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mirror of https://github.com/Interlisp/maiko.git synced 2026-01-15 15:57:13 +00:00
Interlisp.maiko/src/xscroll.c
Nick Briggs cef5b57a9d Correct spelling of ...visible (was ...vissible) in all source files.
modified:   ../inc/bitblt.h
	modified:   ../inc/devif.h
	modified:   ../src/bitblt.c
	modified:   ../src/dosmouse.c
	modified:   ../src/dspif.c
	modified:   ../src/initdsp.c
	modified:   ../src/keyevent.c
	modified:   ../src/vesafns.asm
	modified:   ../src/vesainit.c
	modified:   ../src/vgainit.c
	modified:   ../src/vmemsave.c
	modified:   ../src/xbbt.c
	modified:   ../src/xc.c
	modified:   ../src/xc.c.orig
	modified:   ../src/xinit.c
	modified:   ../src/xlspwin.c
	modified:   ../src/xscroll.c
	modified:   ../src/xwinman.c
2017-06-22 23:32:22 -07:00

67 lines
2.5 KiB
C

/* $Id: xscroll.c,v 1.2 1999/01/03 02:07:48 sybalsky Exp $ (C) Copyright Venue, All Rights Reserved
*/
static char *id = "$Id: xscroll.c,v 1.2 1999/01/03 02:07:48 sybalsky Exp $ Copyright (C) Venue";
/************************************************************************/
/* */
/* (C) Copyright 1989, 1990, 1990, 1991, 1992, 1993, 1994, 1995 Venue. */
/* All Rights Reserved. */
/* Manufactured in the United States of America. */
/* */
/* The contents of this file are proprietary information */
/* belonging to Venue, and are provided to you under license. */
/* They may not be further distributed or disclosed to third */
/* parties without the specific permission of Venue. */
/* */
/************************************************************************/
#include "version.h"
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "lispemul.h"
#include "xdefs.h"
#include "devif.h"
int ScrollPitch = SCROLL_PITCH;
/* Move the DisplayWindow and the ScrollButtons to a new */
/* position. newX, newY refers to the upper left corner */
/* of the LispDisplay */
void Scroll(DspInterface dsp, int newX, int newY)
{
/* Limit the newX and newY values. */
dsp->Visible.x = bound(0, newX, dsp->Display.width - dsp->Visible.width);
dsp->Visible.y = bound(0, newY, dsp->Display.height - dsp->Visible.height);
newX = (int)((dsp->Visible.x * dsp->Visible.width) / dsp->Display.width);
newY = (int)((dsp->Visible.y * dsp->Visible.height) / dsp->Display.height);
XMoveWindow(dsp->display_id, dsp->HorScrollButton, newX, -dsp->InternalBorderWidth);
XMoveWindow(dsp->display_id, dsp->VerScrollButton, -dsp->InternalBorderWidth, newY);
(dsp->bitblt_to_screen)(dsp, 0, dsp->Visible.x, dsp->Visible.y, dsp->Visible.width,
dsp->Visible.height);
} /* end Scroll */
void JumpScrollVer(DspInterface dsp, int y)
{ Scroll(dsp, dsp->Visible.x, (int)((dsp->Display.width * y) / dsp->Visible.height)); }
void JumpScrollHor(DspInterface dsp, int x)
{ Scroll(dsp, (int)((dsp->Display.width * x) / dsp->Visible.width), dsp->Visible.y); }
void ScrollLeft(DspInterface dsp)
{ Scroll(dsp, dsp->Visible.x - ScrollPitch, dsp->Visible.y); }
void ScrollRight(DspInterface dsp)
{ Scroll(dsp, dsp->Visible.x + ScrollPitch, dsp->Visible.y); }
void ScrollUp(DspInterface dsp)
{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y - ScrollPitch); }
void ScrollDown(DspInterface dsp)
{ Scroll(dsp, dsp->Visible.x, dsp->Visible.y + ScrollPitch); }