You are near a large dungeon, which is reputed to contain vast quantities of treasure. Naturally, you wish to acquire some of it. In order to do so, you must of course remove it from the dungeon; to receive full credit for it, you must deliver it safely to the "living room". In addition to valuables, the dungeon contains various objects which may or may not be useful in your attempt to get rich; you may need sources of light, since dungeons are often dark, and weapons, since dungeons often have unfriendly things wandering about. To determine how successful you have been, there is a score kept. When you find a valuable object (i.e., pick it up), you receive a certain number of points, which depends on the difficulty of finding it. You receive extra points for transporting the treasure safely to the living room. In addition, some particularly interesting rooms have a value associated with your entering them. Of special note is a thief who likes to wander around in the dungeon (he has never been seen by the light of day). He likes to take things; since he steals for pleasure rather than profit, and is sadistic, he only takes things which you have seen. Although he prefers valuables, sometimes in his haste he may take something which is worthless; from time to time, he examines his take and discards objects which he doesn't like. He may occasionally stop in a room you are visiting, but more often he just wanders through and rips you off (he is a skilled pickpocket).