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23 lines
1.5 KiB
Plaintext
Executable File
23 lines
1.5 KiB
Plaintext
Executable File
You are near a large dungeon, which is reputed to contain vast
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quantities of treasure. Naturally, you wish to acquire some of it. In
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order to do so, you must of course remove it from the dungeon; to
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receive full credit for it, you must deliver it safely to the "living
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room". In addition to valuables, the dungeon contains various objects
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which may or may not be useful in your attempt to get rich; you may need
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sources of light, since dungeons are often dark, and weapons, since
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dungeons often have unfriendly things wandering about.
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To determine how successful you have been, there is a score kept. When
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you find a valuable object (i.e., pick it up), you receive a certain
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number of points, which depends on the difficulty of finding it. You
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receive extra points for transporting the treasure safely to the living
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room. In addition, some particularly interesting rooms have a value
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associated with your entering them.
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Of special note is a thief who likes to wander around in the dungeon (he
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has never been seen by the light of day). He likes to take things;
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since he steals for pleasure rather than profit, and is sadistic, he
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only takes things which you have seen. Although he prefers valuables,
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sometimes in his haste he may take something which is worthless; from
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time to time, he examines his take and discards objects which he doesn't
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like. He may occasionally stop in a room you are visiting, but more
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often he just wanders through and rips you off (he is a skilled
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pickpocket). |