THE GREENBLATT CHESS PROGRAM (MACHACK) RUNS UNDER CONTROL OF THE DEC TIME-SHARING MONITOR FOR THE PDP-6/10. THE FOLLOWING COMMANDS ARE RELEVANT: PB PLAY BLACK - INSTRUCTS MACHACK TO PLAY ON BEHALF OF BLACK PW PLAY WHITE - SAME FOR WHITE PS PLAY SELF - MACHACK WILL MAKE ALTERNATE WHITES AND BLACK MOVES PG PRINT GAME - PRINT THE ENTIRE GAME ON TTY BD PRINT BOARD - DISPLAY THE CURRENT BOARD POSITION ON TTY SETW= PRINT THE CURRENT WIDTH OF MOVE EXAMINATION ON TTY. THE FIRST NUMBER IS THE NUMBER OF PLAUSIBLE MOVES CONSIDERED ON THE FIRST PLAY, THE SECOND NUMBER IS THE NUMBER OF PLAUSIBLE MOVES CONSIDERED ON THE SECOND PLAY, ETC. THE LAST NUMBER APPLYS TO THE CORRESPONDING PLAY AND ALL SUCCEEDING PLAYS. SETD= PRINT THE CURRENT DEPTH OF MOVE EXAMINATION. SETW ARG1 ARG2 ARG3 ... SETS THE WIDTH OF PLAUSIBLE MOVES AS EXPLAINED ABOVE SETW 7 7 6 IS THE USUAL (HACKER MODE) SETTING; SETW 15 15 9 9 7 IS THE TOURNAMENT MODE SETTING SETD ARG - SETS THE DEPTH OF MOVE EXAMINATION SETD 4 IS THE USUAL (HACKER MODE) SETTING; SETD 6 IS THE TOURNAMENT MODE SETTING M MOVE - MACHACK MAKES ONE MOVE. IF IN ONE OF THE AUTOMATIC PLAY MODES (PB,PW), MACHACK WILL THEN MAKE ITS OWN MOVE. U UNMOVE - TAKE BACK THE LAST MOVE (EITHER MACHACK'S OR THE OPPONENT'S) RESET RESET THE GAME TO THE BEGINNING POSITION. MOVES ARE TYPED USING THE PSEUDO-STANDARD CHESS NOTATION. THE FULL FORM OF A MOVE MIGHT BE: KNP/KN2-KN4 ;KING'S KNIGHT'S PAWN ON KING'S KNIGHT 2 MOVES TO ;KING'S KNIGHT 4 IN ALL MOVES, -(MINUS SIGN) OR SPACE MEANS AN ORDINARY MOVE, WHILE X OR * INDICATES A CAPTURE. MOVES MAY BE ABBREVIATED TO ANY PORTION OF THE ABOVE NOTATION WHICH IS SUFFICIENT TO SPECIFY THE MOVE WITHOUT AMBIGUITY. FOR EXAMPLE, THE ABOVE MOVE COULD BE: KNP-KN4 KNP-N4 P/KN2-KN4 P/KN2-N4 P/N2-KN4 P-KN4 BUT COULD NOT USUALLY BE: P-N4 P/N2-N4 SINCE THE LATTER TWO COULD APPLY TO EITHER KING'S KNIGHT'S PAWN OR QUEEN'S KNIGHT'S PAWN. NOT THAT THESE TWO WOULD BE ADEQUATE IF THE QUEEN'S KNIGHT'S PAWN HAD PREVIOUSLY BEEN MOVED TO OR PAST QN4. TO CASTLE TO KING-SIDE, TYPE O-O TO CASTLE TO QUEEN-SIDE, TYPE O-O-O GAMES TYPED OUT BY MACHACK PREFACE EACH MOVE WITH THE LETTER B(BLACK) OR THE LETTER W (WHITE); THIS NOTATION SHOULD NOT BE USED FOR TYPEIN. MACHACK USES ONLY A PORTION OF THE FULL FORMAT FOR ITS OWN TYPEOUT. PIECES ARE DESIGNATED AS FOLLOWS: KING-K, QUEEN-Q, BISHOP-B, KNIGHT-N, CASTLE OR ROOK-R, PAWN-P AS AN EXAMPLE, SUPPOSE YOU WANTED TO PLAY WHITE, AND PLAY PAWN TO KING FOUR AS YOUR FIRST MOVE, PROCEED AS FOLLOWS: .R CHESS ;(RUN THE CHESS PROGRAM) _PB ;(THIS TELLS MACHACK TO PLAY BLACK) _P K4 ;(YOUR MOVE) B KP/K2-K4 ;(MACHACK'S RESPONSE) _ ;(MACHACK IS READY FOR YOUR NEXT MOVE)