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PDP-10.its/src/spcwar/acsdef.1
Lars Brinkhoff 4d32246eea Spacewar! game.
Build for both standalone and timesharing.
2018-02-19 08:21:59 -08:00

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SUBTTL Accumuator Definitions
FLGS=0 ;flag word for bit testing
P=1 ;PDL pointer
MBP=2 ;PDL pointer for display buffer being filled
IDX1=3 ;index of objects currently being processed
IDX2=4
A=5 ;temporaries -- other names defined below
B=6
C=7
D=10
T1=11
T2=12
T3=13
T4=14
T5=15
DCP=16 ;display chain pointer (wired)
DLP=17 ;BLKO pointer of list being output (wired)
; Other names used for the AC's
TYP1==C ;types of objects in IDX1 and IDX2
TYP2==D
X==T1 ;X/Y coordinates built by DISPNT macro
Y==T2
PTCMND==T4 ;point command placed here by DISPNT
SDLP==T3 ;PDL pointer for building sun display
.XCREF FLGS,P,MBP,IDX1,IDX2,A,B,C,D,T1,T2,T3,T4,T5,DCP,DLP
.XREF X,Y,PTCMND,SDLP
; Accumulator names used in older code (CREF'ed to find and eliminate)
F==FLGS
T==T1
TT==T2
MP1==IDX1
MP2==IDX2
R==T3
XFLAG==T4
S==T5