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34 lines
1.8 KiB
Plaintext
Executable File
34 lines
1.8 KiB
Plaintext
Executable File
Welcome to Zork!
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You are near a large underground labyrinth, which is reputed to
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contain vast quantities of treasure. Naturally, you wish to acquire
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some of it. In order to do so, you must of course remove it from the
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caverns; to receive full credit for it, you must deposit it safely in
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the trophy case in the living room.
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In addition to valuables, the cave contains various objects which
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may or may not be useful in your attempt to get rich; you may need
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sources of light, since caves are often dark, and weapons, since
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dungeons often have unfriendly things wandering about. Reading material
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is scattered around as well; some of it is rumoured to be useful.
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To determine how successful you have been, there is a score kept.
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When you find a valuable object (i.e., pick it up), you receive a
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certain number of points, which depends on the difficulty of finding
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it. You receive extra points for transporting the treasure safely to
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the living room, and placing it in the trophy case. In addition,
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some particularly interesting rooms have a value associated with
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your entering them. The only penalty is for getting yourself killed,
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which you may do only twice.
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Of special note is a thief (always carrying a large bag) who likes
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to wander around underground (he has never been seen by the light of
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day). He likes to take things; since he steals for pleasure rather than
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profit, and is sadistic, he only takes things which you have seen.
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Although he prefers valuables, sometimes in his haste he may take
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something which is worthless; from time to time, he examines his take
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and discards objects which he doesn't like. He may occasionally stop in
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a room you are visiting, but more often he just wanders through and rips
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you off (he is a skilled pickpocket).
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Have Fun! |