* I put in support for standard color specifications. I think this is pretty close. BLTSHADE, FILLCIRCLE, and FILLPOLYGON with the TEXTURE as TEXTUREP or BITMAPP convert to a gray scale as a function of the number of bits set. It'll take a bunch more refreshing of PostScript knowledge to figure out how to do these with real colors, and actual pixel-by-pixel textures.
255 KiB
255 KiB