifdef NEWBITBLT
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bitblt(srcbase, dstbase, sx, dx, w, h, srcbpl, dstbpl, backwardflg, src_comp, 0, 0, 0, 0);
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#else
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new_bitblt_code;
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#endif /* NEWBITBLT */
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(dsp->bitblt_to_screen)(dsp, DisplayRegion68k, currentmouse->Cursor.Last.x,
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currentmouse->Cursor.Last.y, w, h);
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}
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/************************************************************************/
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/* */
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/* M o u s e B u t t o n S i g n a l */
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/* */
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/* Tell LISP about a mouse event by putting an entry on the ring buf- */
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/* fer of mouse/kbd events, with the new mouse-button state in it. */
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/* */
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/* */
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/************************************************************************/
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void MouseButtonSignal(MouseInterface mouse)
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{
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DLword w, r;
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KBEVENT *kbevent;
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/* In the mouse device TRUE means button pressed */
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/* In the IOPage 0 means button pressed */
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/* Hence the ! in the lines below. */
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PUTBASEBIT68K(&(IOPage68K->dlutilin), MOUSE_LEFT, !mouse->Button.Left);
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PUTBASEBIT68K(&(IOPage68K->dlutilin), MOUSE_MIDDLE, !mouse->Button.Middle);
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PUTBASEBIT68K(&(IOPage68K->dlutilin), MOUSE_RIGHT, !mouse->Button.Right);
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r = CTopKeyevent->ring.vectorindex.read;
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w = CTopKeyevent->ring.vectorindex.write;
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if (r != w) {
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kbevent = (KBEVENT *)((DLword *)CTopKeyevent + w);
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/* Copy the Hardware bits. */
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kbevent->W0 = IOPage68K->dlkbdad0;
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kbevent->W1 = IOPage68K->dlkbdad1;
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kbevent->W2 = IOPage68K->dlkbdad2;
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kbevent->W3 = IOPage68K->dlkbdad3;
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kbevent->W4 = IOPage68K->dlkbdad4;
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kbevent->W5 = IOPage68K->dlkbdad5;
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kbevent->WU = IOPage68K->dlutilin;
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/* If queue was empty, update the read pointer */
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if (r == 0) CTopKeyevent->ring.vectorindex.read = w;
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/* Update the write pointer */
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if (w >= mouse->maxkeyevent)
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CTopKeyevent->ring.vectorindex.write = MINKEYEVENT;
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else
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CTopKeyevent->ring.vectorindex.write += mouse->keyeventsize;
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}
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if (*KEYBUFFERING68k == NIL) *KEYBUFFERING68k = ATOM_T;
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KBDEventFlg++; /* Signal the emulator to tell Lisp */
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Irq_Stk_Check = 0;
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Irq_Stk_End = 0;
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}
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/***************************************************************/
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/* B u t t o n T i m e r */
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/* This function is used with the mouse chording machinery. */
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/* This function is the timer interrupt handler. When a button */
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/* event happens we will wait to report it until the next */
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/* timeout happens. We will thus obtain the ``rubbery feeling''*/
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/* that proponents of chording so desire. */
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/***************************************************************/
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void ButtonTimer() {
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if (currentmouse->Button.RunTimer)
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if (currentmouse->Button.tick-- <= 0) {
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currentmouse->Button.RunTimer = FALSE; /* Turn the timer off. */
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currentmouse->Button.Left |= currentmouse->Button.StateLeft;
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currentmouse->Button.Right |= currentmouse->Button.StateRight;
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/* Mouse chording code. If at the end of the timeout
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the left and right buttons are down we signal middle
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button and bring the others up. */
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/* Are L & R down? */
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if (currentmouse->Button.StateLeft && currentmouse->Button.StateRight) {
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currentmouse->Button.Left = FALSE;
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currentmouse->Button.Right = FALSE;
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currentmouse->Button.Middle = TRUE;
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}
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currentmouse->Button.StateLeft = FALSE;
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currentmouse->Button.StateRight = FALSE;
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/* Did L & R go up after a simulated M */
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/* if((currentmouse->Button.Middle &&
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!(currentmouse->Button.StateLeft ||
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currentmouse->Button.StateRight)))
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{
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currentmouse->Button.Left = FALSE;
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currentmouse->Button.Right = FALSE;
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currentmouse->Button.Middle = FALSE;
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}
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*/
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MouseButtonSignal(currentmouse);
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}
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_chain_intr(currentmouse->Button.NextHandler);
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}
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/***************************************************************/
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/* T w o B u t t o n H a n d l e r */
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/* This function is the interrupt handler for the mouse. */
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/* This function sets the state of the mouse structure and */
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/* signals the dispatch loop to take care of the matter. This */
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/* awkward solution is due to the severe braindamage in DOS. */
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/***************************************************************/
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void TwoButtonHandler(void) {
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_XSTACK *stk_ptr;
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/* First save the stack frame. */
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stk_ptr = (_XSTACK *)_get_stk_frame(); /* Get ptr to V86 _XSTACK frame */
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stk_ptr->opts |= _STK_NOINT; /* Bypass real-mode handler */
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if (!currentmouse->device.active) return;
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if (stk_ptr->eax & LB_PRESS)
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if (currentmouse->Button.RunTimer) /* Prior right-down seen... */
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{
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currentmouse->Button.RunTimer = FALSE;
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currentmouse->Button.FakeMiddle = TRUE;
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currentmouse->Button.Middle = TRUE;
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currentmouse->Button.StateLeft = TRUE;
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MouseButtonSignal(currentmouse);
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} else if (currentmouse->Button.Right) {
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currentmouse->Button.Left = TRUE;
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currentmouse->Button.StateLeft = TRUE;
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MouseButtonSignal(currentmouse);
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} else /* No other button down... */
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{
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currentmouse->Button.StateLeft = TRUE;
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currentmouse->Button.tick = currentmouse->Button.StartTime;
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currentmouse->Button.RunTimer = TRUE;
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}
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if (stk_ptr->eax & LB_OFF) /* Left button released, and */
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if (currentmouse->Button.RunTimer) /* Timer had been running */
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{
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currentmouse->Button.RunTimer = FALSE;
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currentmouse->Button.Left = TRUE;
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MouseButtonSignal(currentmouse);
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currentmouse->Button.StateLeft = FALSE;
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/* currentmouse->Button.Left = FALSE;
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MouseButtonSignal(currentmouse); */
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} else /* timer wasn't running */
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{
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currentmouse->Button.StateLeft = FALSE;
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currentmouse->Button.Left = FALSE;
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currentmouse->Button.FakeMiddle = FALSE;
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currentmouse->Button.Middle = currentmouse->Button.StateMiddle;
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MouseButtonSignal(currentmouse);
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}
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if ((stk_ptr->eax & CB_PRESS) || (stk_ptr->eax & CB_OFF)) {
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currentmouse->Button.Middle =
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((stk_ptr->eax & CB_PRESS) && TRUE) || currentmouse->Button.FakeMiddle;
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currentmouse->Button.StateMiddle = (stk_ptr->eax & CB_PRESS) && TRUE;
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currentmouse->Button.RunTimer = FALSE;
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MouseButtonSignal(currentmouse);
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}
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if (stk_ptr->eax & RB_PRESS) /* Right button pressed, and */
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if (currentmouse->Button.RunTimer) /* Timer was running... */
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{
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currentmouse->Button.RunTimer = FALSE;
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currentmouse->Button.FakeMiddle = TRUE;
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currentmouse->Button.Middle = TRUE;
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currentmouse->Button.StateRight = TRUE;
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MouseButtonSignal(currentmouse);
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} else if (currentmouse->Button.Left) {
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currentmouse->Button.Right = TRUE;
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currentmouse->Button.StateRight = TRUE;
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MouseButtonSignal(currentmouse);
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} else {
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currentmouse->Button.StateRight = TRUE;
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currentmouse->Button.tick = currentmouse->Button.StartTime;
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currentmouse->Button.RunTimer = TRUE;
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}
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if (stk_ptr->eax & RB_OFF) /* Right button released */
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if (currentmouse->Button.RunTimer) /* Timer had been running */
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{
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currentmouse->Button.RunTimer = FALSE;
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currentmouse->Button.Right = TRUE;
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MouseButtonSignal(currentmouse);
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currentmouse->Button.StateRight = FALSE;
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/* currentmouse->Button.Right = FALSE;
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MouseButtonSignal(currentmouse); */
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} else {
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currentmouse->Button.StateRight = FALSE;
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currentmouse->Button.Right = FALSE;
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currentmouse->Button.FakeMiddle = FALSE;
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currentmouse->Button.Middle = currentmouse->Button.StateMiddle;
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MouseButtonSignal(currentmouse);
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}
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/* The dude moved the mouse. Set the chordstate NOW. */
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/* And turn the timer off. */
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if ((stk_ptr->eax & MOUSE_MV) && (!currentdsp->device.locked)) {
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currentmouse->Button.RunTimer = FALSE;
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/* Are L & R down? */
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/* if(currentmouse->Button.StateLeft && currentmouse->Button.StateRight)
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{
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currentmouse->Button.Left = FALSE;
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currentmouse->Button.Right = FALSE;
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currentmouse->Button.Middle = TRUE;
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}
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*/
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/* currentmouse->Cursor.New.x = (DLword)stk_ptr->ecx & 0xFFFF;
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currentmouse->Cursor.New.y = (DLword)stk_ptr->edx & 0xFFFF; */
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currentmouse->Cursor.Moved = TRUE;
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if (currentmouse->Button.StateLeft && currentmouse->Button.StateRight) {
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currentmouse->Button.Left = FALSE;
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currentmouse->Button.Right = FALSE;
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currentmouse->Button.Middle = TRUE;
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} else {
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currentmouse->Button.Left |= currentmouse->Button.StateLeft;
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currentmouse->Button.Right |= currentmouse->Button.StateRight;
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}
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currentmouse->Button.StateLeft = currentmouse->Button.StateRight = FALSE;
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MouseButtonSignal(currentmouse);
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}
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}
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/***************************************************************/
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/* T h r e e B u t t o n H a n d l e r */
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/* This function is the interrupt handler for the mouse. */
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/* This function sets the state of the mouse structure and */
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/* signals the dispatch loop to take care of the matter. This */
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/* awkward solution is due to the severe braindamage in DOS. */
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/***************************************************************/
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void ThreeButtonHandler()
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{
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_XSTACK *stk_ptr;
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unsigned long mouse_flags;
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/* First save the stack frame. */
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stk_ptr = (_XSTACK *)_get_stk_frame(); /* Get ptr to V86 _XSTACK frame */
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stk_ptr->opts |= _STK_NOINT; /* Bypass real-mode handler */
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if (currentmouse->device.active) {
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mouse_flags = stk_ptr->eax; /* Save event flags from mouse driver */
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/* Decode the transition bits. */
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if (mouse_flags & LB_PRESS) currentmouse->Button.Left = TRUE;
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if (mouse_flags & LB_OFF) currentmouse->Button.Left = FALSE;
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if (mouse_flags & CB_PRESS) currentmouse->Button.Middle = TRUE;
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if (mouse_flags & CB_OFF) currentmouse->Button.Middle = FALSE;
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if (mouse_flags & RB_PRESS) currentmouse->Button.Right = TRUE;
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if (mouse_flags & RB_OFF) currentmouse->Button.Right = FALSE;
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if ((!currentdsp->device.locked) && (mouse_flags & MOUSE_MV)) {
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currentmouse->Cursor.Moved = TRUE;
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Irq_Stk_Check = 0;
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Irq_Stk_End = 0;
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}
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if (mouse_flags & (LB_PRESS | LB_OFF | CB_PRESS | CB_OFF | RB_PRESS | RB_OFF))
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MouseButtonSignal(currentmouse);
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}
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}
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