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59 lines
3.4 KiB
Plaintext
59 lines
3.4 KiB
Plaintext
ADVENT, a program for adventure.
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Do "R GAM:ADVENT" to run the program.
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Somewhere nearby is colossal cave, where others have found fortunes in
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treasure and gold, though it is rumored that some who enter are never
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seen again. Magic is said to work in the cave. I will be your eyes
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and hands. Direct me with commands of 1 or 2 words. I should warn
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you that I look at only the first five letters of each word, so you'll
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have to enter "northeast" as "NE" to distinguish it from "north".
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I know of places, actions, and things. Most of my vocabulary
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describes places and is used to move you there. To move, try words
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like forest, building, downstream, enter, east, west, north, south,
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up, or down. I know about a few special objects, like a black rod
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hidden in the cave. These objects can be manipulated using some of
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the action words that I know. Usually you will need to give both the
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object and action words (in either order), but sometimes I can infer
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the object from the verb alone. Some objects also imply verbs; in
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particular, "inventory" implies "take inventory", which causes me to
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give you a list of what you're carrying. The objects have side
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effects; for instance, the rod scares the bird. Usually people having
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trouble moving just need to try a few more words. Usually people
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trying unsuccessfully to manipulate an object are attempting something
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beyond their (or my!) capabilities and should try a completely
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different tack. To speed the game you can sometimes move long
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distances with a single word. For example, "building" usually gets
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you to the building from anywhere above ground except when lost in the
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forest. Also, note that cave passages turn a lot, and that leaving a
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room to the north does not guarantee entering the next from the south.
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If you want to end your adventure early, say "quit".
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To see what hours the cave is normally open, say "hours".
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To see round the place where you are standing, say "look".
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To see how well you're doing, say "score". To get full credit for a
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treasure, you must have left it safely in the building, though you get
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partial credit just for locating it. You lose points for getting
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killed, or for quitting, though the former costs you more. There are
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also points based on how much (if any) of the cave you've managed to
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explore; in particular, there is a large bonus just for getting in (to
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distinguish the beginners from the rest of the pack), and there are
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other ways to determine whether you've been through some of the more
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harrowing sections. If you think you've found all the treasures, just
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keep exploring for a while. If nothing interesting happens, you
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haven't found them all yet. If something interesting *does* happen,
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it means you're getting a bonus and have an opportunity to garner many
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more points in the master's section. I may occasionally offer hints
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if you seem to be having trouble. If I do, I'll warn you in advance
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how much it will affect your score to accept the hints. Finally, to
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save paper, you may specify "brief", which tells me never to repeat
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the full description of a place unless you explicitly ask me to.
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Should you get stuck, type "help" for some general hints. For infor-
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mation on how to end your adventure, etc., Type "info".
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- - -
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This program was originally developed by Willie Crowther. Most of the
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features of the current program were added by Don Woods.
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