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mirror of https://github.com/Interlisp/maiko.git synced 2026-01-19 09:18:33 +00:00

760 lines
24 KiB
C

#include <SDL.h>
#include <SDL_keycode.h>
#include <assert.h>
#include "sdldefs.h"
#include "lispemul.h"
#include "lsptypes.h"
#include "miscstat.h"
#include "keyboard.h"
#include "lspglob.h" // for IOPage
#include "display.h" // for CURSORHEIGHT, DisplayRegion68k
#define SDLRENDERING 1
static SDL_Window *sdl_window = NULL;
#if defined(SDLRENDERING)
static SDL_Renderer *sdl_renderer = NULL;
static SDL_RendererInfo sdl_rendererinfo = {0};
static SDL_Texture *sdl_texture = NULL;
#else
static SDL_Surface *sdl_windowsurface = NULL;
static SDL_Surface *sdl_buffersurface = NULL;
#endif
static Uint32 sdl_white;
static Uint32 sdl_black;
static Uint32 sdl_foreground;
static Uint32 sdl_background;
static int sdl_bytesperpixel;
static SDL_PixelFormat *sdl_pixelformat;
static int buffer_size = 0;
static void *buffer = NULL;
extern void kb_trans(u_short keycode, u_short upflg);
extern int error(const char *s);
extern int KBDEventFlg;
int keymap[] = {
0, SDLK_5,
1, SDLK_4,
2, SDLK_6,
3, SDLK_e,
4, SDLK_7,
5, SDLK_d,
6, SDLK_u,
7, SDLK_v,
8, SDLK_RIGHTPAREN,
8, SDLK_0,
9, SDLK_k,
10, SDLK_MINUS,
11, SDLK_p,
12, SDLK_SLASH,
13, SDLK_KP_PERIOD,
14, SDLK_SCROLLLOCK,
15, SDLK_BACKSPACE,
16, SDLK_3,
17, SDLK_2,
18, SDLK_w,
19, SDLK_q,
20, SDLK_s,
21, SDLK_a,
22, SDLK_LEFTPAREN,
22, SDLK_9,
23, SDLK_i,
24, SDLK_x,
25, SDLK_o,
26, SDLK_l,
27, SDLK_COMMA,
28, SDLK_QUOTE,
29, SDLK_RIGHTBRACKET,
31, SDLK_LALT, /* Meta, Sun-4 usual key */
32, SDLK_1,
33, SDLK_ESCAPE,
34, SDLK_TAB,
35, SDLK_f,
36, SDLK_LCTRL,
37, SDLK_c,
38, SDLK_j,
39, SDLK_b,
40, SDLK_z,
41, SDLK_LSHIFT,
42, SDLK_PERIOD,
43, SDLK_SEMICOLON,
43, SDLK_COLON,
44, SDLK_RETURN,
45, SDLK_BACKQUOTE,
47, SDLK_RCTRL,
48, SDLK_r,
49, SDLK_t,
50, SDLK_g,
51, SDLK_y,
52, SDLK_h,
53, SDLK_8,
54, SDLK_n,
55, SDLK_m,
56, SDLK_CAPSLOCK,
57, SDLK_SPACE,
58, SDLK_LEFTBRACKET,
59, SDLK_EQUALS,
60, SDLK_RSHIFT,
61, SDLK_F11,
61, SDLK_PAUSE,
62, SDLK_HOME,
63, SDLK_PAGEUP,
64, SDLK_KP_EQUALS,
65, SDLK_KP_DIVIDE,
66, SDLK_F7,
67, SDLK_F4,
68, SDLK_F5,
69, SDLK_KP_2,
70, SDLK_KP_3,
// 71, XK_Linefeed,
// 73, XK_Numlock,
76, SDLK_KP_ENTER,
80, SDLK_F9,
81, SDLK_KP_7,
82, SDLK_KP_8,
83, SDLK_KP_9,
84, SDLK_KP_4,
85, SDLK_KP_5,
86, SDLK_LALT, /* (sun left-diamond key) */
87, SDLK_KP_6,
89, SDLK_INSERT,
90, SDLK_END,
91, SDLK_F12,
92, SDLK_PRINTSCREEN, // is this XK_Print??
93, SDLK_MODE, // is this XK_Mode_switch
94, SDLK_KP_1,
95, SDLK_KP_MULTIPLY,
96, SDLK_KP_MINUS,
97, SDLK_HELP,
98, SDLK_KP_0,
99, SDLK_F2,
100, SDLK_F3,
101, SDLK_F6,
102, SDLK_KP_PLUS,
104, SDLK_F8,
105, SDLK_BACKSLASH,
106, SDLK_F10,
107, SDLK_F11,
108, SDLK_F12,
-1, -1
};
// all of the following are overwritten, the values here are irrelevant defaults!
// actual size of the lisp display in pixels.
int sdl_displaywidth = 0;
int sdl_displayheight = 0;
// current size of the window, in pixels
int sdl_windowwidth = 0;
int sdl_windowheight = 0;
// each pixel is shown as this many pixels
int sdl_pixelscale = 0;
extern DLword *EmKbdAd068K, *EmKbdAd168K, *EmKbdAd268K, *EmKbdAd368K, *EmKbdAd468K, *EmKbdAd568K,
*EmRealUtilin68K;
extern DLword *CTopKeyevent;
extern int URaid_req;
extern LispPTR *KEYBUFFERING68k;
void DoRing() {
DLword w, r;
KBEVENT *kbevent;
do_ring:
/* DEL is not generally present on a Mac X keyboard, Ctrl-shift-ESC would be 18496 */
if (((*EmKbdAd268K) & 2113) == 0) { /*Ctrl-shift-NEXT*/
error("****** EMERGENCY Interrupt ******");
*EmKbdAd268K = KB_ALLUP; /*reset*/
((RING *)CTopKeyevent)->read = 0; /* reset queue */
((RING *)CTopKeyevent)->write = MINKEYEVENT;
/*return(0);*/
} else if (((*EmKbdAd268K) & 2114) == 0) { /* Ctrl-Shift-DEL */
*EmKbdAd268K = KB_ALLUP; /*reset*/
URaid_req = T;
((RING *)CTopKeyevent)->read = 0; /* reset queue */
((RING *)CTopKeyevent)->write = MINKEYEVENT;
/*return(0);*/
}
#ifdef OS4_TYPE4BUG
else if (((*EmKbdAd268K) & 2120) == 0) { /* Ctrl-Shift-Return */
*EmKbdAd268K = KB_ALLUP; /*reset*/
URaid_req = T;
((RING *)CTopKeyevent)->read = 0; /* reset queue */
((RING *)CTopKeyevent)->write = MINKEYEVENT;
}
#endif
r = RING_READ(CTopKeyevent);
w = RING_WRITE(CTopKeyevent);
if (r == w) /* event queue FULL */
goto KBnext;
kbevent = (KBEVENT *)(CTopKeyevent + w);
/* RCLK(kbevent->time); */
kbevent->W0 = *EmKbdAd068K;
kbevent->W1 = *EmKbdAd168K;
kbevent->W2 = *EmKbdAd268K;
kbevent->W3 = *EmKbdAd368K;
kbevent->W4 = *EmKbdAd468K;
kbevent->W5 = *EmKbdAd568K;
kbevent->WU = *EmRealUtilin68K;
if (r == 0) /* Queue was empty */
((RING *)CTopKeyevent)->read = w;
if (w >= MAXKEYEVENT)
((RING *)CTopKeyevent)->write = MINKEYEVENT;
else
((RING *)CTopKeyevent)->write = w + KEYEVENTSIZE;
KBnext:
if (*KEYBUFFERING68k == NIL) *KEYBUFFERING68k = ATOM_T;
}
static int min(int a, int b) {
if(a < b)
return a;
return b;
}
static int should_update_texture = 0;
static int min_x = 0;
static int min_y = 0;
static int max_x = 0;
static int max_y = 0;
void sdl_notify_damage(int x, int y, int w, int h) {
if(x < min_x)
min_x = x;
if(y < min_y)
min_y = y;
if(x + w > max_x)
max_x = min(x + w, sdl_displaywidth - 1);
if(y + h > max_y)
max_y = min(y + h, sdl_displayheight - 1);
should_update_texture = 1;
}
/* a simple linked list to remember generated cursors
* because cursors don't have any identifying information
* except for the actual bitmap in Lisp, just cache that.
* 16 Uint16, to give a 16x16 bitmap cursor.
*/
struct CachedCursor {
struct CachedCursor *next;
DLword bitmap[CURSORHEIGHT];
SDL_Cursor *cursor;
} *sdl_cursorlist = NULL;
static int cursor_equal_p(DLword *a, DLword *b) {
for(int i = 0; i < CURSORHEIGHT; i++)
if(a[i] != b[i]) return FALSE;
return TRUE;
}
/*
* Try to find cursor CURSOR on the sdl_cursorlist, if it isn't there, add it.
* Return an SDL_Cursor that can be used directly.
*/
static SDL_Cursor *sdl_getOrAllocateCursor(Uint8 cursor[32], int hot_x, int hot_y) {
hot_x = 0;
hot_y = 0;
int i = 0;
/* try to find the cursor by checking the full bitmap */
DLword *bitmap = (DLword*)cursor;
struct CachedCursor *clp = sdl_cursorlist;
for(; clp != NULL; clp = clp->next) {
if(cursor_equal_p(clp->bitmap, bitmap) == TRUE) break;
}
if(clp == NULL) { /* it isn't there, push on a new one to the front of the list */
clp = (struct CachedCursor *)malloc(sizeof(struct CachedCursor));
for(int i = 0; i < CURSORHEIGHT; i++) clp->bitmap[i] = bitmap[i];
SDL_Cursor *c = SDL_CreateCursor(cursor, cursor, 16, 16, hot_x, hot_y);
if(c == NULL)
printf("ERROR creating cursor: %s\n", SDL_GetError());
clp->cursor = c;
clp->next = sdl_cursorlist;
sdl_cursorlist = clp;
// printf("Creating new cursor, using it\n");
return clp->cursor;
} else {
/* TODO: move to front of list */
// printf("Found cursor, using it\n");
return clp->cursor;
}
}
/*
* Read a cursor bitmap from lisp. Try to find a cached cursor, then use that.
* Use HOT_X and HOT_Y as the cursor hotspot.
*/
void sdl_setCursor(int hot_x, int hot_y) {
DLword *newbm = ((DLword *)(IOPage->dlcursorbitmap));
Uint8 cursor[32];
// printf("setCursor: bm %p, x %d, y %d\n", newbm, hot_x, hot_y);
/* for(int i = 0; i < CURSORHEIGHT; i++) { */
/* printf("%04x ", newbm[i]); */
/* // cursor[i] = newbm[i % 2 == 1 ? i - 1 : i + 1]; */
/* } */
/* printf("\n"); */
Uint8 *bitmap = (Uint8*)newbm;
for (int i = 0; i < 32; i++) cursor[i] = bitmap[i ^ 3];
// TODO: actually keep track of the cursors, don't just allocate a new one every time!
/* for(int i = 0; i < CURSORHEIGHT * 2; i++) { */
/* printf("%02x ", cursor[i]); */
/* // cursor[i] = newbm[i % 2 == 1 ? i - 1 : i + 1]; */
/* } */
/* printf("\n"); */
SDL_Cursor *c = sdl_getOrAllocateCursor(cursor, hot_x, hot_y);
SDL_SetCursor(c);
}
#if defined(SDLRENDERING)
void sdl_bitblt_to_texture(int _x, int _y, int _w, int _h) {
// printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h);
// Uint32 *dr = (Uint32 *)DisplayRegion68k;
static const DLword mask[16] = {1<<15, 1<<14, 1<<13, 1<<12, 1<<11, 1<<10, 1<<9, 1<<8,
1<<7, 1<<6, 1<<5, 1<<4, 1<<3, 1<<2, 1<<1, 1<<0};
DLword *dr = DisplayRegion68k;
void *destbuffer;
int destpitchbytes;
int destpitchpixels;
// const int bitsperword = 8 * sizeof(Uint32);
const int bitsperword = 8 * sizeof(DLword);
int sourcepitchwords = sdl_displaywidth / bitsperword;
int xstart = _x / bitsperword;
int xlimit = (_x + _w + bitsperword - 1) / bitsperword;
int ystart = _y * sourcepitchwords;
int ylimit = (_y + _h) * sourcepitchwords;
SDL_Rect destrect;
/* printf("_x %d _y %d _w %d _h %d; xstart %d xlimit %d ystart %d ylimit %d sourcepitchwords %d\n",
_x, _y, _w, _h, xstart, xlimit, ystart, ylimit, sourcepitchwords); */
// Avoid dealing with partial words in the update by stretching the source rectangle
// left and right to cover complete units (32-bit words) and lock the corresponding
// region in the texture
destrect.x = (_x / bitsperword) * bitsperword;
destrect.w = ((_x + _w + bitsperword - 1) / bitsperword * bitsperword) - destrect.x;
destrect.y = _y;
destrect.h = _h;
SDL_LockTexture(sdl_texture, &destrect, &destbuffer, &destpitchbytes);
destpitchpixels = destpitchbytes / sdl_bytesperpixel;
int dy = 0;
// for each line in the source image
for(int sy = ystart; sy < ylimit ; sy += sourcepitchwords, dy += destpitchpixels) {
// for each word in the line
int dx = 0;
for(int sx = xstart; sx < xlimit; sx++, dx += bitsperword) {
int w = GETBASEWORD(dr, sy + sx);
// for each bit in the word
for(int b = 0; b < bitsperword; b++) {
((Uint32 *)destbuffer)[dy + dx + b] = (w & mask[b]) ? sdl_foreground : sdl_background;
}
}
}
SDL_UnlockTexture(sdl_texture);
}
#else
void sdl_bitblt_to_screen(int _x, int _y, int _w, int _h) {
// printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h);
Uint32 *dr = (Uint32*)DisplayRegion68k;
int before = SDL_GetTicks();
int width = sdl_displaywidth;
int height = sdl_displayheight;
int bpw = 8 * sizeof(Uint32);
int pitch = sdl_displaywidth / bpw;
int xlimit = (_x + _w + bpw - 1) / bpw;
int ylimit = _y + _h;
for(int y = _y; y < ylimit; y++) {
int they = y * sdl_displaywidth;
for(int x = _x / bpw; x < xlimit; x++) {
int w = dr[y * pitch + x];
int thex = x * bpw;
for(int b = 0; b < bpw; b++) {
//printf("%d/%d %d\n", x, y, b);
uint32_t px = 0;
if(w & (1 << (bpw - 1 - b))) {
px = sdl_foreground;
} else {
px = sdl_background;
}
//printf("px is %x\n", px);
int pxindex = they + thex + b;
assert(pxindex >= 0 && pxindex < buffer_size);
((Uint32 *)buffer)[pxindex] = px;
}
}
}
int after = SDL_GetTicks();
// printf("bitblting took %dms\n", after - before);
}
void sdl_bitblt_to_window_surface(int _x, int _y, int _w, int _h) {
// printf("bitblt(%d, %d, %d, %d)\n", _x, _y, _w, _h);
Uint32 *dr = (Uint32*)DisplayRegion68k;
int before = SDL_GetTicks();
int width = sdl_displaywidth;
int height = sdl_displayheight;
int bpw = 8 * sizeof(Uint32);
int pitch = sdl_displaywidth / bpw;
int xlimit = (_x + _w + bpw - 1) / bpw;
int ylimit = _y + _h;
for(int y = _y; y < ylimit; y++) {
int they = y * sdl_displaywidth;
for(int x = _x / bpw; x < xlimit; x++) {
int w = dr[y * pitch + x];
int thex = x * bpw;
for(int b = 0; b < bpw; b++) {
//printf("%d/%d %d\n", x, y, b);
uint32_t px = 0;
if(w & (1 << (bpw - 1 - b))) {
px = sdl_foreground;
} else {
px = sdl_background;
}
//printf("px is %x\n", px);
int pxindex = they + thex + b;
assert(pxindex >= 0 && pxindex < buffer_size);
((Uint32 *)sdl_windowsurface->pixels)[pxindex] = px;
}
}
}
int after = SDL_GetTicks();
// printf("bitblting took %dms\n", after - before);
}
#endif
static int map_key(SDL_Keycode k) {
for(int i = 0; keymap[i] != -1; i+= 2) {
if(keymap[i+1] == k)
return keymap[i];
}
return -1;
}
#define KEYCODE_OFFSET 0
static void handle_keydown(SDL_Keycode k, unsigned short mod) {
int lk = map_key(k);
if(lk == -1) {
printf("No mapping for key %s\n", SDL_GetKeyName(k));
} else {
printf("dn %s -> lisp keycode %d (0x%x)\n", SDL_GetKeyName(k), lk, mod);
kb_trans(lk - KEYCODE_OFFSET, FALSE);
DoRing();
if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0;
}
}
static void handle_keyup(SDL_Keycode k, unsigned short mod) {
int lk = map_key(k);
if(lk == -1) {
printf("No mapping for key %s\n", SDL_GetKeyName(k));
} else {
printf("up %s -> lisp keycode %d (0x%x)\n", SDL_GetKeyName(k), lk, mod);
kb_trans(lk - KEYCODE_OFFSET, TRUE);
DoRing();
if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0;
}
}
extern DLword *EmCursorX68K, *EmCursorY68K;
extern DLword *EmMouseX68K, *EmMouseY68K, *EmKbdAd068K, *EmRealUtilin68K;
extern LispPTR *CLastUserActionCell68k;
extern MISCSTATS *MiscStats;
/* bits within the EmRealUtilin word */
#define KEYSET_LEFT 8
#define KEYSET_LEFTMIDDLE 9
#define KEYSET_MIDDLE 10
#define KEYSET_RIGHTMIDDLE 11
#define KEYSET_RIGHT 12
/* Mouse buttons */
#define MOUSE_LEFT 13
#define MOUSE_RIGHT 14
#define MOUSE_MIDDLE 15
static void sdl_update_viewport(int width, int height) {
/* XXX: needs work */
int w = width / 32 * 32;
if(w > sdl_displaywidth * sdl_pixelscale)
w = sdl_displaywidth * sdl_pixelscale;
int h = height / 32 * 32;
if(h > sdl_displayheight * sdl_pixelscale)
h = sdl_displayheight * sdl_pixelscale;
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = w;
r.h = h;
#if defined(SDLRENDERING)
SDL_RenderSetViewport(sdl_renderer, &r);
#endif
printf("new viewport: %d / %d\n", w, h);
}
static int last_draw = 0;
static int last_keystate[512] = { 0 };
/* void handle_keyboard() { */
/* SDL_PumpEvents(); */
/* int numkeys; */
/* const Uint8 *keystates = SDL_GetKeyboardState(&numkeys); */
/* for(int i = 0; keymap[i] != -1; i+= 2) { */
/* int keycode = keymap[i+1]; */
/* int lk = keymap[i]; */
/* int scancode = SDL_GetScancodeFromKey(keycode); */
/* if(scancode < numkeys) { */
/* int state = keystates[scancode]; */
/* if(state != last_keystate[scancode]) { */
/* printf("lk %d scancode %d %s <%s>\n", lk, scancode, state ? "pressed" : "released", SDL_GetKeyName(keycode)); */
/* kb_trans(lk - KEYCODE_OFFSET, state ? FALSE : TRUE); */
/* DoRing(); */
/* if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0; */
/* } */
/* last_keystate[scancode] = state; */
/* } */
/* } */
/* } */
void sdl_set_invert(int flag) {
if (flag) {
sdl_foreground = sdl_white;
sdl_background = sdl_black;
} else {
sdl_foreground = sdl_black;
sdl_background = sdl_white;
}
sdl_notify_damage(0, 0, sdl_displaywidth, sdl_displayheight);
}
void sdl_setMousePosition(int x, int y) {
SDL_WarpMouseInWindow(sdl_window, x * sdl_pixelscale, y * sdl_pixelscale);
}
#if defined(SDLRENDERING)
void sdl_update_display_rendering() {
int before = 0;
int after = 0;
if(should_update_texture) {
before = SDL_GetTicks();
sdl_bitblt_to_texture(min_x, min_y, max_x - min_x, max_y - min_y);
after = SDL_GetTicks();
// printf("UpdateTexture took %dms\n", after - before);
should_update_texture = 0;
min_x = sdl_displaywidth;
min_y = sdl_displayheight;
max_x = max_y = 0;
}
int this_draw = SDL_GetTicks();
before = SDL_GetTicks();
if(this_draw - last_draw > 10) {
before = SDL_GetTicks();
//SDL_RenderClear(sdl_renderer);
SDL_Rect r;
r.x = 0;
r.y = 0;
r.w = min(sdl_windowwidth / sdl_pixelscale, sdl_displaywidth);
r.h = min(sdl_windowheight / sdl_pixelscale, sdl_displayheight);
SDL_Rect s;
s.x = 0;
s.y = 0;
s.w = min(sdl_windowwidth / sdl_pixelscale * sdl_pixelscale, sdl_displaywidth * sdl_pixelscale);
s.h = min(sdl_windowheight / sdl_pixelscale * sdl_pixelscale, sdl_displayheight * sdl_pixelscale);
SDL_RenderCopy(sdl_renderer, sdl_texture, &r, &s);
//SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
last_draw = this_draw;
after = SDL_GetTicks();
// printf("rendering took %dms\n", after - before);
}
}
#else
void sdl_update_display_surfaces() {
int before = 0;
int after = 0;
int this_draw = SDL_GetTicks();
/* check if there's anything to do and sufficient time has elapsed */
if (!should_update_texture || this_draw - last_draw <= 16) {
return;
}
SDL_Rect r;
r.x = min_x;
r.y = min_y;
r.w = max_x - min_x;
r.h = max_y - min_y;
if (sdl_pixelscale == 1) {
sdl_bitblt_to_window_surface(r.x, r.y, r.w, r.h);
SDL_UpdateWindowSurfaceRects(sdl_window, &r, 1);
} else {
SDL_Rect s;
s.x = r.x * sdl_pixelscale;
s.y = r.y * sdl_pixelscale;
s.w = r.w * sdl_pixelscale;
s.h = r.h * sdl_pixelscale;
sdl_bitblt_to_screen(r.x, r.y, r.w, r.h);
SDL_BlitScaled(sdl_buffersurface, &r, sdl_windowsurface, &s);
SDL_UpdateWindowSurfaceRects(sdl_window, &s, 1);
}
min_x = sdl_displaywidth;
max_x = 0;
min_y = sdl_displayheight;
max_y = 0;
should_update_texture = 0;
after = SDL_GetTicks();
last_draw = this_draw;
// printf("surface update took %dms\n", after - before);
}
#endif
int process_events_time = 0;
void process_SDLevents() {
// printf("processing events delta %dms\n", SDL_GetTicks() - process_events_time);
process_events_time = SDL_GetTicks();
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
printf("quitting\n"); exit(0);
break;
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED: {
/* XXX: what about integer multiple of 32 requirements here? */
sdl_windowwidth = event.window.data1;
sdl_windowheight = event.window.data2;
sdl_update_viewport(sdl_windowwidth, sdl_windowheight);
}
break;
}
break;
case SDL_KEYDOWN:
printf("dn ts: %x, type: %x, state: %x, repeat: %x, scancode: %x, sym: %x <%s>, mod: %x\n", event.key.timestamp, event.key.type, event.key.state, event.key.repeat, event.key.keysym.scancode, event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym), event.key.keysym.mod);
if (event.key.repeat) {
/* Lisp needs to see the UP transition before the DOWN transition */
handle_keyup(event.key.keysym.sym, event.key.keysym.mod);
}
handle_keydown(event.key.keysym.sym, event.key.keysym.mod);
break;
case SDL_KEYUP:
printf("up ts: %x, type: %x, state: %x, repeat: %x, scancode: %x, sym: %x <%s>, mod: %x\n", event.key.timestamp, event.key.type, event.key.state, event.key.repeat, event.key.keysym.scancode, event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym), event.key.keysym.mod);
handle_keyup(event.key.keysym.sym, event.key.keysym.mod);
break;
case SDL_MOUSEMOTION: {
int x, y;
SDL_GetMouseState(&x, &y);
x /= sdl_pixelscale;
y /= sdl_pixelscale;
*CLastUserActionCell68k = MiscStats->secondstmp;
*EmCursorX68K = (*((DLword *)EmMouseX68K)) =
(short)(x & 0xFFFF);
*EmCursorY68K = (*((DLword *)EmMouseY68K)) =
(short)(y & 0xFFFF);
DoRing();
if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0;
}
break;
case SDL_MOUSEBUTTONDOWN: {
int button = event.button.button;
switch(button) {
case 1: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_LEFT, FALSE); break;
case 2: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_MIDDLE, FALSE); break;
case 3: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_RIGHT, FALSE); break;
case 4: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFT, FALSE); break;
case 5: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFTMIDDLE, FALSE); break;
case 6: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHT, FALSE); break;
case 7: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHTMIDDLE, FALSE); break;
}
DoRing();
if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0;
}
break;
case SDL_MOUSEBUTTONUP: {
int button = event.button.button;
switch(button) {
case 1: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_LEFT, TRUE); break;
case 2: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_MIDDLE, TRUE); break;
case 3: PUTBASEBIT68K(EmRealUtilin68K, MOUSE_RIGHT, TRUE); break;
case 4: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFT, TRUE); break;
case 5: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_LEFTMIDDLE, TRUE); break;
case 6: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHT, TRUE); break;
case 7: PUTBASEBIT68K(EmRealUtilin68K, KEYSET_RIGHTMIDDLE, TRUE); break;
}
DoRing();
if ((KBDEventFlg += 1) > 0) Irq_Stk_End = Irq_Stk_Check = 0;
}
break;
case SDL_MOUSEWHEEL:
printf("mousewheel mouse %d x %d y %d direction %s\n", event.wheel.which, event.wheel.x, event.wheel.y, event.wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
break;
/* case SDL_KEYMAPCHANGED: */
/* printf("SDL_KEYMAPCHANGED\n"); break; */
/* case SDL_TEXTINPUT: */
/* printf("SDL_TEXTINPUT\n"); break; */
default:
printf("other event type: %d\n", event.type);
}
}
#if defined(SDLRENDERING)
sdl_update_display_rendering();
#else
sdl_update_display_surfaces();
#endif
}
int init_SDL(char *windowtitle, int w, int h, int s) {
sdl_pixelscale = s;
// width must be multiple of 32
w = (w + 31) / 32 * 32;
sdl_displaywidth = w;
sdl_displayheight = h;
sdl_windowwidth = w * s;
sdl_windowheight = h * s;
min_x = 0;
max_x = sdl_displaywidth;
min_y = 0;
max_y = sdl_displayheight;
int width = sdl_displaywidth;
int height = sdl_displayheight;
printf("requested width: %d, height: %d\n", width, height);
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not be initialized. SDL_Error: %s\n", SDL_GetError());
return 1;
}
printf("initialised\n");
sdl_window = SDL_CreateWindow(windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl_windowwidth, sdl_windowheight, 0);
printf("Window created\n");
if(sdl_window == NULL) {
printf("Window could not be created. SDL_Error: %s\n", SDL_GetError());
return 2;
}
#if defined(SDLRENDERING)
printf("Creating renderer...\n");
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED);
if(NULL == sdl_renderer) {
printf("SDL Error: %s\n", SDL_GetError());
return 3;
}
SDL_SetRenderDrawColor(sdl_renderer, 127, 127, 127, 255);
SDL_RenderClear(sdl_renderer);
SDL_RenderPresent(sdl_renderer);
SDL_GetRendererInfo(sdl_renderer, &sdl_rendererinfo);
SDL_RenderSetScale(sdl_renderer, 1.0, 1.0);
printf("Creating texture...\n");
sdl_pixelformat = SDL_AllocFormat(sdl_rendererinfo.texture_formats[0]);
sdl_texture = SDL_CreateTexture(sdl_renderer, sdl_pixelformat->format, SDL_TEXTUREACCESS_STREAMING, width, height);
sdl_black = SDL_MapRGB(sdl_pixelformat, 0, 0, 0);
sdl_white = SDL_MapRGB(sdl_pixelformat, 255, 255, 255);
sdl_foreground = sdl_black;
sdl_background = sdl_white;
sdl_bytesperpixel = sdl_pixelformat->BytesPerPixel;
#else
printf("Creating window surface and buffer surface\n");
sdl_windowsurface = SDL_GetWindowSurface(sdl_window);
sdl_pixelformat = sdl_windowsurface->format;
sdl_black = SDL_MapRGB(sdl_pixelformat, 0, 0, 0);
sdl_white = SDL_MapRGB(sdl_pixelformat, 255, 255, 255);
sdl_foreground = sdl_black;
sdl_background = sdl_white;
sdl_bytesperpixel = sdl_pixelformat->BytesPerPixel;
buffer_size = width * height * sdl_bytesperpixel;
buffer = malloc(buffer_size);
sdl_buffersurface = SDL_CreateRGBSurfaceWithFormatFrom(buffer, sdl_displaywidth, sdl_displayheight,
sdl_bytesperpixel * 8,
sdl_displaywidth * sdl_bytesperpixel,
sdl_pixelformat->format);
#endif
printf("SDL initialised\n");
return 0;
}