From cb2a3e95ebf55b5c1d2b0d6be0b472e11c9edf1f Mon Sep 17 00:00:00 2001 From: Adam Sampson Date: Tue, 1 May 2018 16:05:38 +0100 Subject: [PATCH] Reduce the amount of code that gets loaded. We ran out of memory while loading all the source files. In build.cmd, some of these were loaded as compiled versions, which would have been more compact. For now, cut out the endgame and some of the debug-print code. This will need reinstating eventually. --- src/cfs/cload.2 | 41 ++++++++++++++++++++++++++++++++++++++--- src/cfs/dung.356 | 4 ++++ 2 files changed, 42 insertions(+), 3 deletions(-) diff --git a/src/cfs/cload.2 b/src/cfs/cload.2 index 4d830d1b..c4b6f3da 100644 --- a/src/cfs/cload.2 +++ b/src/cfs/cload.2 @@ -32,16 +32,51 @@ + +; "Game data" - +; +> + +; "Undefine stuff we don't need from MAKSTR" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ; - +; + - +; diff --git a/src/cfs/dung.356 b/src/cfs/dung.356 index e46d7007..c1e09966 100644 --- a/src/cfs/dung.356 +++ b/src/cfs/dung.356 @@ -6536,6 +6536,8 @@ be quite impossible for you to exit. ; "SUBTITLE END GAME QUESTIONS" + @@ -6564,3 +6566,5 @@ in Zorkmids?" ["30003"]> +)> +