[DECWAR Version 1.4, 3-Apr-79] 1. TERMINATE command changed to QUIT. SEND command changed to TELL. New command SET NAME/PROMPT. No help available yet. 2. New players to a game will now have their choice of sides. Old players (ones that have met their maker) will join their previous team. 3. A ^C will now exit the game only at command level. 4. Players no longer will be able to ^C out of game while under red alert (you must QUIT to get out). 5. The Klingon ship RAVEN has been rechristened the MANTA to prevent conflicts between Romulan and Raven in computed fires. 6. Multiple jobs / TTY will no longer circumvent the dead ship wait time. 7. The REPAIR command has two new features. Using the ALL switch will initiate a repair sufficient to completely repair all damaged ship devices (with the corresponding pause time, of course). A user may also specify the amount of repair desired by simply appending a number to the REPAIR command line. (See HELP REPAIR for details). 8. Capturing a fortified (ie, built) planet will now involve an extra second of pause time for each BUILD the enemy has completed. 50 units of ship energy will also be subtracted for each BUILD. 9. Recently killed players reentering the game before their required wait time has been completed can now ask the program to wait the remaining time for them (saves timing it yourself). 10. The default for Romulans in the setup of the game is now TRUE. 11. NEWS will now pause between notes on each version to query the user whether to continue printing the file. . [DECWAR Version 1.3, 09-Feb-79] 1. Code removing dead and/or derelict ships thoroughly rewritten and debugged. We apologize for the many problems associated with version 1.2, the present version should now work properly. Please report any further problems with sudden ship removal via the GRIPE command. 2. A computed Photon Torpedo fire at a ship out of range will simply report this fact, rather than miss in the proper direction. Tracking of enemy ships will thus no longer be possible using this method. 3. Recent problems with continuing a CTRL-C'ed job resolved. 4. HELP and GRIPE now correctly restore the ship onto the display. 5. Error returns from CAPTURE and DOCK no longer considered as time-consuming moves. . [DECWAR Version 1.2, 03-Feb-79] 1. Code removing dead and/or derelict ships much improved. This fix should eliminate the full hit queue errors also. 2. PLANET command, plus dead planet removal code debugged and improved to prevent bizarre results under special conditions. 3. Critically damaged life-support will now decrement life-support reserves after time-consuming moves only. 4. USERS output shortened, but includes more info. 5. GRIPErs are now identified in the gripe file. . [DECWAR Version 1.1, 21-Sep-78] 1. New command ENERGY, for transferring energy ship-to-ship. For more details, see HELP ENERGY. 2. New command TRACTOR, for applying tractor beam to friendly ship. For more details, see HELP TRACTOR. 3. POINTS command greatly improved. For more details, see HELP POINTS. 4. Pauses in REPAIR, PHASERS, and TORPEDOES improved. 5. GRIPE and HELP now protect user from attack, unless he is already under red alert conditions. 6. Ship condition (green, red, etc.) more closely controlled. 7. When the first player is choosing the setup options, a entered in response to the questions will produce a regular game with no Romulans or black holes. 8. Output routines greatly improved, changes should be transparent to users. . [DECWAR Version 1.0, 8-Sep-78] 1. New additions to SCAN command. See HELP SCAN for details. 2. New command TIME gives various time info. 3. The commands BUILD, CAPTURE, DOCK, IMPULSE, MOVE, PHASERS, REPAIR, SCAN, and TORPEDOES now take actual physical time (most times are dependent on the slowest terminal in the game). See HELP PAUSES for details. 4. When you get killed, you now have to wait 2 minutes before restarting (don't try to cheat, or you'll have to wait even longer). 5. ^C will now abort stacked commands. See HELP CTL-C for more information. 6. ^T will tell you what state you're in via a changing program name. See HELP CTL-T for more information. 7. A lone altmode entered in response to the COMMAND prompt will now execute the previously entered command. This is useful when building a planet into a base, when docking, repairing, firing torpedoes, etc.