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Remove unused #define PERCENT_OF_SCREEN in MyWindow.h Move structures for dir.c to dirdefs.h where they are used Resolve S_CHAR vs S_CHARACTER in favor of S_CHARACTER and cleanup #defines Fix = vs == bug in FSDEBUG code in dir.c Eliminate duplicate/unused constant definitions in gcr.c Declare static internal function bytecmp in mkatom.c Update many source and include files to include headers for what they use
58 lines
2.3 KiB
C
58 lines
2.3 KiB
C
/* $Id: xscroll.c,v 1.2 1999/01/03 02:07:48 sybalsky Exp $ (C) Copyright Venue, All Rights Reserved
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*/
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/************************************************************************/
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/* */
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/* (C) Copyright 1989, 1990, 1990, 1991, 1992, 1993, 1994, 1995 Venue. */
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/* All Rights Reserved. */
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/* Manufactured in the United States of America. */
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/* */
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/************************************************************************/
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#include "version.h"
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#include <X11/Xlib.h> // for XMoveWindow
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#include "devif.h" // for (anonymous), MRegion, DspInterface
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#include "xdefs.h" // for SCROLL_PITCH
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#include "xscrolldefs.h" // for JumpScrollHor, JumpScrollVer, Scroll, Scrol...
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#include "xwinmandefs.h" // for bound
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int ScrollPitch = SCROLL_PITCH;
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/* Move the DisplayWindow and the ScrollButtons to a new */
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/* position. newX, newY refers to the upper left corner */
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/* of the LispDisplay */
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void Scroll(DspInterface dsp, int newX, int newY)
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{
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/* Limit the newX and newY values. */
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dsp->Visible.x = bound(0, newX, dsp->Display.width - dsp->Visible.width);
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dsp->Visible.y = bound(0, newY, dsp->Display.height - dsp->Visible.height);
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newX = (int)((dsp->Visible.x * dsp->Visible.width) / dsp->Display.width);
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newY = (int)((dsp->Visible.y * dsp->Visible.height) / dsp->Display.height);
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XMoveWindow(dsp->display_id, dsp->HorScrollButton, newX, -dsp->InternalBorderWidth);
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XMoveWindow(dsp->display_id, dsp->VerScrollButton, -dsp->InternalBorderWidth, newY);
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(dsp->bitblt_to_screen)(dsp, 0, dsp->Visible.x, dsp->Visible.y, dsp->Visible.width,
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dsp->Visible.height);
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} /* end Scroll */
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void JumpScrollVer(DspInterface dsp, int y)
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{ Scroll(dsp, dsp->Visible.x, (int)((dsp->Display.width * y) / dsp->Visible.height)); }
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void JumpScrollHor(DspInterface dsp, int x)
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{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Visible.width), dsp->Visible.y); }
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void ScrollLeft(DspInterface dsp)
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{ Scroll(dsp, dsp->Visible.x - ScrollPitch, dsp->Visible.y); }
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void ScrollRight(DspInterface dsp)
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{ Scroll(dsp, dsp->Visible.x + ScrollPitch, dsp->Visible.y); }
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void ScrollUp(DspInterface dsp)
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{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y - ScrollPitch); }
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void ScrollDown(DspInterface dsp)
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{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y + ScrollPitch); }
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