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10Welcome to Dungeon. This version created 01-MAR-83.
20Done.
30Revision history:
30
3018-JUL-80 Transportable data base file (V2.5A).
3028-FEB-80 Compressed text file (V2.4A).
3015-NOV-79 Bug fixes (V2.3A).
3018-JAN-79 Revised DECUS version (V2.2A).
3010-OCT-78 Puzzle Room (V2.1A).
3010-SEP-78 Endgame (V2.0A).
3010-AUG-78 DECUS version (V1.1B).
3014-JUN-78 Public version with parser (V1.1A).
304-MAR-78 Debugging version (V1.0A).
40Useful commands:
40
40 The 'BRIEF' command suppresses printing of long room descriptions
40for rooms which have been visited. The 'SUPERBRIEF' command suppresses
40printing of long room descriptions for all rooms. The 'VERBOSE'
40command restores long descriptions.
40 The 'INFO' command prints information which might give some idea
40of what the game is about.
40 The 'QUIT' command prints your score and asks whether you wish
40to continue playing.
40 The 'SAVE' command saves the state of the game for later continuation.
40 The 'RESTORE' command restores a saved game.
40 The 'INVENTORY' command lists the objects in your possession.
40 The 'LOOK' command prints a description of your surroundings.
40 The 'SCORE' command prints your current score and ranking.
40 The 'TIME' command tells you how long you have been playing.
40 The 'DIAGNOSE' command reports on your injuries, if any.
40
40Command abbreviations:
40
40 The 'INVENTORY' command may be abbreviated 'I'.
40 The 'LOOK' command may be abbreviated 'L'.
40 The 'QUIT' command may be abbreviated 'Q'.
40
40Containment:
40
40 Some objects can contain other objects. Many such containers can
40be opened and closed. The rest are always open. They may or may
40not be transparent. For you to access (e.g., take) an object
40which is in a container, the container must be open. For you
40to see such an object, the container must be either open or
40transparent. Containers have a capacity, and objects have sizes;
40the number of objects which will fit therefore depends on their
40sizes. You may put any object you have access to (it need not be
40in your hands) into any other object. At some point, the program
40will attempt to pick it up if you don't already have it, which
40process may fail if you're carrying too much. Although containers
40can contain other containers, the program doesn't access more than
40one level down.
40
40Fighting:
40
40 Occupants of the dungeon will, as a rule, fight back when
40attacked. In some cases, they may attack even if unprovoked.
40Useful verbs here are 'ATTACK <villain> WITH <weapon>', 'KILL',
40etc. Knife-throwing may or may not be useful. You have a
40fighting strength which varies with time. Being in a fight,
40getting killed, and being injured all lower this strength.
40Strength is regained with time. Thus, it is not a good idea to
40fight someone immediately after being killed. Other details
40should become apparent after a few melees or deaths.
40
40Command parser:
40
40 A command is one line of text terminated by a carriage return.
40For reasons of simplicity, all words are distinguished by their
40first six letters. All others are ignored. For example, typing
40'DISASSEMBLE THE ENCYCLOPEDIA' is not only meaningless, it also
40creates excess effort for your fingers. Note that this trunca-
40tion may produce ambiguities in the intepretation of longer words.
40
40 You are dealing with a fairly stupid parser, which understands
40the following types of things--
40
40 Actions:
40 Among the more obvious of these, such as TAKE, PUT, DROP, etc.
40 Fairly general forms of these may be used, such as PICK UP,
40 PUT DOWN, etc.
40
40 Directions:
40 NORTH, SOUTH, UP, DOWN, etc. and their various abbreviations.
40 Other more obscure directions (LAND, CROSS) are appropriate in
40 only certain situations.
40
40 Objects:
40 Most objects have names and can be referenced by them.
40
40 Adjectives:
40 Some adjectives are understood and required when there are
40 two objects which can be referenced with the same 'name' (e.g.,
40 DOORs, BUTTONs).
40
40 Prepositions:
40 It may be necessary in some cases to include prepositions, but
40 the parser attempts to handle cases which aren't ambiguous
40 without. Thus 'GIVE CAR TO DEMON' will work, as will 'GIVE DEMON
40 CAR'. 'GIVE CAR DEMON' probably won't do anything interesting.
40 When a preposition is used, it should be appropriate; 'GIVE CAR
40 WITH DEMON' won't parse.
40
40 Sentences:
40 The parser understands a reasonable number of syntactic construc-
40 tions. In particular, multiple commands (separated by commas)
40 can be placed on the same line.
40
40 Ambiguity:
40 The parser tries to be clever about what to do in the case of
40 actions which require objects that are not explicitly specified.
40 If there is only one possible object, the parser will assume
40 that it should be used. Otherwise, the parser will ask.
40 Most questions asked by the parser can be answered.
50Welcome to Dungeon!
50
50 You are near a large dungeon, which is reputed to contain vast
50quantities of treasure. Naturally, you wish to acquire some of it.
50In order to do so, you must of course remove it from the dungeon. To
50receive full credit for it, you must deposit it safely in the trophy
50case in the living room of the house.
50
50 In addition to valuables, the dungeon contains various objects
50which may or may not be useful in your attempt to get rich. You may
50need sources of light, since dungeons are often dark, and weapons,
50since dungeons often have unfriendly things wandering about. Reading
50material is scattered around the dungeon as well; some of it
50is rumored to be useful.
50
50 To determine how successful you have been, a score is kept.
50When you find a valuable object and pick it up, you receive a
50certain number of points, which depends on the difficulty of finding
50the object. You receive extra points for transporting the treasure
50safely to the living room and placing it in the trophy case. In
50addition, some particularly interesting rooms have a value associated
50with visiting them. The only penalty is for getting yourself killed,
50which you may do only twice.
50
50 Of special note is a thief (always carrying a large bag) who
50likes to wander around in the dungeon (he has never been seen by the
50light of day). He likes to take things. Since he steals for pleasure
50rather than profit and is somewhat sadistic, he only takes things which
50you have seen. Although he prefers valuables, sometimes in his haste
50he may take something which is worthless. From time to time, he examines
50his take and discards objects which he doesn't like. He may occas-
50ionally stop in a room you are visiting, but more often he just wanders
50through and rips you off (he is a skilled pickpocket).
60Please answer the question.
70You clearly are a suicidal maniac. We don't allow psychotics in the
70dungeon, since they may harm other adventurers. Your remains will be
70installed in the land of the living dead, where your fellow adventurers
70may gloat over them.
80What? You don't trust me? Why, only last week I patched a running
80TOPS-20 system and it survived for over thirty seconds. Oh, well.
90Now let me see...
90Well, we weren't quite able to restore your state. You can't have
90everything.
100Do you wish me to try to patch you?
110You are behind the white house. In one corner of the house
110there is a window which is #.
120open
130slightly ajar
140You are in the kitchen of the white house. A table seems to have
140been used recently for the preparation of food. A passage leads to
140the west, and a dark staircase can be seen leading upward. To the
140east is a small window which is #.
150You are in the living room. There is a door to the east. To the west
150is a wooden door with strange gothic lettering, which appears to be
150nailed shut.
160You are in the living room. There is a door to the east. To the west
160is a cyclops-shaped hole in an old wooden door, above which is some
160strange gothic lettering.
170In the center of the room is a large oriental rug.
180In the center of the room is a closed trap door.
190In the center of the room is an open trap door.
200There is a rug lying next to an open trap door.
210You are in a dark and damp cellar with a narrow passageway leading
210east, and a crawlway to the south. To the west is the bottom of a
210steep metal ramp which is unclimbable.
220The door crashes shut, and you hear someone barring it.
230You are in a small room near the maze. There are twisty
230passages in the immediate vicinity.
240Above you is a grating locked with a skull-and-crossbones lock.
250Above you is an open grating with sunlight pouring in.
260Above you is a grating.
270You are in a clearing, with a forest surrounding you on the west
270and south.
280There is a grating securely fastened into the ground.
290There is an open grating descending into darkness.
300A grating appears on the ground.
310You are in a long room on the south shore of a large reservoir.
320You are in a long room, to the north of which was formerly a
320reservoir. However, with the water level lowered, there is merely
320a wide stream running through the center of the room.
330There is a western exit, a passageway south, and a steep pathway
330climbing up along the edge of a cliff.
340You are on the reservoir. Beaches can be seen north and south.
340Upstream a small stream enters the reservoir through a narrow
340cleft in the rocks. The dam can be seen downstream.
350You are on what used to be a large reservoir, but which is now a
350large mud pile. There are 'shores' to the north and south.
360You are in a large cavernous room, north of a large reservoir.
370You are in a large cavernous room, to the south of which was formerly
370a reservoir. However, with the water level lowered, there is merely
370a wide stream running through the center of the room.
380There is a tunnel leaving the room to the north.
390You are in a large room with giant icicles hanging from the walls
390and ceiling. There are passages to the north and east.
400Part of the glacier has been melted.
410There is a large passageway leading westward.
420You are in a large square room with tall ceilings. There are exits
420on the north, east, and west sides of the room. On the south wall is
420an enormous mirror which fills the entire wall.
430Unfortunately, you have managed to destroy it by your reckless
430actions.
440 BOOOOOOOOOM
450You are in large room which seems to be air conditioned. In one
450corner there is a machine (?) which is shaped somewhat like a clothes
450dryer. On the 'panel' there is a switch which is labelled in an
450obscure dialect of Swahili. Fortunately, I know this dialect, and the
450label translates to 'START'. The switch does not appear to be manip-
450ulable by any human hand (unless the fingers are about 1/16 by 1/4
450inch). On the front of the machine is a large lid, which is #.
460closed
470The cave is very windy at the moment, and your candles have blown out.
480You are in a small room that has only one door, to the east.
490In the corner of the room on the ceiling is a large vampire bat who
490is obviously deranged and holding his nose.
500A deranged vampire bat (a reject from WUMPUS) swoops down
500from the ceiling and lifts you away...
510You are at the periphery of a large dome, which forms the ceiling
510of another room below. Protecting you from a precipitous drop is a
510wooden railing which circles the dome.
520Hanging down from the railing is a rope which ends about ten feet
520from the floor below.
530I'm afraid that the leap you attempted has done you in.
540You are in a large room with a prominent doorway leading to a down
540staircase. To the west is a narrow twisting tunnel. Above you is a
540large dome painted with scenes depicting elvish hacking rites. Up
540around the edge of the dome (20 feet up) is a wooden railing. In the
540center of the room there is a white marble pedestal.
550A large piece of rope descends from the railing above, ending some
550five feet above your head.
560You are in a circular room with passages off in eight directions.
570Your compass needle spins wildly, and you cannot get your bearings.
580According to Prof. TAA of MIT Tech, the rapidly changing magnetic
580fields in the room are so intense as to cause you to be electrocuted.
580I really don't know, but in any event, something has killed you.
590You are outside a large gateway, on which is inscribed:
590
590 "Abandon every hope, all ye who enter here."
590
590The gate is open. Through it you can see a desolation, with a pile of
590mangled corpses in one corner. Thousands of voices, lamenting some
590hideous fate, can be heard.
600The way through the gate is barred by evil spirits, who jeer at your
600attempts to pass.
610There is a clap of thunder, and a voice echoes through the
610cavern: "Begone, chomper!" Apparently, the voice thinks you
610are an evil spirit and dismisses you from the land of the living.
620You are not equipped for an exorcism.
630There is a clap of thunder, and a voice echoes through the
630cavern: "Begone, fiends!" The spirits, sensing the presense
630of a greater power, flee through the walls.
640You have entered the land of the living dead, a large desolate
640room. Although it is apparently uninhabited, you can hear the
640sounds of thousands of lost souls weeping and moaning. In
640the east corner are stacked the remains of dozens of previous
640adventurers who were less fortunate than yourself. To the east
640is an ornate passage, apparently recently constructed.
650Amid the desolation, you spot what appears to be your head,
650tastefully impaled on the end of a long pole.
660You are standing on the top of flood control dam #3, which was
660quite a tourist attraction in times far distant. There are paths
660to the north, south, east, and down.
670The sluice gates on the dam are closed. Behind the dam, there can
670be seen a wide lake. A small stream is formed by the runoff from
670the lake.
680It appears that the dam has been opened, since the water level behind
680the dam is low and the sluice gate is open. Water is rushing down-
680stream through the gates.
690There is a control panel here. There is a large metal bolt on the
690panel. Above the bolt is a small green plastic bubble.
700The green bubble is glowing.
710The water level is now up to your ankles.
720The water level is now up to your shins.
730The water level is now up to your knees.
740The water level is now up to your hips.
750The water level is now up to your waist.
760The water level is now up to your chest.
770The water level is now up to your neck.
780The water level is now over your head.
790The water level is now high in your lungs.
800The room is full of water and cannot be entered.
810I'm afraid you have done drowned yourself.
820You hear a scream of anguish as you violate the robber's hideaway.
820Using passages unknown to you, he rushes to its defense.
830The thief gestures mysteriously, and the treasures in the room
830suddenly vanish.
840Something seems funny about the feel of the buoy.
850Oh dear, you seem to have gone over Aragain Falls. Not a very
850smart thing to do, apparently.
860You seem to be digging a hole here.
870The hole is getting deeper, but that's about it.
880You are surrounded by a wall of sand on all sides.
890You can see a small statue in the sand.
900The wall collapses, smothering you.
910There is nothing to dig into here.
920You are digging into a pile of bat guano.
930You seem to be getting knee deep in guano.
940You are covered with bat turds, cretin.
950This is getting you nowhere.
960You are at the top of Aragain Falls, an enormous waterfall with a
960drop of about 450 feet. The only path here is on the north end.
960There is a man-sized barrel here which you could fit into.
970A beautiful rainbow can be seen over the falls and to the east.
980A solid rainbow spans the falls.
990According to Prof. TAA of MIT Tech, the rapidly changing magnetic
990fields in the room are so intense as to fry all the delicate innards
990of the robot. I really don't know, but in any event, smoke is coming
990out of its ears, and it has stopped moving.
1000You are on a wide ledge high into the volcano. The rim of the
1000volcano is about 200 feet above, and there is a precipitous drop
1000below to the floor.
1010The way to the south is blocked by rubble.
1020There is a small door to the south.
1030The way to the south is blocked by rubble.
1040You are in a dusty old room which is virtually featureless, except
1040for an exit on the north size.
1050Imbedded in the far wall is a rusty old box. It appears that
1050the box is somewhat damaged, since an oblong hole has been
1050chipped out of the front of it.
1060On the far wall is a rusty box, whose door has been blown off.
1070You are in a room with a low ceiling which is circular in shape.
1070There are exits to the east and southeast.
1080As you enter, your compass starts spinning wildly.
1090The ledge has collapsed and cannot be landed on.
1100The ledge collapses, giving you a narrow escape.
1110The force of the explosion has caused the ledge to collapse belatedly.
1120The ledge collapses, leaving you with no place to land.
1130The ledge collapses, probably as a result of the explosion. A large
1130chunk of it, which is attached to the hook, drags you down to the
1130ground. Fatally.
1140The way is blocked by debris from an explosion.
1150You may recall your recent explosion. Well, probably as a result of
1150that, you hear an ominous rumbling, as if one of the rooms in the
1150dungeon has collapsed.
1160The room trembles and 50,000 pounds of rock fall on you,
1160turning you into a pancake.
1170The house shakes, and the ceiling of the room you're in collapses,
1170turning you into a pancake.
1180A volcano gnome seems to walk straight out of the wall and says,
1180"I have a very busy appointment schedule and little time to waste on
1180trespassers, but for a very small fee, I'll show you the way out."
1180You notice that the gnome is nervously glancing at his watch.
1190Suddenly a sinister, wraithlike figure, cloaked and hooded, appears
1190seeming to float in the air before you. In a low, almost inaudible
1190voice he says, "I welcome you to the ranks of the chosen of Zork. You
1190have persisted through many trials and tests and have overcome them
1190all. One such as yourself is fit to join even the implementers!"
1190He then raises his oaken staff and, chuckling, drifts away like a
1190wisp of smoke, his laughter fading in the distance.
1200Please forward problem reports and suggestions IN WRITING to:
1200
1200 Digital Equipment Computer Users Society (DECUS)
1200 One Iron Way, MR2-3/E55
1200 Marlboro, Mass. 01752
1200 Attention: Dungeon Maintenance
1210Unfortunately, it is impossible to tell directions in here.
1220The slag turns out to be rather insubstantial and crumbles into dust
1220at your touch. It must not have been very valuable.
1230The lid opens.
1240The lid closes.
1250Look around.
1260You think it isn't?
1270I think you've already done that.
-1280The trophy case is securely fastened to the wall (perhaps to foil any
-1280attempt by robbers to remove it).
-1270The bottle hits the far wall and is decimated.
-1260The basket is at the other end of the chain.
-1250A brilliant maneuver destroys the bottle.
-1240The water splashes on the walls and evaporates immediately.
-1230The water spills to the floor and evaporates immediately.
-1220It is not tied to anything.
-1210There is nothing it can be tied to.
-1200The rope is already attached.
-1190The rope drops over the side and comes within ten feet of the floor.
-1180I see no objects here.
-1170Although you tied it incorrectly, the rope becomes free.
-1160The rope drops gently to the floor below.
-1150The rope is tied to the railing.
-1140The lamp has smashed into the floor, and the light has gone out.
-1130The rug is too heavy to lift, but in trying to raise it you
-1130notice an irregularity beneath it.
-1120The rug is extremely heavy and cannot be carried.
-1110With a great effort, the rug is moved to one side of the room.
-1110With the rug moved, the dusty cover of a closed trap door appears.
-1100Having moved the carpet previously, you find it impossible
-1100to move it again.
-1090You are stopped by a cloud of poisonous gas.
-1080Time passes... and you die from some obscure poisoning.
-1070The gnome glances at his watch. "Oops! I'm late for an
-1070an appointment." He disappears, leaving you alone on the shelf.
-1060Now you've done it. It seems that the brick has other properties
-1060than weight, namely the ability to blow you to smithereens.
-1050There is an explosion nearby.
-1040The wire rapidly burns into nothing.
-1030The match has gone out.
-1020The lamp appears to be getting dimmer.
-1010The lamp is dying.
-1000The candles grow short.
-990The candles are very short.
-980The leaves burn, and the neighbors start to complain.
-970The sight of someone carrying a pile of burning leaves so offends
-970the neighbors that they come over and put you out.
-960As you pick up the rusty knife, your sword gives a single pulse
-960of blinding blue light.
-950As the knife approaches its victim, your mind is submerged by an
-950overmastering will. Slowly, your hand turns, until the rusty blade
-950is an inch from your neck. The knife seems almost to sing as it
-950savagely cuts your throat.
-940A ghost appears in the room and is appalled by your desecration
-940of the remains of a fellow adventurer. He casts a curse on
-940all of your valuables and orders them banished to the land of
-940the living dead. The ghost leaves, muttering obscenities.
-930There is a rumble from deep within the earth, and the room shakes.
-920There is an ugly person staring at you.
-910The mirror is broken into many pieces.
-900Nobody but a greedy surgeon would allow you to attempt that trick.
-890You have broken the mirror. I hope you have a seven years supply of
-890good luck available.
-880Haven't you done enough already?
-870The torch hits the glacier and explodes into a great ball of flame,
-870devouring the glacier. The water from the melting glacier rushes
-870downstream, carrying the torch with it. In place of the glacier,
-870there is a passageway leading west.
-860The melting glacier seems to have carried the torch away, leaving
-860you in the dark.
-850The glacier is unmoved by your ridiculous attempt.
-840Part of the glacier melts, drowning you under a torrent of water.
-830burned out ivory torch
-820There is a burned out ivory torch here.
-810The basket is raised to the top of the shaft.
-800The basket is lowered to the bottom of the shaft.
-790The cage is securely fastened to the iron chain.
-780You seem unable to affect these spirits.
-770How can you attack a spirit with material objects?
-760The book is open to page 569.
-750As hard as you try, the book cannot be closed.
-740A booming voice says, "Wrong, cretin!", and you notice that you
-740have turned into a pile of dust.
-730I'm afraid that you have run out of matches.
-720One of the matches starts to burn.
-710The match is out.
-700The tube refuses to accept anything.
-690The cyclops yawns and stares at the thing that woke him.
-680The cyclops, tired of all your games and trickery, eats you.
-680The cyclops says, "Mmm mmm! Just like mom used to make 'em."
-670The cyclops says, "Mmm mmm! I love hot peppers! But oh, could I use
-670a drink. Perhaps I could drink the blood of that thing." From the
-670gleam in his eye, it could be surmised that you are 'that thing'.
-660The cyclops looks tired and quickly falls fast asleep (what did you
-660put in that drink, anyway?).
-650The cyclops is apparently not thirsty at the moment and refuses
-650your generous gesture.
-640The cyclops may be hungry, but there is a limit.
-630The cyclops is not so stupid as to eat that!
-620The cyclops seems somewhat agitated.
-610The cyclops appears to be getting more agitated.
-600The cyclops is moving about the room, looking for something.
-590The cyclops was looking for salt and pepper. I think he is gathering
-590condiments for his upcoming snack.
-580The cyclops is moving toward you in an unfriendly manner.
-570You have two choices: 1. Leave 2. Become dinner.
-560Your actions don't appear to be doing much harm to the cyclops, but
-560they do not exactly lower your insurance premiums, either.
-550The cyclops ignores all injuries to his body with a shrug.
-540The cyclops is rather heavy and doesn't take kindly to being grabbed.
-530You cannot tie the cyclops, although he is fit to be tied.
-520Realizing just in time that you'd be stabbed in the back if you
-520tried to take the chalice, you return to the fray.
-510Congratulations! Unlike the other vandals, who merely stole the
-510artist's masterpieces, you have destroyed one.
-500worthless piece of canvas
-490There is a worthless piece of canvas here.
-480With great effort, you open the window far enough to allow passage.
-470The window closes (more easily than it opened).
-460The bolt won't turn with your best effort.
-450The sluice gates open, and water pours through the dam.
-440The sluice gates close, and water starts to collect behind the dam.
-430You can't do that!
-420The grating is locked.
-410The grating opens to reveal trees above you.
-400The grating opens.
-390The grating is unlocked.
-380The door reluctantly opens to reveal a rickety staircase descending
-380into darkness.
-370The door swings shut and closes.
-360The door is locked from above.
-350The door cannot be opened.
-340You cannot burn this door.
-330The door is invulnerable.
-320You cannot damage this door.
-310The door is still under warranty.
-300The machine comes to life (figuratively) with a dazzling display
-300of colored lights and bizarre noises. After a few moments, the
-300excitement fades.
-290The machine doesn't seem to want to do anything.
-280A force keeps you from taking the bodies.
-270The voice of the guardian of the dungeon booms out from the darkness,
-270"Your disrespect has cost you your life!" and places your head on a pole.
-260The lights within the room shut off.
-250The lights within the room come on.
-240Click.
-230There is a rumbling sound, and a stream of water appears to burst
-230from the east wall of the room (apparently, a leak has occurred
-230in a pipe).
-220The blue button appears to be jammed.
-210The boat must be on the ground to be inflated.
-200The boat inflates and appears seaworthy.
-190You don't have enough lung power to inflate it.
-180This boat will not inflate since some cretin put a hole in it.
-170Well done. The boat is repaired.
-160There is a hissing sound and the boat deflates.
-150The boat deflates.
-140You can't deflate the boat while you're in it.
-130The boat must be on the ground to be deflated.
-120Very good.
-110The rainbow seems to have become somewhat run of the mill.
-100Suddenly, the rainbow appears to become solid and, I venture,
-100walkable (I think the giveaway was the stairs and bannister).
-90The structural integrity of the rainbow seems to have declined
-90precipitously, leaving you about 450 feet in the air, supported
-90by water vapor.
-80The ballon is fastened to the hook.
-70The balloon is not tied to anything.
-60The wire falls off the hook.
-50The box is imbedded in the wall.
-40What do you expect, BOOM?
-30The box has no door!
-20The box is rusted and will not open.
-10The box is not open, chomper!
1The wire starts to burn.
11"Thank you very much," he says. "I don't believe I've seen a
11# as beautiful. Follow me." A door appears on the west end
11of the ledge. Through the door, you can see a narrow chimney
11sloping downward. The gnome moves quickly, and he disappears
11from sight.
21"That wasn't quite what I had in mind", he says, crunching
21the # in his rock hard hands.
31The gnome appears increasingly nervous.
41Although the implementers are gone, they foresaw that some cretin
41would tamper with their remains. Therefore, they took steps to
41prevent this.
51Unfortunately, we've run out of poles. Therefore, in punishment for
51your transgression, we shall deprive you of all your valuables, and
51of your life.
61Congratulations! You've managed to break all the bottles. Fortunately
61for your feet, they were made of magic glass and disappear immediately.
71As you reach for the sphere, an iron cage falls from the ceiling
71to entrap you. To make matters worse, poisonous gas starts coming
71into the room.
81As the robot reaches for sphere, an iron cage falls from the
81ceiling. The robot attempts to fend it off but is trapped below it.
81Alas, the robot short circuits in his vain attempt to escape and
81crushes the sphere beneath him as he falls to the floor.
91There is a giant spark, and you are fried to a crisp.
101Nothing seems to happen.
111The whirring increases in intensity slightly.
121The whirring decreases in intensity slightly.
131A dull thump is heard in the distance.
141The flask breaks into pieces.
151Here noxious vapors prevent your entry.
161Just before you pass out, you notice that the vapors from the
161flask's contents are fatal.
171Suddenly, the room appears to have become very large.
181The only writing visible is a capital E. The rest is too small to
181be clearly visible.
191You can't see through that!
201The letters appear larger but are still too small to read.
211The icing, now visible, says "EXPLODE".
221The icing, now visible, says "EVAPORATE".
231The icing, now visible, says "ENLARGE".
241The pool of water evaporates, revealing a tin of rare spices.
251The door to the room seems to be blocked by sticky orange rubble
251from an explosion. Probably some careless adventurer was playing
251with blasting cakes.
261You have been blasted to smithereens (whatever they are).
271The room around you seems to be getting smaller.
281The room seems to have become too small to hold you. It seems
281that the walls are not as compressable as your body, which is
281more or less demolished.
291The robot is injured (being of shoddy construction) and falls to the
291floor in a pile of garbage, which disintegrates before your eyes.
301How romantic!
311If you must... Poof, you're dead!
321The grue is a sinister, lurking presence in the dark places of the
321earth. Its favorite diet is adventurers, but its insatiable
321appetite is tempered by its fear of light. No grue has ever been
321seen by the light of day, and few have survived its fearsome jaws
321to tell the tale.
331There is no grue here, but I'm sure there is at least one lurking in
331the darkness nearby. I wouldn't let my light go out if I were you!
341The bucket rises and comes to a stop.
351The bucket descends and comes to a stop.
361You notice that the # has burned out, and that
361the cloth bag is starting to deflate.
371I hope you have more light than from a #.
381I didn't realize that adventurers are stupid enough to light a
381# in a room which reeks of coal gas. Fortunately,
381there is still justice in the world.
391Oh, dear. It appears that the smell coming from this room was coal
391gas. I would have thought twice about carrying a # in here.
401There is now a puddle in the middle of the #.
411The water leaks out of the # and evaporates immediately.
421You won't melt it with a #.
431The bolt can't be turned with your #.
441It seems that a # won't do.
451With a #?
461The robot gladly takes the # and nods his headlike
461appendage in thanks.
471A #? Surely you jest.
481He who puts his hand to the plow and looks back is not fit for the
481kingdom of winners. In any case, 'BACK' doesn't work.
491You'll have to speak up if you expect me to hear you.
501I don't know how to do that. I win in all cases.
511At your service!
521The Frobozz Company, Ltd., created, owns, and operates this dungeon.
531Well, FOO, BAR, and BLETCH to you too!
541It could very well be too late.
551The dungeon is ALWAYS open (always room for one more).
561Naturally!
571AAAARRRRRRGGGGGGGGHHHHHHHHHH!
581Very good. Now you can go to the second grade.
591Have you tried hopping around the dungeon, too?
601Are you enjoying yourself?
611Wheeeeee!
621Do you expect me to applaud?
631Such language in a high-class establishment like this!
641You ought to be ashamed of yourself.
651It's not so bad. You could have been killed already.
661Tough shit, asshole.
671Oh, dear. Such language from a supposedly winning adventurer!
681That word is henceforth replaced with DUNGEON.
691I think you are taking this thing for granite.
701Brief descriptions.
711Maximum verbosity.
721No long descriptions.
731You can see: A #.
741Swimming is not allowed in this dungeon.
751I don't really see how.
761I think that swimming is best performed in water.
771Perhaps it is your head that is swimming.
781Wasn't he an Indian?
791I didn't think you would really try to go over the falls in a
791barrel. It seems that some 450 feet below, you were met by a number
791of unfriendly rocks and boulders, causing your immediate demise.
801Wasn't he a sailor?
811The cyclops, hearing the name of his deadly nemesis, flees the room
811by knocking down the wall on the north size of the room.
821There is a clap of thunder and the east door opens.
831Well what?
841If you pray enough, your prayers may be answered.
851Nothing happens.
861I don't really know how to do that.
871Do you wish to leave the game?
881Underneath the pile of leaves is a grating.
891Underneath the rug is a closed trap door.
901Hello.
911Good day.
921Nice weather we've been having lately.
931Goodbye.
941Here, nothing happens.
951Nothing happens here.
961I think that phrase is getting a bit worn out.
971You seem to be repeating yourself.
981The # bows his head to you in greeting.
991I think that only schizophrenics say hello to a #.
1001It is impossible to read in the dark.
1011How does one look through a #?
1021How can I read a #?
1031How, exactly, do I ring that?
1041Ding, dong.
1051I'm not sure that a # can be melted.
1061If you wish, but I can't understand why.
1071Dental hygiene is highly recommended, but I'm not sure what
1071you want to brush them with.
1081A nice idea, but with a #?
1091Well, you seem to have been brushing your teeth with some sort of
1091glue. As a result, your mouth gets glued together with your nose,
1091and you die of respiratory failure.
1101Unfortunately, the troll can't hear you.
1111Inflating it further would probably burst it.
1121How can you inflate that?
1131Come on, now!
1141The # isn't sleeping.
1151This has no effect.
1161does not seem to do anything useful
1171is not notably useful
1181isn't very interesting
1191doesn't appear worthwhile
1201has no effect
1211doesn't do anything
1221Kicking a # #.
1231Waving a # #.
1241Playing in this way with a # #.
1251Fiddling with a # #.
1261Pushing the # #.
1271I don't think so.
-1279This cannot be tied, so it cannot be untied!
-1269How can you tie that to anything?
-1259You can't tie the # to that.
-1249You could certainly never tie the # with that!
-1239The # struggles and you cannot tie him up.
-1229Why would you tie up a #?
-1219You can't turn that.
-1209You certainly can't turn it with a #.
-1199Digging with the # is slow and tedious.
-1189Digging with a # is silly.
-1179I don't think that anybody is home.
-1169Why knock on a #?
-1159It sounds like there is something inside the #.
-1149The contents of the # spill out.
-1139I can't get to that to move it.
-1129You can't move the #.
-1119You can't turn that on.
-1109It is already on.
-1099You can't turn that off.
-1089It is already off.
-1079The # is now on.
-1069The # is now off.
-1059It is now pitch black.
-1049You must tell me how to do that to a #.
-1039The # cannot be opened.
-1029Opened.
-1019Opening the # reveals:
-1009The # cannot be closed.
-999It is already open.
-989It is already closed.
-979Closed.
-969There is a # here.
-959You are carrying a #.
-949It is in the #, which is in the room.
-939It is in the #, which you are carrying.
-929Time passes...
-919The # must be on the ground to be boarded.
-909I suppose you have a theory on boarding a #.
-899You are already in the #, cretin!
-889You are now in the #.
-879You aren't in that!
-869You realize, just in time, that disembarking here would probably
-869be fatal.
-859You are on your own feet again.
-849You can't go there without a vehicle.
-839You can't go there in a #.
-829I see nothing special about the #.
-819It is pitch dark. You are likely to be eaten by a grue.
-809You are in the #.
-799The # has died.
-789The troll, disarmed, cowers in terror, pleading for his life in
-789the guttural tongue of the trolls.
-779The troll, now worried about this encounter, recovers his
-779bloody axe.
-769An unconscious troll is sprawled on the floor. All passages out
-769of the room are open.
-759A nasty-looking troll, brandishing a bloody axe, blocks all passages
-759out of the room.
-749The troll stirs, quickly resuming a fighting stance.
-739The troll spits in your face, saying "Better luck next time".
-729The troll laughs at your puny gesture.
-719The troll, who is remarkably coordinated, catches the #
-709The troll, who is not overly proud, graciously accepts the gift
-699and not having the most discriminating tastes, gleefully eats it.
-689and being for the moment sated, throws it back. Fortunately, the
-689troll has poor control, and the knife falls on the floor. He does
-689not look pleased.
-679Sadly, a # can't be put in a #.
-669You can't take the #.
-659Aren't you forgetting something?
-649That would be a good trick.
-639The # is too big to jump over.
-629You should have looked before you leaped.
-619I'm afraid that leap was a bit much for your weak frame.
-609In the movies, your life would be passing in front of your eyes.
-599Geronimo...
-589I don't think that the # would agree with you.
-579I think you should get that first.
-569Thank you very much. It really hit the spot.
-559How can I drink that?
-549I'd like to, but I can't get to that.
-539Thank you very much. I was rather thirsty, probably from all
-539this talking.
-529The # catches fire.
-519Unfortunately, you were holding it at the time.
-509You don't have that.
-499The # catches fire and is consumed.
-489I don't think you can burn a #.
-479It doesn't seem to work.
-469Can you unlock a grating with a #?
-459Munging a # #.
-449Trying to kill a # #.
-439Trying to attack a # #.
-429There is nothing here to attack.
-419I've known strange people, but attacking a #?
-409with your bare hands is suicidal
-399with that is very self-destructive
-389You are in perfect health.
-379You have a light wound.
-369You have a serious wound.
-359You have several wounds.
-349You have serious wounds.
-339You are at death's door.
-329You can be killed by one more light wound.
-319You can be killed by a serious wound.
-309You can survive one serious wound.
-299You are strong enough to take several wounds.
-289You have been killed once.
-279You have been killed twice.
-269This gives you the rank of Cheater.
-259This gives you the rank of Wizard.
-249This gives you the rank of Master.
-239This gives you the rank of Winner.
-229This gives you the rank of Hacker.
-219This gives you the rank of Adventurer.
-209This gives you the rank of Junior Adventurer.
-199This gives you the rank of Novice Adventurer.
-189This gives you the rank of Amateur Adventurer.
-179This gives you the rank of Beginner.
-169Your sword is no longer glowing.
-159Your sword is glowing with a faint blue glow.
-149You sword has begun to glow very brightly.
-139Annoyed to be left unarmed in such an obviously dangerous
-139neighborhood, the thief slips off into the shadows.
-129The robber, somewhat surprised by this turn of events, nimbly
-129recovers his stilletto.
-119His booty remains.
-109As the thief dies, the power of his magic decreases, and his
-109treasures reappear: A #.
-99 A #.
-89There is a suspicious-looking individual, holding a bag, leaning
-89against one wall. He is armed with a vicious-looking stilletto.
-79There is a suspicious-looking individual lying unconscious on the
-79ground. His bag and stilletto seem to have vanished.
-69The robber revives, briefly feigning continued unconsciousness, and
-69when he sees his moment, scrambles away from you.
-59Once you got him, what would you do with him?
-49You missed. The thief makes no attempt to take the knife, although
-49it would be a fine addition to the collection in his bag. He does
-49seem angered by your attempt.
-39You evidently frightened the robber, although you missed him. He flees.
-29You evidently frightened the robber, although you missed him. He flees,
-29but the contents of his bag fall on the floor.
-19Your proposed victim suddenly recovers consciousness.
-9The thief seems rather offended by your offer. Do you think he's as
-9stupid as you are?
2The thief places the # in his bag and thanks you politely.
12The candles are not lit.
22The flame is extinguished.
32Alas, there's not much left of the candles. Certainly not enough to
32burn.
42With what?
52The candles are lit.
62The candles are already lit.
72You have to light them with something that's burning, you know.
82You realize just in time that the candles are already lit.
92The heat from the torch is so intense that the candles are vaporized.
102Oh, no! You walked into the slavering fangs of a lurking grue.
112Oh, no! A fearsome grue slithered into the room and devoured you.
122You can't go that way.
132The # is closed.
142I can't reach that.
152You aren't carrying that.
162Dropped.
172Thrown.
182You watch as the balloon slowly lands.
192The balloon has landed.
202You have landed, but the balloon did not survive.
212You watch as the balloon slowly descends.
222The balloon descends.
232You hear a boom and notice that the balloon is falling to the ground.
242Your balloon has hit the rim of the volcano, ripping the cloth and
242causing you to drop 500 feet. Did you get your flight insurance?
252You watch as the balloon slowly ascends.
262The balloon ascends.
272You watch as the balloon slowly floats away. It seems to be ascending,
272due to its light load.
282The balloon leaves the ledge.
292You watch as the balloon slowly lifts off.
302The balloon slowly rises from the ground.
312The cloth bag is draped over the side.
322The balloon is inflated, and there is a # burning
322in the receptacle.
332The balloon is tied to the hook.
342I'm afraid you can't control the balloon in that way.
352You are tied to the ledge.
362You don't really want to hold a burning #.
372The receptacle is already occupied.
382The # burns inside the receptacle.
392The balloon inflates as it fills with hot air.
402Not likely.
412An interesting idea, but...
422A valiant attempt.
432You can't be serious.
442Not a prayer.
452You already have it.
462Your load is too heavy. You will have to leave something behind.
472Taken.
482Nice try.
492I can't do that.
502I can't reach inside.
512How can you do that?
522The # is already in the #.
532It won't fit.
542I can't reach the #.
552The cage shakes and is hurled across the room.
562"I am sorry but that action is difficult in the absense of a mouth."
572"My vision is not that good without eyes."
582"I am only a stupid robot and cannot perform that command."
592ECHO
592The acoustics of the room change subtly.
602Almost as soon as the # breathes his last, a cloud of
602sinister black smoke envelops him, and when the fog lifts, the
602carcass has disappeared.
612The # contains:
622Your collection of treasures consists of:
632You are carrying:
642The # is carrying:
652By some miracle of elven technology, you have managed to
652stop the leak in the dam.
662You are empty handed.
672It is too dark in here to see.
682#:
692I could't find anything.
702I couldn't find any valuables.
712Someone carrying a large bag is casually leaning against one of the
712walls here. He does not speak, but it is clear from his aspect that
712the bag will be taken only over his dead body.
722Your opponent, determining discretion to be the better part of
722valor, decides to terminate this little contretemps. With a rueful
722nod of his head, he steps backward into the gloom and disappears.
732The holder of the large bag just left, looking disgusted.
732Fortunately, he took nothing.
742A 'lean and hungry' gentleman just wandered through. Finding
742nothing of value, he left disgruntled.
752A seedy-looking individual with a large bag just wandered through
752the room. On the way, he quietly abstracted all valuables from the
752room and from your possession, mumbling something about, "Do unto
752others before...".
762The other occupant (he of the large bag), finding nothing of value,
762left disgusted.
772The other occupant just left carrying his large bag. You may not
772have noticed that he robbed you blind first.
782Off in the distance you hear someone saying, "My, I wonder what this
782fine # is doing here?"
792You are still recovering from the last blow, so your attack is
792ineffective.
802Attacking a dead # is pointless.
812Well, you really did it that time. Is suicide painless?
822The # slowly regains his feet.
832The unconscious # cannot defend himself: he dies.
842It appears that the last blow was too much for you. I'm afraid
842that you are dead.
852Saved.
862I can't access the save file.
872Restored.
882Your save file is obsolete and cannot be restored.
892I don't understand that.
902You cannot talk to that!
912You cannot talk through another person.
922Please input the entire command again.
932Fortunately, you still have a #.
942You are in a room with an exit on the west side, and a staircase
942leading up.
952A cyclops, who looks prepared to eat horses (much less mere
952adventurers), blocks the staircase. From his state of health
952and the bloodstains on the wall, you gather that he is not very
952friendly, though he likes people.
962The cyclops is standing in the corner, eyeing you closely. I don't
962think he likes you very much. He looks extremely hungry, even for
962a cyclops.
972The cyclops, having eaten the hot peppers, appears to be gasping.
972His enflamed tongue protrudes from his man-sized mouth.
982The cyclops, perhaps affected by a drug in your drink, is sleeping
982blissfully at the foot of the stairs.
992On the north of the room is a wall which used to be solid, but which
992now has a cyclops-shaped hole in it.
1002The bottle is closed.
1012The bottle is already full.
1022The bottle is now full of water.
1032The water slips through your fingers.
1042Too many prepositions.
1052Too many objects.
1062I can't see one here.
1072Which one do you mean?
1082I can't reach that from inside the #.
1092What should I do with the #?
1102Huh?
1112You must supply a direct object.
1122You must supply an indirect object.
1132Normally, I would offer to patch you up, but I'm ashamed to say my
1132abilities are not equal to dealing with your present condition.
1132Please let me express my profoundest regrets.
1142The thief, being temporarily incapacitated, is unable to acknowledge
1142your greeting with his usual graciousness.
1152The thief is taken aback by your unexpected generosity but accepts
1152the # and stops to admire its beauty.
1162The # is open, but I can't tell what's beyond it.
1172The # is empty.
1182I don't know how to look inside a #.
1192There is nothing interesting there.
1202I don't really see how.
1212The implementers are dead; therefore, they do not respond.
1222You can't wind a #.
1232You hear in the distance the chirping of a song bird.
1242A metallic voice says, "Hello, Intruder! Your unauthorized presence
1242in the vault area of the Bank of Zork has set off all sorts of nasty
1242surprises, several of which seem to have been fatal. This message
1242brought to you by the Frobozz Magic Alarm Company."
1252An epicene Gnome of Zurich, wearing a three-piece suit and carrying a
1252safety deposit box, materializes in the room. "You seem to have
1252forgotten to deposit your valuables," he says, tapping the lid of the
1252box impatiently. "We don't usually allow customers to use the boxes
1252here, but we can make this ONE exception, I suppose..." He looks
1252askance at you over his wire-rimmed bifocals.
1262The gnome looks impatient: "I may have another customer waiting;
1262you'll just have to fend for yourself, I'm afraid." He disappears,
1262leaving you alone in the bare room.
1272Talk about eating rich foods!
-1278Nothing like having money to burn!
-1268"I wouldn't put THAT in a safety deposit box," remarks the gnome with
-1268disdain, tossing it over his shoulder, where it disappears with an
-1268understated "pop".
-1258The gnome carefully places the # in the
-1258deposit box. "Let me show you the way out," he says, making it clear
-1258that he will be pleased to see the last of you. Then, you are momentarily
-1258disoriented, and when you recover, you are back at the Bank Entrance.
-1248The gnome says, "Well, I never!" and disappears with a snap of his
-1248fingers, leaving you alone.
-1238The gnome appears increasingly impatient.
-1228There is an unpleasant grinding noise from inside the canary.
-1218The canary chirps blithely, if somewhat tinnily, for a short time.
-1208The canary chirps, slightly off key, an aria from a forgotten opera.
-1208From out of the greenery flies a lovely song bird. It perches on a
-1208limb just over your head and opens its beak to sing. As it does so,
-1208a beautiful brass bauble drops from its mouth, bounces off the top
-1208of your head, and lands glimmering in the grass. As the canary winds
-1208down, the song bird flies away.
-1198The cliff is too steep for climbing.
-1188The egg is already open.
-1178There is no obvious way to open the egg.
-1168I doubt you could do that without damaging it.
-1158The egg is now open, but the clumsiness of your attempt has
-1158seriously diminished its esthetic appeal.
-1148The concept of using a # is certainly original.
-1138Not to say that using a # isn't original either...
-1128You rather indelicate handling of the egg has caused it some damage.
-1128The egg is now open.
-1118Climbing the walls is of no avail.
-1108Bizarre!
-1098The egg falls to the ground and is seriously damaged.
-1088The # falls to the ground.
-1078You are about ten feet above the ground nestled among some large
-1078branches. The nearest branch above you is beyond your reach.
-1068On the ground below you can see:
-1058I can't see any wall here.
-1048That cannot be turned.
-1038You would be lost without me.
-1028You don't have the #.
-1018The song bird is not here, but it is probably nearby.
-1008I can't see any song bird here.
-998You feel somewhat disoriented as you pass through...
-988You hit your head against the # as you attempt this feat.
-978You can't go more than part way through the curtain.
-968That would involve quite a contortion!
-958You are in it, turkey!
-948As you try, your hand seems to go through it.
-938The # goes through it.
-928The # passes through the wall and vanishes.
-918The curtain dims slightly as the # passes through.
-908I can't do that with everything at once.
-898There is a wall there.
-888There is no way up.
-878There is no way down.
-868You are in part of the long hallway. The east and west walls are
-868dressed stone. In the center of the hall is a shallow stone channel.
-868In the center of the room the channel widens into a large hole around
-868which is engraved a compass rose.
-858Somewhat to the south, identical stone statues face each other from
-858pedestals on opposite sides of the corridor. The statues represent
-858Guardians of Zork, a military order of ancient lineage. They are
-858portrayed as heavily armored warriors standing at ease, hands clasped
-858around formidable bludgeons.
-848Somewhat to the north, identical stone statues face each other from
-848pedestals on opposite sides of the corridor. The statues represent
-848Guardians of Zork, a military order of ancient lineage. They are
-848portrayed as heavily armored warriors standing at ease, hands clasped
-848around formidable bludgeons.
-838A passage enters from the south.
-828The Guardians awake and, in perfect unison, destroy you with
-828their stone bludgeons. Satisfied, they resume their posts.
-818To the north and south are large hallways.
-808To the north is a large hallway.
-798You are inside a rectangular box of wood whose structure is rather
-798complicated. Four sides and the roof are filled in, and the floor
-798is open.
-798 As you face the side opposite the entrance, two short sides of
-798carved and polished wood are to your left and right. The left panel
-798is mahogany, the right pine. The wall you face is red on its left
-798half and black on its right. On the entrance side, the wall is white
-798opposite the red part of the wall it faces, and yellow opposite the
-798black section. The painted walls are at least twice the length of
-798the unpainted ones. The ceiling is painted blue.
-798 In the floor is a stone channel about six inches wide and a foot
-798deep. The channel is oriented in a north-south direction. In the
-798exact center of the room the channel widens into a circular
-798depression perhaps two feet wide. Incised in the stone around this
-798area is a compass rose.
-798 Running from one short wall to the other at about waist height
-798is a wooden bar, carefully carved and drilled. This bar is pierced
-798in two places. The first hole is in the center of the bar (and thus
-798in the center of the room). The second is at the left end of the room
-798(as you face opposite the entrance). Through each hole runs a wooden
-798pole.
-798 The pole at the left end of the bar is short, extending about a
-788foot above the bar, and ends in a hand grip. The pole is resting on
-788the stone floor.
-778foot above the bar, and ends in a hand grip. The pole has been
-778dropped into a hole carved in the stone floor.
-768foot above the bar, and ends in a hand grip. The pole has been lifted
-768out of a hole carved in the stone floor. There is evidently enough
-768friction to keep the pole from dropping back down.
-758foot above the bar, and ends in a hand grip. The pole has been
-758dropped into the stone channel incised in the floor.
-748foot above the bar, and ends in a hand grip. The pole is positioned
-748above the stone channel in the floor.
-738 The long pole at the center of the bar extends from the ceiling
-738through the bar to the circular area in the stone channel. The
-738bottom end of this pole has a T-bar a bit less than two feet long
-738attached to it. On the T-bar is carved an arrow. The arrow and
-738T-bar are pointing #.
-728north
-718northeast
-708east
-698southeast
-688south
-678southwest
-668west
-658northwest
-648You are in a small room, with narrow passages exiting to the north
-648and south. A narrow red beam of light crosses the room at the north
-648end, inches above the floor.
-638You are in a small room, with narrow passages exiting to the north
-638and south. A narrow red beam of light crosses the room at the north
-638end, inches above the floor. The beam is stopped halfway across the
-638room by a # lying on the floor.
-628Though large and esthetically pleasing, the crypt is empty; the
-628sarcophagi, bodies, and rich treasures to be expected in a tomb of
-628this magnificence are missing. Inscribed on the wall is the motto of
-628the implementers, "Feel Free". There is a door leading out of the
-628crypt to the south. The door is #.
-618You are in an east-west corridor which turns north at its eastern
-618and western ends. The walls of the corridor are marble. An
-618additional passage leads south at the center of the corridor.
-608In the center of the north wall of the passage is a bronze door
-608which is #.
-598You are in a narrow north-south corridor. At the south end is a door
-598and at the north end is an east-west corridor. The door is #.
-588You are in a north-south hallway which ends in a large wooden door.
-578The wooden door has a barred panel in it at about head height. The
-578panel is #, and the door is #.
-568You are in a large east-west corridor which opens out to a northern
-568parapet at its center. You can see flames and smoke as you peer
-568towards the parapet. The corridor turns south at its east and west
-568ends, and due south is a massive wooden door. In the door is a small
-568window barred with iron. The door is #.
-558You are standing behind a stone retaining wall which rims a large
-558parapet overlooking a fiery pit. It is difficult to see through the
-558smoke and flame which fills the pit, but it seems to be more or less
-558bottomless. It also extends upwards out of sight. The pit itself
-558is of roughly dressed stone and is circular in shape. It is about
-558two hundred feet in diameter. The flames generate considerable heat,
-558so it is rather uncomfortable standing here.
-558 There is an object here which looks like a sundial. On it are
-558an indicator arrow and (in the center) a large button. On the face
-558of the dial are numbers "one" through "eight". The indicator points
-558to the number "#".
-548one
-538two
-528three
-518four
-508five
-498six
-488seven
-478eight
-468You are in a featureless prison cell. You can see only the flames
-468and smoke from the pit out of the small window in the closed door
-468in front of you.
-458You are in a featureless prison cell. You can see the east-west
-458corridor outside the open wooden door in front of you.
-448Behind you is a bronze door which seems to be #.
-438You are in a featureless prison cell. Its wooden door is securely
-438fastened, and you can see only the flames and smoke of the pit out
-438its small window.
-428You are in a featureless prison cell. Its wooden door is securely
-428fastened, and you can see only the flames and smoke of the pit out
-428its small window. On the other side of the cell is a bronze door
-428which seems to be #.
-418 As you gleefully examine your new-found riches, the dungeon
-418master himself materializes beside you and says, "Now that you have
-418solved all the mysteries of the dungeon, it is time for you to assume
-418your rightfully-earned place in the scheme of things. Long have I
-418waited for one capable of releasing me from my burden!" He taps you
-418lightly on the head with his staff and mumbles a few well-chosen spells.
-418You feel yourself changing, growing older and more stooped. For a
-418moment there are two identical mages staring at each other among the
-418treasures, then you watch as your counterpart dissolves into a mist
-418and disappears, a sardonic grin on his face.
-408Suddenly, as you wait in the dark, you begin to feel somewhat
-408disoriented. The feeling passes, but something seems different.
-408As you regain your composure, the cloaked figure appears before you
-408and says, "You are now ready to face the ultimate challenge of
-408Zork. Should you wish to do this somewhat more quickly in the
-408future, you will be given a magic phrase which will at any time
-408transport you by magic to this point. To select the phrase, say
-408 INCANT, <word>
-408and you will be told your own magic phrase to use by saying
-408 INCANT, <phrase>
-408Good luck, and choose wisely!"
-398The button pops back to its original position.
-388The mirror quietly swings shut.
-378The pine wall closes quietly.
-368The structure shakes slightly but doesn't move.
-358The short pole prevents the structure from rotating.
-348The movement of the structure alerts the Guardians.
-338The arrow on the compass rose now indicates #.
-328The structure rocks back and forth slightly but doesn't move.
-318The pine wall swings open.
-308The pine door opens into the field of view of the Guardians.
-298The structure has reached the end of the stone channel and won't
-298budge.
-288The structure slides # and stops over another compass rose.
-278The structure wobbles # and stops over another compass rose.
-268The structure wobbles as it moves, alerting the Guardians.
-258The Guardian notices a wooden structure creeping by, and his
-258suspicions are aroused.
-248Suddenly, the Guardians realize that someone is trying to sneak by
-248them in the structure. They awake and, in perfect unison, hammer
-248the box and its contents (including you) to a pulp. Satisfied, they
-248resume their posts.
-238A Guardian notices the open side of the structure, and his suspicions
-238are aroused.
-228Attacking the Guardians is about as futile as attacking a stone wall.
-228Unfortunately for you, your futile blow attracts their attention, and
-228they manage to dispatch you effortlessly.
-218The statues are impassive.
-208The dungeon master is taken momentarily by surprise. He dodges your
-208blow and then, with a disappointed expression on his face, he raises
-208his staff and traces a complicated pattern in the air. As it
-208completes you crumble into dust.
-198"I'm willing to accompany you, but not to ride in your pocket!"
-188The pole is now slightly above the floor.
-178The pole cannot be raised further.
-168The pole cannot be lowered further.
-158The pole is lowered into the channel.
-148The pole is lowered into the stone hole.
-138The pole is already resting on the floor.
-128The pole now rests on the stone floor.
-118The button becomes depressed.
-108The button pops back out.
-98The button is already depressed.
-88No doubt you have a bottle of moonbeams as well.
-78The beam is now interrupted by a # lying on the floor.
-68You can't break the beam with a #.
-58The # already breaks the beam.
-48I see no bronze door here.
-38The bronze door opens.
-28The bronze door closes.
-18On the other size of the door is a narrow passage which opens out
-18into a larger area.
-8The door won't budge.
3The knock reverberates along the hall. For a time it seems there
3will be no answer. Then you hear someone unlatching the small wooden
3panel. Through the bars of the great door, the wrinkled face of an
3old man appears. He gazes down at you and intones as follows:
3 "I am the master of the dungeon, whose task it is to insure
3that none but the most scholarly and masterful adventurers are
3admitted into the secret realms of the dungeon. To ascertain whether
3you meet the stringent requirements laid down by the Great
3Implementers, I will ask three questions which should be easy for
3one of your reputed excellence to answer. You have undoubtedly
3discovered the answers during your travels through the dungeon.
3Should you answer each of these questions correctly within five
3attempts, then I am obliged to acknowledge your skill and daring and
3admit you to these regions.
3 "All answers should be in the form 'ANSWER, <answer>'."
13The booming voice asks:
23"From which room can one enter the robber's hideaway without passing
23through the cyclops room?"
33"Beside the Temple, to which room is it possible to go from the Altar?"
43"What is the absolute minimum specified value of the Zorkmid
43treasures, in Zorkmids?"
53"What object is of use in determining the function of the iced cakes?"
63"What can be done to the mirror that is useful?"
73"The taking of which object offends the ghosts?"
83"What object in the dungeon is haunted?"
93"In which room is the phrase 'Hello sailor' useful?"
103The door is securely fastened.
113The wooden door opens.
123The wooden door closes.
133The dungeon master says, "I will stay."
143The dungeon master says, "I will follow."
153There is no reply.
163"I prefer to stay where I am, thank you."
173"I am not permitted to enter the prison cell."
183"I cannot perform that action for you."
193This gives you the rank of Dungeon Master.
203This gives you the rank of Super Cheater.
213This gives you the rank of Master Cheater.
223This gives you the rank of Advanced Cheater.
233This gives you the rank of Cheater.
243You are in the Tomb of the Unknown Implementer. A hollow voice
243says, "That's not a bug, it's a feature!"
243In the north wall of the room is the Crypt of the Implementers. It
243is made of the finest marble and is apparently large enough for four
243headless corpses. The crypt is #. Above the entrance is the
243cryptic inscription:
243
243 "Feel Free".
253The door of the crypt is extremely heavy, but it opens easily.
263The crypt is already open.
273The crypt is already closed.
283The crypt is closed.
293The dial spins and comes to a stop pointing at "#".
303There is no answer.
313No one seems to be listening.
323The dungeon master says, "Excellent."
333The dungeon master says, "You are wrong. You have four more chances."
343The dungeon master says, "You are wrong. You have three more chances."
353The dungeon master says, "You are wrong. You have two more chances."
363The dungeon master says, "You are wrong. You have one more chance."
373The mirror is closed.
383You must specify what to set the dial to.
393The dial face contains only numbers.
403The dial now points to "#".
413The button depresses with a slight click and pops back.
423The cell door is now closed.
433You notice that the dungeon master does not follow.
443The dungeon master catches up with you.
453The dungeon master follows you.
463There is a wooden wall blocking your way.
473There is a large mirror blocking your way.
483There is a large broken mirror blocking your way.
493The structure blocks your way.
503As you leave, the door swings shut.
513You are in a narrow room whose west wall is a large mirror.
523You are in a narrow room whose east wall is a large mirror.
533You are in a narrow room whose west wall is a large wooden panel
533which once contained a mirror.
543You are in a narrow room whose east wall is a large wooden panel
543which once contained a mirror.
553The mirror is mounted on a panel which has been opened outward.
563The panel has been opened outward.
573The opposite wall is solid rock.
583The dungeon master says, "You are wrong." The dungeon master,
583obviously disappointed in your lack of knowledge, shakes his head
583and mumbles, "I guess they'll let anyone in the dungeon these days."
583With that, he departs.
593The dungeon master, obviously pleased, says, "You are indeed a
593master of lore. I am proud to be at your service." The massive
593wooden door swings open, and the master motions for you to enter.
603Saves are not permitted during the endgame.
613Restores are not permitted during the endgame.
623The structure rotates clockwise.
633The structure rotates counterclockwise.
643I can't see a mirror here.
653I don't see any way to open the mirror here.
663The mirror breaks, revealing a panel behind it.
673The mirror has already been broken.
683The mirror is mounted on a wooden panel which moves slightly inward
683as you push and back out as you let go. The mirror feels rather
683fragile.
693The mirror is unyielding but seems rather fragile.
703I can't see a panel here.
713I don't see any way to open the panel here.
723To break the panel you would have to break the mirror first.
733The panel is not that easily destroyed.
743The wooden panel moves slightly inward as you push and back out
743when you let go.
753The panel is unyielding.
763A disheveled adventurer stares back at you.
773The mirror is broken into little pieces.
783Shards of a broken mirror are dangerous to play with.
793The # side of the room is divided by a wooden wall into small
803hallways to the #east and #west.
813A large mirror fills the # side of the hallway.
823A large panel fills the # side of the hallway.
833The shattered pieces of a mirror cover the floor.
843The corridor continues north.
853The corridor continues south.
863The corridor continues north and south.
873Incantations are useless once you have gotten this far.
883That incantation seems to have been a failure.
893Sorry, only one incantation to a customer.
903That spell has no obvious effect.
913As the last syllable of your spell fades into silence, darkness
913envelops you, and the earth shakes. Then all is quiet.
923The structure won't budge.
933You are in a room with an exit to the north and a steel door to the east.
943You are in a room with an exit to the north and a passage to the east.
953The card slides easily into the slot and vanishes, and the steel
953door slides open, revealing a passageway to the west. A moment
953later, a previously unseen sign flashes:
953 "Unauthorized/Illegal Use of Pass Card -- Card Confiscated"
963The item vanishes into the slot. A moment later, a previously
963unseen sign flashes "Garbage In, Garbage Out". The #,
963now atomized, spews through the slot.
973I can't see any ladder here.
983Come, come!
993You hit your head on the ceiling and fall off the ladder.
1003You are in a small square room bounded to the north and west with
1003marble walls and to the east and south with sandstone walls.
1013It appears the thief was correct.
1023In the ceiling above you is a large circular opening.
1033The center of the floor is noticeably depressed here.
1043The west wall here has a large steel door at its center. On one side
1043of the door is a small slit.
1053The west wall here has a large opening at its center. On one side
1053of the opening in a small slit.
1063There is a ladder here, firmly attached to the east wall.
1073There is a ladder here, firmly attached to the west wall.
1083There is only a passage in that direction.
1093The wall does not budge.
1103The wall slides forward and you follow it...
1103The architecture of this region is getting complex, so that further
1103descriptions will be diagrams of the immediate vicinity in a 3x3
1103grid. The walls here are rock, but of two different types - sandstone
1103and marble. The following notations will be used:
1103 .. = current position (middle of grid)
1103 MM = marble wall
1103 SS = sandstone wall
1103 ?? = unknown (blocked by walls).
1113The wall slides forward and you follow it to the following position:
1123Your position is as follows:
1133The exit is too far above your head.
1143With the help of the ladder, you exit the puzzle.
1153Don't be lazy, type the command yourself.
1163In the MDL sources, NOOBJ is described as a "hack". As we are
1163above such practices, NOOBJ is not implemented.
1173The grating closes.
10Your swing misses the # by an inch.
20A mightly blow, but it misses the # by a mile.
30You charge, but the # jumps nimbly aside.
40Clang! Crash! The # parries.
50A good stroke, but it's too slow, the # dodges.
60Your sword crashes down, knocking the # into dreamland.
70The # is battered into unconsciousness.
80A furious exchange, and the # is knocked out.
90It's curtains for the # as your sword removes his head.
100The fatal blow strikes the # square in the heart: he dies.
110The # takes a final blow and slumps to the floor dead.
120The # is struck on the arm, blood begins to trickle down.
130Your sword pinks the # on the wrist, but it's not serious.
140Your stroke lands, but it was only the flat of the blade.
150The blow lands, making a shallow gash in the #'s arm.
160The # receives a deep gash in his side.
170A savage blow on the thigh! The # is stunned but can still fight.
180Slash! Your blow lands! That one hit an artery, it could be serious!
190The # is staggered and drops to his knees.
200The # is momentarily disoriented and can't fight back.
210The force of your blow knocks the # back, stunned.
220The #'s weapon is knocked to the floor, leaving him unarmed.
230Your stab misses the # by an inch.
240A good slash, but it misses the # by a mile.
250You charge, but the # jumps nimbly aside.
260A quick stroke, but the # is on guard.
270A good stroke, but it's too slow, the # dodges.
280The haft of your blade knocks out the #.
290The # drops to his knees, unconscious.
300The # is knocked out!
310It's the end for the # as your knife severs his jugular.
320The fatal thrust strikes the # square in the heart.
330The # takes a final blow and slumps to the floor dead.
340The # is slashed on the arm, blood begins to trickle down.
350Your knife point pinks the # on the wrist, but it's not serious.
360Your stroke lands, but it was only the flat of the blade.
370The blow lands, making a shallow gash in the #'s arm.
380The # receives a deep gash in his side.
390A savage cut on the leg stuns the #, but he can still fight.
400Slash! Your stroke connects! The # could be in serious trouble!
410The # drops to his knees, staggered.
420The # is confused and can't fight back.
430The quickness of your thrust knocks the # back, staggered.
440The # is disarmed by a subtle feint past his guard.
450The cyclops misses, but the backwash almost knocks you over.
460The cyclops rushes you but runs into the wall.
470The cyclops trips over his feet trying to get at you.
480The cyclops unleashes a roundhouse punch, but you have time to dodge.
490The cyclops knocks you unconscious.
500The cyclops sends you crashing to the floor, unconscious.
510The cyclops raises his arms and crushes your skull.
520The cyclops has just essentially ripped you to shreds.
530The cyclops decks you. In fact, you are dead.
540The cyclops breaks your neck with a massive smash.
550A quick punch, but it was only a glancing blow.
560The cyclops grabs but you twist free, leaving part of your cloak.
570A glancing blow from the cyclops' fist.
580The cyclops chops at you with the side of his hand and connects, but
580not solidly.
590The cyclops gets a good grip and breaks your arm.
600The cyclops knocks the wind out of you with a quick punch.
610The cyclops smashes his huge fist into your chest, breaking several ribs.
620A flying drop kick breaks your jaw.
630The cyclops breaks your leg with a staggering blow.
640The cyclops knocks you silly, and you reel back.
650The cyclops grabs you and almost strangles you before you wiggle free,
650breathless.
660Heedless of your weapons, the cyclops tosses you against the rock
660wall of the room.
670The cyclops lands a punch that knocks the wind out of you.
680The cyclops grabs you by the arm, and you drop your #.
690The cyclops kicks your # out of your hand.
700The monster grabs you on the wrist, squeezes, and you drop
700your # in pain.
710The cyclops grabs your #, tastes it, and throws it to the
710ground in disgust.
720The cyclops is so excited by his success that he neglects to kill you.
730The cyclops, momentarily overcome by remorse, holds back.
740The cyclops seems unable to decide whether to broil or stew his dinner.
750The cyclops, no sportsman, dispatches his unconscious victim.
760The troll swings his axe, but it misses.
770The troll's axe barely misses your ear.
780The axe sweeps past you as you jump aside.
790The axe crashes against the rock, throwing sparks.
800The flat of the troll's axe hits you delicately on the head, knocking
800you out.
810The troll lands a killing blow. You are dead.
820The troll neatly removes your head.
830The troll's axe cleaves you from the nave to the chops.
840The troll's axe bashes in your skull.
850The axe gets you right in the side. Ouch!
860The flat of the troll's axe skins across your forearm.
870The troll's swing almost knocks you over as you barely parry in time.
880The troll swings his axe, and it nicks your arm as you dodge.
890The troll charges, and his axe slashes you on your # arm.
900The troll's axe swings down, gashing your shoulder.
910An axe stroke makes a deep wound in your leg.
920The troll sees a hole in your defense, and a lightning stroke opens a
920deep wound in your left side.
930The troll hits you with a glancing blow, and you are momentarily stunned.
940The troll swings. The blade turns on your armor but crashes broadside
940into your head.
950You stagger back under a hail of strokes.
960The troll's mighty blow drops you to your knees.
970The axe hits your # and sends it spinning.
980The troll swings. You parry, but the force of his blow disarms you.
990The axe knocks your # out of your hand. It falls to the floor.
1000You parry the blow, but your # is knocked from your hand.
1010The troll strikes at your unconscious form but misses in his rage.
1020The troll hesitates, fingering his axe.
1030The troll scratches his head ruminatively. Might you be magically
1030protected, he wonders?
1040The troll seems afraid to approach your crumpled form.
1050Conquering his fears, the troll puts you to death.
1060The thief stabs nonchalantly with his stilletto and misses.
1070You dodge as the thief comes in low.
1080You parry a lightning thrust, and the thief salutes you with a
1080grim nod.
1090The thief tries to sneak past your guard, but you twist away.
1100Shifting in the midst of a thrust, the thief knocks you unconscious
1100with the haft of his stilletto.
1110The thief knocks you out.
1120Finishing you off, a lightning throw right to the heart.
1130The stilletto severs your jugular. It looks like the end.
1140The thief comes in from the side, feints, and slips the blade
1140between your ribs.
1150The thief bows formally, raises his stilletto, and with a wry grin
1150ends the battle and your life.
1160A quick thrust pinks your left arm, and blood starts to trickle
1160down.
1170Raking his stilletto across your arm, the thief draws blood.
1180The stilletto flashes faster than you can follow, and blood
1180wells from your leg.
1190The thief slowly approaches, strikes like a snake, and leaves you
1190wounded.
1200The thief strikes like a snake! The resulting wound is serious.
1210The thief stabs a deep cut in your upper arm.
1220The stilletto touches your forehead, and the welling blood obscures
1220your vision.
1230The thief strikes at your wrist, and suddenly your grip is slippery
1230with blood.
1240The butt of his stilletto cracks you on the skull, and you stagger back.
1250You are forced back and trip over your own feet, falling heavily to
1250the floor.
1260The thief rams the haft of his blade into your stomach, leaving you
1260out of breath.
1270The thief attacks, and you fall back desperately.
-1280A long theatrical slash. You parry it desperately, but the thief
-1280twists his knife, and your # goes flying.
-1270The thief neatly flips your # out of your hands, and it drops to the
-1270floor.
-1260You parry a low thrust, and your # slips out of your hand.
-1250Avoiding the thief's stilletto, you stumble to the floor, dropping
-1250your #.
-1240The thief, a man of good breeding, refrains from attacking a helpless
-1240opponent.
-1230The thief amuses himself by searching your pockets.
-1220The thief entertains himself by rifling your pack.
-1210The thief, noticing you beginning to stir, reluctantly finishes you off.
-1200The thief, forgetting his essentially genteel upbringing, cuts your
-1200throat.
-1190The thief, who is essentially a pragmatist, dispatches you as a threat
-1190to his livelihood.
10You are in a narrow east-west passageway. There is a narrow staircase
10leading down at the north end of the room.
20You are in an open field west of a big white house with a boarded
20front door.
30You are facing the north side of a white house. There is no door here,
30and all the windows are barred.
40You are facing the south side of a white house. There is no door here,
40and all the windows are barred.
70You are in the attic. The only exit is stairs that lead down.
100You are in a small room with passages off in all directions.
100Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
110You are in a maze of twisty little passages, all alike.
120You are in a maze of twisty little passages, all alike.
130You are in a maze of twisty little passages, all alike.
140You are in a maze of twisty little passages, all alike.
150Dead end.
160You are in a maze of twisty little passages, all alike.
170Dead end.
180You are in a maze of twisty little passages, all alike.
190You are in a maze of twisty little passages, all alike.
200You are in a maze of twisty little passages, all alike.
210Dead end.
220You are in a maze of twisty little passages, all alike.
230You are in a maze of twisty little passages, all alike.
240You are in a maze of twisty little passages, all alike.
260You are in a maze of twisty little passages, all alike.
270Dead end.
280You are in a maze of twisty little passages, all alike.
290You are in a maze of twisty little passages, all alike.
300You are in a maze of twisty little passages, all alike.
310You are in a forest, with trees in all directions around you.
320You are in a dimly lit forest, with large trees all around. To the
320east, there appears to be sunlight.
330You are in a dimly lit forest, with large trees all around. One
330particularly large tree with some low branches stands here.
340You are in a large forest, with trees obstructing all views except
340to the east, where a small clearing may be seen.
350You are in a forest, with trees in all directions around you.
370You are in a deep ravine at a crossing with an east-west crawlway.
370Some stone steps are at the south of the ravine and a steep staircase
370descends.
380You are in a crawlway with a three foot high ceiling. Your footing
380is very unsure here due to the assortment of rocks undefoot. Passages
380can be seen in the east, west, and northwest corners of the crawlway.
420You are standing on a path beside a gently flowing stream. The path
420travels to the north and the east.
430You are on the gently flowing stream. The upstream route is too narrow
430to navigate, and the downstream route is invisible due to twisting
430walls. There is a narrow beach to land on.
440You are in a room which looks like an Egyptian tomb. There is an
440ascending staircase in the room as well as doors east and south.
460You are in a small chamber behind the remains of the great glacier.
460To the south and west are small passageways.
470You are in an ancient room, long buried by the reservoir. There are
470exits to the southeast and upward.
480You are on the south edge of a deep canyon. Passages lead off
480to the east, south, and northwest. You can hear the sound of
480flowing water below.
490You are in a large room with a ceiling which cannot be detected from
490the ground. There is a narrow passage from east to west and a stone
490stairway leading upward. The room is extremely noisy. In fact, it
490is difficult to hear yourself think.
520You are in a small cave with an entrance to the north and a stairway
520leading down.
530You are in a tiny cave with entrances west and north, and a dark,
530forbidding staircase leading down.
540You are in a steep and narrow crawlway. There are two exits nearby to
540the south and southwest.
550You are in a narrow crawlway. The crawlway leads from north to south,
550However, the south passage divides to the south and southwest.
560You are in a cold and damp corridor where a long east-west passageway
560intersects with a northward path.
570You are in a winding passage. It seems that there is only an exit
570on the east end, although the whirring from the round room can be
570heard faintly to the north.
580You are in a small chamber, which appears to have been part of a
580coal mine. On the south wall of the chamber the letters "GRANITE
580WALL" are etched in the rock. To the east is a long passage, and
580there is a steep metal slide twisting downward. From the appearance
580of the slide, an attempt to climb up it would be impossible. To the
580north is a small opening.
590You are standing at the entrance of what might have been a coal
590mine. To the northeast and the northwest are entrances to the mine,
590and there is another exit on the south end of the room.
600You are in a small room. Strange squeaky sounds may be hear coming
600from the passage at the west end. You may also escape to the south.
610You are in a large room, in the middle of which is a small shaft
610descending through the floor into darkness below. To the west and
610the north are exits from this room. Constructed over the top of the
610shaft is a metal framework to which a heavy iron chain is attached.
620You are in a narrow tunnel with large wooden beams running across
620the ceiling and around the walls. A path from the south splits into
620paths running west and northeast.
630You are in a small non-descript room. However, from the direction
630of a small descending staircase a foul odor can be detected. To the
630east is a narrow path.
640You are in a small room which smells strongly of coal gas.
650You are in a very small room. In the corner is a rickety wooden
650ladder, leading downward. It might be safe to descend. There is
650also a staircase leading upward.
660You are in a non-descript part of a coal mine.
670You are in a non-descript part of a coal mine.
680You are in a non-descript part of a coal mine.
690You are in a non-descript part of a coal mine.
700You are in a non-descript part of a coal mine.
710You are in a non-descript part of a coal mine.
720You are in a non-descript part of a coal mine.
730You are in a rather wide room. On one side is the bottom of a
730narrow wooden ladder. To the northeast and the south are passages
730leaving the room.
740Dead end.
750You are in a long and narrow passage, which is cluttered with broken
750timbers. A wide passage comes from the north and turns at the
750southwest corner of the room into a very narrow passageway.
760You are in a small square room which is at the bottom of a long
760shaft. To the east is a passageway and to the northeast a very narrow
760passage. In the shaft can be seen a heavy iron chain.
810You are in a north-south crawlway; a passage also goes to the east.
810There is a hole above, but it provides no opportunities for climbing.
820You are on the west edge of a chasm, the bottom of which cannot be
820seen. The east side is sheer rock, providing no exits. A narrow
820passage goes west. The path you are on continues to the north and south.
840You are in a high north-south passage, which forks to the northeast.
850A chasm runs southwest to northeast. You are on the south edge. The
850path exits to the south and to the east.
860You are in a cave. Passages exit to the south and to the east, but
860the cave narrows to a crack to the west. The earth is particularly
860damp here.
870A chasm, evidently produced by an ancient river, runs through the
870cave here. Passages lead off in all directions.
880Dead end.
890Dead end.
900You have entered a cave with passages leading north and southeast.
910This is a room which is bare on all sides. There is an exit down.
910To the east is a great door made of stone. Above the door, the
910following words are written: "No man shall enter this room without
910solving this riddle--
910 What is tall as a house,
910 Round as a cup,
910 And all the king's horses can't draw it up?".
920This is a former broom closet. The exits are to the east and west.
950You are standing in a small circular room with a pedestal. A set of
950stairs leads up, and passages leave the the east and west.
960You are in the west end of a large temple. On the south wall is an
960ancient inscription, probably a prayer in a long-forgotten language.
960The north wall is solid granite. The entrance at the west end of the
960room is through huge marble pillars.
970You are in the east end of a large temple. In front of you is what
970appears to be an altar.
990This room appears to have been the waiting room for groups touring
990the dam. There are exits here to the north and east marked
990"PRIVATE", though the doors are open, and an exit to the south.
1000You are in what appears to have been the maintenance room for flood
1000control dam #3, judging by the assortment of tool chests around the
1000room. Apparently, this room has been ransacked recently, for most of
1000the valuable equipment is gone. On the wall in front of you is a
1000panel of buttons, which are labelled in EBCDIC. However, they are of
1000different colors: blue, yellow, brown, and red. The doors to this
1000room are in the west and south ends.
1020You are in a long passage. To the south is one entrance. On the
1020east there is an old wooden door with a large hole in it (about
1020cyclops sized).
1030This is a large room, whose north wall is solid granite. A number
1030of discarded bags, which crumble at your touch, are scattered about
1030on the floor. There is an exit down and what appears to be a newly
1030created passage to the east.
1040You are in what appears to have been an artist's studio. The walls
1040and floors are splattered with paints of 69 different colors.
1040Strangely enough, nothing of value is hanging here. At the north and
1040northwest of the room are open doors (also covered with paint). An
1040extremely dark and narrow chimney leads up from a fireplace. Although
1040you might be able to get up the chimney, it seems unlikely that you
1040could get back down.
1050You are in an art gallery. Most of the paintings which were here
1050have been stolen by vandals with exceptional taste. The vandals
1050left through the north, south, or west exits.
1060You are at the base of flood control dam #3, which looms above you
1060and to the north. The Frigid River is flowing by here. Across the
1060river are the white cliffs, which seem to form a giant wall stretching
1060from north to south along the east shore of the river as it winds its
1060way downstream.
1070You are on the Frigid River in the vicinity of the dam. The river
1070flows quietly here. There is a landing on the west shore.
1080The river turns a corner here making it impossible to see the
1080dam. The white cliffs loom on the east bank, and large rocks
1080prevent landing on the west.
1090The river descends here into a valley. There is a narrow beach on
1090the east below the cliffs, and there is some shore on the west which
1090may be suitable. In the distance a faint rumbling can be heard.
1100You are on a narrow strip of beach which runs along the base of the
1100white cliffs. The only path here is a narrow one, heading south
1100along the cliffs.
1110You are on a rocky, narrow strip of beach beside the cliffs. A
1110narrow path leads north along the shore.
1120The river is running faster here, and the sound ahead appears to be
1120that of rushing water. On the west shore is a sandy beach. A small
1120area of beach can also be seen below the cliffs.
1130The sound of rushing water is nearly unbearable here. On the west
1130shore is a large landing area.
1150You are on the shore of the river. The river here seems somewhat
1150treacherous. A path travels from north to south here, the south end
1150quickly turning around a sharp corner.
1160You are on a large sandy beach at the shore of the river, which is
1160flowing quickly by. A path runs beside the river to the south here.
1170You are on the west shore of the river. An entrance to a cave is
1170to the northwest. The shore is very rocky here.
1180You are in a small cave whose exits are on the south and northwest.
1190You are in a barrel. Congratulations. Etched into the side of the
1190barrel is the word "GERONIMO!".
1210You are on top of a rainbow (I bet you never thought you would walk
1210on a rainbow), with a magnificent view of the falls. The rainbow
1210travels east-west here.
1220You are on a small beach on the continuation of the Frigid River
1220past the falls. The beach is narrow due to the presence of the white
1220cliffs. The river canyon opens here, and sunlight shines in from
1220above. A rainbow crosses over the falls to the west, and a narrow path
1220continues to the southeast.
1230You are beneath the walls of the river canyon, which may be climbable
1230here. There is a small stream here, which is the lesser part of the
1230runoff of Aragain Falls. To the north is a narrow path.
1240You are on a ledge about halfway up the wall of the river canyon.
1240You can see from here that the main flow from Aragain Falls twists
1240along a passage which it is impossible to enter. Below you is the
1240canyon bottom. Above you is more cliff, which still appears
1240climbable.
1250You are at the top of the great canyon on its south wall. From here
1250there is a marvelous view of the canyon and parts of the Frigid River
1250upstream. Across the canyon, the walls of the white cliffs still
1250appear to loom far above. Following the canyon upstream (north and
1250northwest), Aragain Falls may be seen, complete with rainbow.
1250Fortunately, my vision is better than average, and I can discern the
1250top of flood control dam #3 far to the distant north. To the
1250west and south can be seen an immense forest, stretching for miles
1250around. It is possible to climb down into the canyon from here.
1260You are at the bottom of a large dormant volcano. High above you
1260light may be seen entering from the cone of the volcano. The only
1260exit here is to the north.
1270You are about one hundred feet above the bottom of the volcano. The
1270top of the volcano is clearly visible here.
-1280You are about two hundred feet above the volcano floor. Looming
-1280above is the rim of the volcano. There is a small ledge on the
-1280west side.
-1270You are high above the floor of the volcano. From here the rim of
-1270the volcano looks very narrow, and you are quite near it. To the
-1270east is what appears to be a viewing ledge, too thin to land on.
-1260You are near the rim of the volcano, which is only about fifteen feet
-1260across. To the west, there is a place to land with a wide ledge.
-1250You are on a narrow ledge overlooking the inside of an old dormant
-1250volcano. This ledge appears to be about in the middle between the
-1250floor below and the rim above. There is an exit here to the south.
-1240You are on a ledge in the middle of a large volcano. Below you
-1240the volcano bottom can be seen and above is the rim of the volcano.
-1240A couple of ledges can be seen on the other side of the volcano;
-1240it appears that this ledge is intermediate in elevation between
-1240those on the other side. The exit from this room is to the east.
-1220You are in a room which must have been a large library, probably
-1220for the royal family. All of the shelves appear to have been gnawed
-1220to pieces by unfriendly gnomes. To the north is an exit.
-1200You are in a small room, whose walls are formed by an old lava flow.
-1200There are exits here to the west and the south.
-1170You are in a large room full of assorted heavy machinery. The room
-1170smells of burned resistors. The room is noisy from the whirring
-1170sounds of the machines. Along one wall of the room are three buttons
-1170which are, respectively, round, triangular, and square. Naturally,
-1170above the buttons are instructions written in EBCDIC. A large sign
-1170above all the buttons says in English:
-1170
-1170 DANGER: HIGH VOLTAGE
-1170
-1170There are exits to the west and the south.
-1160You are in a dingy closet adjacent to the machine room. On one wall
-1160is a small sticker which reads:
-1160
-1160 Protected by
-1160 FROBOZZ
-1160 Magic Alarm Company
-1160 (Hello, footpad!).
-1150You are trapped inside an steel cage.
-1140You are at the top of the well. Well done. There are etchings on
-1140the side of the well. There is a small crack across the floor at the
-1140entrance to a room on the east, but it can be crossed easily.
-1130You are in a damp circular room, whose walls are made of brick and
-1130mortar. The roof of this room is not visible, but there appear to be
-1130some etchings on the walls. There is a passageway to the west.
-1120You are in a small square room, in the center of which is a large
-1120oblong table, no doubt set for afternoon tea. It is clear from the
-1120objects on the table that the users were indeed mad. In the eastern
-1120corner of this room is a small hole no more than four inches high.
-1120There are passageways leading away to the west and the northwest.
-1110You are in an enormous room, in the center of which are four wooden
-1110posts delineating a rectangular area, above which is what appears to
-1110be a wooden roof. In fact, all objects in this room appear to be
-1110abnormally large. To the east is a passageway. There is a large
-1110chasm on the west and the northwest.
-1100You are in a large room, one half of which is depressed. There is a
-1100large leak in the ceiling through which brown colored goop is
-1100falling. The only exit from this room is to the west.
-1080You are in the large entrance hall of the Bank of Zork, the largest
-1080banking institution of the Great Underground Empire. A partial
-1080account of its history is in "The Lives of the Twelve Flatheads" with
-1080the chapter on J. Pierpont Flathead. A more detailed history (albeit
-1080less objective) may be found in Flathead's outrageous autobiography
-1080"I'm Rich and You Aren't - So There!".
-1080Most of the furniture has been ravaged by passing scavengers. All
-1080that remains are two signs at the northwest and northeast corners of
-1080the room, which say
-1080
-1080 <-- WEST VIEWING ROOM EAST VIEWING ROOM -->
-1070You are in a small square room, which was used by a bank officer
-1070whose job it was to retrieve safety deposit boxes for the customer.
-1070On the north side of the room is a sign which reads "Viewing Room".
-1070On the west side of the room, above an open door, is a sign reading
-1070
-1070 BANK PERSONNEL ONLY
-1060You are in a small square room, which was used by a bank officer
-1060whose job it was to retrieve safety deposit boxes for the customer.
-1060On the north side of the room is a sign which reads "Viewing Room".
-1060On the east side of the room, above an open door, is a sign reading
-1060
-1060 BANK PERSONNEL ONLY
-1050You are in a room used by holders of safety deposit boxes to view
-1050their contents. On the north size of the room is a sign which says
-1050
-1050 REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
-1050 WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
-1050 AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
-1050 REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
-1050 Thank you for banking at the Zork!
-1040You are in a room used by holders of safety deposit boxes to view
-1040their contents. On the north size of the room is a sign which says
-1040
-1040 REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
-1040 WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
-1040 AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
-1040 REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
-1040 Thank you for banking at the Zork!
-1030You are in a small bare room with no distinguishing features. There
-1030are no exits from this room.
-1020You are in the Vault of the Bank of Zork, in which there are no doors.
-1010You are in a large rectangular room. The east and west walls here
-1010were used for storing safety deposit boxes. As might be expected,
-1010all have been carefully removed by evil persons. To the east, west,
-1010and south of the room are large doorways. The northern "wall"
-1010of the room is a shimmering curtain of light. In the center of the
-1010room is a large stone cube, about 10 feet on a side. Engraved on
-1010the side of the cube is some lettering.
-1000This room was the office of the Chairman of the Bank of Zork.
-1000Like the other rooms here, it has been extensively vandalized.
-1000The lone exit is to the north.
-980You are standing at the top of a flight of stairs that lead down to
-980a passage below. Dim light, as from torches, can be seen in the
-980passage. Behind you the stairs lead into untouched rock.
-970You are standing near one end of a long dimly lit hall. To the
-970south, stone stairs ascend. To the north, the corridor is illum-
-970inated by torches set high in the wall, out of reach. On one wall
-970is a red button.
-760You are in a corridor with polished marble walls. The corridor
-760widens into larger areas as it turns east at its northern and
-760southern ends.
-750You are in a corridor with polished marble walls. The corridor
-750widens into larger areas as it turns west at its northern and
-750southern ends.
-690You are in a room of large size, richly appointed and decorated
-690in a style that bespeaks exquisite taste. To judge from its
-690contents, it is the ultimate storehouse of the treasures of Zork.
-690 There are chests here containing precious jewels, mountains of
-690zorkmids, rare paintings, ancient statuary, and beguiling curios.
-690 In one corner of the room is a bookcase boasting such volumes
-690as "The History of the Great Underground Empire", "The Lives of
-690the Twelve Flatheads", "The Wisdom of the Implementers", and
-690other informative and inspiring works.
-690 On one wall is a completely annotated map of the Dungeon of
-690Zork, showing points of interest and various troves of treasure,
-690and indicating the locations of several superior scenic views.
-690 On the desk at the far end of the room may be found stock
-690certificates representing a controlling interest in FrobozzCo
-690International, the multinational conglomerate and parent company
-690of the Frobozz Magic Boat Co., etc.
-680You are in a small square room, in the middle of which is a recently
-680created hole through which you can barely discern the floor some ten
-680feet below. It doesn't seem likely you could climb back up. There
-680are exits to the west and south.
10East-West Passage
20West of House
30North of House
40South of House
50Behind House
60Kitchen
70Attic
80Living Room
90Cellar
100Troll Room
110Maze
120Maze
130Maze
140Maze
150Dead End
160Maze
170Dead End
180Maze
190Maze
200Maze
210Dead End
220Maze
230Maze
240Maze
250Grating room
260Maze
270Dead End
280Maze
290Maze
300Maze
310Forest
320Forest
330Forest
340Forest
350Forest
360Clearing
370Deep Ravine
380Rocky Crawl
390Reservoir South
400Reservoir
410Reservoir North
420Stream View
430Stream
440Egyptian Room
450Glacier Room
460Ruby Room
470Atlantis Room
480Deep Canyon
490Loud Room
500Mirror Room
510Mirror Room
520Cave
530Cave
540Steep Crawlway
550Narrow Crawlway
560Cold Passage
570Winding Passage
580Slide Room
590Mine Entrance
600Squeaky Room
610Shaft Room
620Wooden Tunnel
630Smelly Room
640Gas Room
650Ladder Top
660Coal Mine
670Coal Mine
680Coal Mine
690Coal Mine
700Coal Mine
710Coal Mine
720Coal Mine
730Ladder Bottom
740Dead End
750Timber Room
760Lower Shaft
770Machine Room
780Bat Room
790Dome Room
800Torch Room
810North-South Crawlway
820West of Chasm
830Round Room
840North-South Passage
850Chasm
860Damp Cave
870Ancient Chasm
880Dead End
890Dead End
900Engravings Cave
910Riddle Room
920Pearl Room
930Entrance to Hades
940Land of the Living Dead
950Grail Room
960Temple
970Altar
980Dam
990Dam Lobby
1000Maintenance Room
1010Cyclops Room
1020Strange Passage
1030Treasure Room
1040Studio
1050Gallery
1060Dam Base
1070Frigid River
1080Frigid River
1090Frigid River
1100White Cliffs Beach
1110White Cliffs Beach
1120Frigid River
1130Frigid River
1140Moby Lossage
1150Shore
1160Sandy Beach
1170Rocky Shore
1180Small Cave
1190Barrel
1200Aragain Falls
1210Rainbow room
1220End of rainbow
1230Canyon Bottom
1240Rocky Ledge
1250Canyon View
1260Volcano Bottom
1270Volcano Core
-1280Volcano near small ledge
-1270Volcano near viewing ledge
-1260Volcano near wide ledge
-1250Narrow Ledge
-1240Volcano View
-1230Wide ledge
-1220Library
-1210Dusty Room
-1200Lava Room
-1190Tomb of the Unknown Implementer
-1180Low Room
-1170Machine Room
-1160Dingy Closet
-1150Cage
-1140Top of Well
-1130Bottom of Well
-1120Tea Room
-1110Posts Room
-1100Pool Room
-1090Up a Tree
-1080Bank Entrance
-1070West Teller's Room
-1060East Teller's Room
-1050Viewing Room
-1040Viewing Room
-1030Small Room
-1020Vault
-1010Safety Depository
-1000Chairman's Office
-990Crypt
-980Top of Stairs
-970Stone Room
-960Small Room
-950Hallway
-940Hallway
-930Hallway
-920Hallway
-910Hallway
-900Dungeon Entrance
-890Narrow Room
-880Narrow Room
-870Narrow Room
-860Narrow Room
-850Narrow Room
-840Narrow Room
-830Narrow Room
-820Narrow Room
-810Narrow Room
-800Narrow Room
-790Inside Mirror
-780Narrow Corridor
-770South Corridor
-760West Corridor
-750East Corridor
-740North Corridor
-730Parapet
-720Prison Cell
-710Prison Cell
-700Prison Cell
-690Nirvana
-680Small Square Room
-670Side Room
-660Room in a Puzzle
10A brown sack is here.
20There is a clove of garlic here.
30A hot pepper sandwich is here.
40There is a small piece of vitreous slag here.
50There is a small heap of coal here.
60There is an exquisite jade figurine here.
80There is an enormous diamond (perfectly cut) here.
90There is a trophy case here.
100A clear glass bottle is here.
110There is some water here.
120There is a large coil of rope here.
130There is a nasty-looking knife lying here.
140There is an elvish sword here.
150There is a brass lantern (battery-powered) here.
160There is a broken brass lantern here.
180There is a pile of leaves on the ground.
190A nasty-looking troll, brandishing a bloody axe, blocks all passages
190out of the room.
200There is a bloody axe here.
210There is a rusty knife here.
220There is a burned-out lantern here.
230There is a set of skeleton keys here.
240A skeleton, probably the remains of a luckless adventurer, lies here.
250An old leather bag, bulging with coins, is here.
260There is a large platinum bar here.
270There is a pearl necklace here with hundreds of large pearls.
300A mass of ice fills the western half of the room.
310There is a moby ruby lying here.
320Neptune's own crystal trident is here.
330There is a solid gold coffin, used for the burial of Ramses II, here.
340There is an ivory torch here.
350At the end of the chain is a basket.
370There is a sapphire-encrusted bracelet here.
380There is a pile of wooden timbers here.
390There is a dented steel box here.
400There is a Stradivarius here.
410There are old engravings on the walls here.
430There is an extremely valuable (perhaps original) grail here.
450There is an old trunk here, bulging with assorted jewels.
460There is a small brass bell here.
470There is a large black book here.
480There are two candles here.
490There is a tour guidebook here.
500There is an issue of US NEWS & DUNGEON REPORT dated 28-JUL-80 here.
510There is a matchbook whose cover says "VISIT BEAUTIFUL FCD #3" here.
520There is a small leaflet here.
530There is a small mailbox here.
540There is an object which looks like a tube of toothpaste here.
550There is some gunk here.
560There is a wrench here.
570There is a screwdriver here.
590There is a silver chalice, intricately engraved, here.
600A masterpiece by a neglected genius is here.
610There is a suspicious-looking individual, holding a bag, leaning
610against one wall. He is armed with a vicious-looking stilletto.
620There is a vicious-looking stilletto here.
850There is a pot of gold here.
860There is a beautiful statue here.
870There is a folded pile of plastic here which has a small valve attached.
880There is a pile of plastic here with a large hole in it.
890There is a small pump here.
900There is an inflated boat here.
910There is a tan label here.
920There is a sharp broken stick here.
940There is a red buoy here (probably a warning).
950There is a large emerald here.
960There is a large shovel here.
970There is a hunk of bat guano here.
980There is a very large and extremely heavy wicker basket with a cloth
980bag here. Inside the basket is a metal receptacle of some kind.
980Attached to the basket on the outside is a piece of wire.
1020There is a small hook attached to the rock here.
1030There is a small hook attached to the rock here.
1040There is an engraved zorkmid coin here.
1060There is a card with writing on it here.
1080Lord Dimwit's crown is here.
1090There is a square brick here which feels like clay.
1100There is a coil of thin shiny wire here.
1110There is a nervous Volcano Gnome here.
1120There is a blue label here.
1130There is a balloon here, broken into pieces.
1140There is a blue book here.
1150There is a green book here.
1160There is a purple book here.
1170There is a white book here.
1180There is a Flathead commemorative stamp here.
1200There are four heads here, mounted securely on poles.
1210Many empty Coke bottles are here. Alas, they can't hold water.
1220There is an enormous stack of line-printer paper here. It is barely
1220readable and totally unintelligable.
1230There is a large case here, containing objects which you used to possess.
1240There is a mangled cage here.
1250There is an steel cage in the middle of the room.
1260There is a beautiful crystal sphere here.
-1240A stoppered glass flask with skull-and-crossbones markings is here.
-1240The flask is filled with some clear liquid.
-1230The leak has submerged the depressed area in a pool of sewage.
-1220There is a tin of rare spices here.
-1190There is a wooden bucket here, three feet in diameter and three feet
-1190high.
-1180There is a piece of cake where with the words "EAT ME" on it.
-1170There is a piece of cake with orange icing here.
-1160There is a piece of cake with red icing here.
-1150There is a piece of cake with blue (ecch) icing here.
-1140There is a robot here.
-1130There is a green piece of paper here.
-1080200 neatly stacked zorkmid bills are here.
-1070A portrait of J. Pierpont Flathead is here.
-1040There is a Gnome of Zurich here.
-1030There is a small birds nest here.
-1020There is a jewel-encrusted egg here.
-1010There is a somewhat ruined egg here.
-1000There is a beautiful brass bauble here.
-990There is a golden clockwork canary here.
-980There is a non-functional canary here.
-700There is a piece of paper on the ground here.
-680There is a solid gold engraved card here.
-410The dungeon master is quietly leaning on his staff here.
10brown sack
20clove of garlic
30lunch
40piece of vitreous slag
50small pile of coal
60jade figurine
70machine
80huge diamond
90trophy case
100glass bottle
110quantity of water
120rope
130knife
140sword
150lamp
160broken lamp
170carpet
180pile of leaves
190troll
200bloody axe
210rusty knife
220burned-out lantern
230set of skeleton keys
240skeleton
250bag of coins
260platinum bar
270pearl necklace
280mirror
290mirror
300glacier
310ruby
320crystal trident
330gold coffin
340torch
350basket
370sapphire bracelet
380pile of timbers
390steel box
400fancy violin
410wall with engravings
430grail
440prayer
450trunk with jewels
460bell
470book
480pair of candles
490tour guidebook
500newspaper
510matchbook
520leaflet
530mailbox
540tube
550viscous material
560wrench
570screwdriver
580cyclops
590chalice
600painting
610thief
620stilletto
630window
640bolt
650grating
660door
670door
680door
690door
700switch
710head on a pole
720pile of corpses
730pile of bodies
740dam
750railing
760gate
770bubble
780leak
790button
800button
810button
820button
830bat
840rainbow
850pot of gold
860statue
870plastic inflatable boat
880holed plastic boat
890hand-held air pump
900magic boat
910tan label
920sharp broken stick
930barrel
940red buoy
950large emerald
960shovel
970hunk of bat guano
980basket
990receptacle
1000cloth bag
1010braided wire
1020hook
1030hook
1040gold zorkmid
1050box
1060card
1070hole
1080crown
1090brick
1100wire coil
1110Volcano Gnome
1120blue label
1130broken balloon
1140blue book
1150green book
1160purple book
1170white book
1180stamp
1190tomb
1200set of poled heads
1210bunch of Coke bottles
1220stack of listings
1230large case
1240mangled cage
1250steel cage
1260crystal sphere
1270button
-1280button
-1270button
-1260wall with etchings
-1250wall with etchings
-1240glass flask
-1230pool of sewage
-1220tin of spices
-1210large oblong table
-1200group of wooden posts
-1190wooden bucket
-1180piece of "EAT ME" cake
-1170piece of cake with orange icing
-1160piece of cake with red icing
-1150piece of cake with blue icing
-1140robot
-1130green piece of paper
-1120large tree
-1110large tree
-1100cliff
-1090white cliff
-1080stack of zorkmid bills
-1070portrait of J. Pierpont Flathead
-1060large stone cube
-1050shimmering curtain of light
-1040gnome of Zurich
-1030birds nest
-1020jewel-encrusted egg
-1010broken jewel-encrusted egg
-1000beautiful brass bauble
-990clockwork canary
-980broken clockwork canary
-970yellow panel
-960white panel
-950red panel
-940black panel
-930mahogany wall
-920pine wall
-910wooden bar
-900long pole
-890short pole
-880T-bar
-870compass arrow
-860red button
-850red beam of light
-840bronze door
-830wooden door
-820locked door
-810cell door
-800large button
-790sundial
-780numeral 1
-770numeral 2
-760numeral 3
-750numeral 4
-740numeral 5
-730numeral 6
-720numeral 7
-710numeral 8
-700note from the Thief
-690small slit
-680gold card
-670steel door
-630cretin
-620everything
-610valuables
-600sailor
-590set of teeth
-580wall
-570lurking grue
-560pair of hands
-550breath
-540flyer
-530bird
-520tree
-510northern wall
-500southern wall
-490eastern wall
-480western wall
-470water
-460Guardian of Zork
-450compass rose
-440mirror
-430panel
-420stone channel
-410dungeon master
-400ladder
10On the table is an elongated brown sack, smelling of hot peppers.
110A bottle is sitting on the table.
120A large coil of rope is lying in the corner.
130On a table is a nasty-looking knife.
140On hooks above the mantlepiece hangs an elvish sword of great antiquity.
150A battery-powered brass lantern is on the trophy case.
210Beside the skeleton is a rusty knife.
220The deceased adventurer's useless lantern is here.
310On the floor lies a moby ruby.
320On the shore lies Neptune's own crystal trident.
340Sitting on the pedestal is a flaming torch, made of ivory.
450Lying half buried in the mud is an old trunk, bulging with jewels.
460Lying in the corner of the room is a small brass bell.
470On the alter is a large black book, open to page 569.
480On the two ends of the altar are burning candles.
490A guidebook entitled "FLOOD CONTROL DAM #3" is on the
490reception desk.
600Fortunately, there is still one chance for you to be a vandal, for on
600the far wall is a work of unparalleled beauty.
850At the end of the rainbow is a pot of gold.
920A sharp stick, which appears to have been broken at one end, is here.
1040On the floor is a gold zorkmid coin (a valuable collector's item).
1080The excessively gaudy crown of Lord Dimwit Flathead is here.
1210There is a large pile of empty Coke bottles here, evidently produced
1210by the implementers during their long struggle to win totally.
1220There is a gigantic pile of line-printer output here. Although the
1220paper once contained useful information, almost nothing can be
1220distinguished now.
-1080On the floor sit 200 neatly stacked zorkmid bills.
-1070A portrait of J. Pierpont Flathead hangs on the wall.
-1030On the branch is a small birds nest.
-1020In the bird's nest is a large egg encrusted with precious jewels,
-1020apparently scavenged somewhere by a childless songbird. The egg is
-1020covered with fine gold inlay and ornamented in lapis lazuli and
-1020mother-of-pearl. Unlike most eggs, this one is hinged and has a
-1020delicate looking clasp holding it closed. The egg appears extremely
-1020fragile.
-990There is a golden clockwork canary nestled in the egg. It has ruby
-990eyes and a silver beak. Through a crystal window below its left
-990wing you can see intricate machinery inside. It appears to have
-990wound down.
-980There is a golden clockwork canary nestled in the egg. It seems to
-980have recently had a bad experience. The mountings for its jewel-like
-980eyes are empty, and its silver beak is crumpled. Through a cracked
-980crystal window below its left wing you can see the remains of
-980intricate machinery. It is not clear what result winding it would
-980have, as the mainspring appears sprung.
-680Nestled inside the niche is an engraved gold card.
410The engravings were incised in the living rock of the cave wall by
410an unknown hand. They depict, in symbolic form, the beliefs of the
410ancient peoples of Zork. Skillfully interwoven with the bas reliefs
410are excerpts illustrating the major tenets expounded by the sacred
410texts of the religion of that time. Unfortunately, a later age seems
410to have considered them blasphemous and just as skillfully excised them.
440The prayer is inscribed in an ancient script which is hardly
440remembered these days, much less understood. What little of it can
440be made out seems to be a diatribe against small insects, absent-
440mindedness, and the picking up and dropping of small objects. The
440final verse seems to consign trespassers to the land of the
440dead. All evidence indicates that the beliefs of the ancient
440Zorkers were obscure indeed.
470 Commandment #12592
470Oh ye who go about saying unto each other: "Hello sailor":
470Dost thou know the magnitude of thy sin before the gods?
470Yea, verily, thou shalt be ground between two stones.
470Shall the angry gods cast thy body into the whirlpool?
470Surely, thy eye shall be put out with a sharp stick!
470Even unto the ends of the earth shalt thou wander and
470unto the land of the dead shalt thou be sent at last.
470Surely thou shalt repent of thy cunning.
490 Guide Book To
490 Flood Control Dam #3
490
490 Flood control dam #3 (FCD #3) was constructed in year 783 of the
490Great Underground Empire to harness the destructive power of the
490Frigid River. This work was supported by a grant of 37 million
490zorkmids from the central bureaucracy and your own omnipotent local
490tyrant Lord Dimwit Flathead the Excessive. This impressive structure
490is composed of 3.7 cubic feet of concrete, is 256 feet tall at the
490center, and 193 feet wide at the top. The reservoir created behind
490the dam has a volume of 37 billion cubic feet, an area of 12 million
490square feet, and a shore line of 36 thousand feet.
490
490 The construction of FCD #3 took 112 days from ground breaking to
490the dedication. It required a work force of 384 slaves, 34 slave
490drivers, 12 engineers, 2 turtle doves, and a partridge in a pear
490tree. The work was managed by a command team composed of 234
490bureaucrats, 2347 secretaries (at least two of whom could type),
49012,256 paper shufflers, 52,469 rubber stampers, 245,193 red tape
490processors, and nearly one million dead trees.
490
490 We will now point out some of the more interesting features of
490FCD #3 as we conduct you on a guided tour of the facilities.
490
490 1) You start your tour here in the dam lobby.
490 You will notice on your right that ...........
500 US NEWS & DUNGEON REPORT
50018-JUL-80 Late Dungeon Edition
500
500 --- LATE NEWS FLASH!! ---
500
500The endgame is here! (Somewhere)
500There have been some puzzling new discoveries near the Thief's hideaway.
500
500 --- BACKGROUND INFORMATION ---
500
500This version of Dungeon for the PDP-11/VAX-11 has been completely
500reimplemented in FORTRAN-IV from the original MDL sources created
500at MIT. The parser in this version is somewhat simpler than the
500parser in the ARPAnet version; within this limit, this version
500is fully congruent with the current version on the ARPAnet.
500
500If you encounter problems, please report them IN WRITING to:
500
500 Digital Equipment Computer Users Society (DECUS)
500 One Iron Way, MR2-3/E55
500 Marlboro, Mass. 01752
500 Attention: Dungeon Maintenance
500
500PHONE CALLS AND IN-PERSON VISITS WILL BE RUDELY REJECTED!
510 [Close cover before striking BKD]
510
510 You too can make BIG MONEY in the exciting field of
510 PAPER SHUFFLING!
510
510Mr. TAA of Muddle, Mass. says: "Before I took this course I used
510to be a lowly bit twiddler. Now with what I learned at MIT Tech
510I feel really important and can obfuscate and confuse with the best."
510
510Mr. MARC had this to say: "Ten short days ago all I could look
510forward to was a dead-end job as a engineer. Now I have a promising
510future and make really big Zorkmids."
510
510MIT Tech can't promise these fantastic results to everyone, but when
510you earn your MDL degree from MIT Tech your future will be brighter.
510
510 Send for our free brochure today!
520 Welcome to Dungeon!
520
520 Dungeon is a game of adventure, danger, and low cunning. In it
520you will explore some of the most amazing territory ever seen by mortal
520man. Hardened adventurers have run screaming from the terrors contained
520within.
520
520 In Dungeon, the intrepid explorer delves into the forgotten secrets
520of a lost labyrinth deep in the bowels of the earth, searching for
520vast treasures long hidden from prying eyes, treasures guarded by
520fearsome monsters and diabolical traps!
520
520 No DECsystem should be without one!
520
520 Dungeon was created at the Programming Technology Division of the MIT
520Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce
520Daniels, and Dave Lebling. It was inspired by the Adventure game of
520Crowther and Woods, and the Dungeons and Dragons game of Gygax
520and Arneson. The original version was written in MDL (alias MUDDLE).
520The current version was translated from MDL into FORTRAN IV by
520a somewhat paranoid DEC engineer who prefers to remain anonymous.
520
520 On-line information may be obtained with the commands HELP and INFO.
540---> Frobozz Magic Gunk Company <---
540 All Purpose Gunk
670The engravings translate to, "This space intentionally left blank".
910 !!!! FROBOZZ MAGIC BOAT COMPANY !!!!
910
910Hello, sailor!
910
910Instructions for use:
910
910 To get into the boat, say 'BOARD'
910 To leave the boat, say 'DISEMBARK'
910 To get into a body of water, say 'LAUNCH'
910 To get to shore, say 'LAND'
910
910Warranty:
910
910 This boat is guaranteed against all defects in parts and
910workmanship for a period of 76 milliseconds from date of purchase
910or until first used, whichever comes first.
910
910Warning: This boat is made of plastic.
910
910Good luck!
1040
1040 --------------------------
1040 / Gold Zorkmid \
1040 / T e n T h o u s a n d \
1040 / Z o r k m i d s \
1040 / \
1040 / |||||||||||||||||| \
1040 / !|||| ||||! \
1040 | ||| ^^ ^^ ||| |
1040 | ||| OO OO ||| |
1040 | In Frobs ||| << ||| We Trust |
1040 | || (______) || |
1040 | | | |
1040 | |__________| |
1040 \ /
1040 \ -- Lord Dimwit Flathead -- /
1040 \ -- Beloved of Zorkers -- /
1040 \ /
1040 \ * 722 G.U.E. * /
1040 \ /
1040 \ /
1040 -----------------------
1060Warning:
1060 This room was constructed over very weak rock strata. Detonation
1060of exposives in this room is strictly prohibited!
1060 Frobozz Magic Safe Company
1060 per M. Agrippa, foreman
1120 !!!! FROBOZZ MAGIC BALLOON COMPANY !!!!
1120
1120Hello, aviator!
1120
1120Instructions for use:
1120
1120 To get into the balloon, say 'BOARD'
1120 To leave the balloon, say 'DISEMBARK'
1120 To land, say 'LAND'
1120
1120Warranty:
1120
1120 No warranty is expressed or implied. You're on your own, sport.
1120
1120Good luck!
1140This book is written in a tongue with which I am unfamiliar.
1150This book is written in a tongue with which I am unfamiliar.
1160This book is written in a tongue with which I am unfamiliar.
1170This book is written in a tongue with which I am unfamiliar.
1180
1180---V----V----V----V----V----V----V----V---
1180| |
1180| |||||||||| LORD |
1180> !|||| | DIMWIT <
1180| |||| ---| FLATHEAD |
1180| |||C CC \ |
1180> |||| _\ <
1180| ||| (____| |
1180| || | |
1180> |______| Our <
1180| / \ Excessive |
1180| / \ Leader |
1180> | | <
1180| | | |
1180| |
1180> G.U.E. POSTAGE 3 Zorkmids <
1180| |
1180---^----^----^----^----^----^----^----^---
1190Here lie the implementers, whose heads were placed on poles by the
1190keeper of the dungeon for amazing untastefulness.
1220<DEFINE FEEL-FREE (LOSER)
1220 <TELL "FEEL FREE, CHOMPER!">
1220 <MEMQ ......
1220The rest is, alas, unintelligable (as were the implementers).
-1260 o b o
-1260
-1260 A G I
-1260 E L
-1260
-1260 m p a
-1250 o b o
-1250 r z
-1250 f M A G I C z
-1250 c W E L L y
-1250 o n
-1250 m p a
-1130 !!!! FROBOZZ MAGIC ROBOT COMPANY !!!!
-1130
-1130Hello, master!
-1130
-1130 I am a late-model robot, trained at MIT Tech to perform various
-1130simple housekeeping functions.
-1130
-1130Instructions for use:
-1130
-1130 To activate me, use the following formula--
-1130 TELL ROBOT, something to do (CR)
-1130 The comma is mandatory.
-1130 Command me as you will!
-1130
-1130Warranty:
-1130
-1130 No warranty is expressed or implied.
-1130
-1130At your service!
-1080
-1080 _______________________________________________________________
-1080| 1 0 0 GREAT UNDERGROUND EMPIRE 1 0 0 |
-1080| 1 0 0 0 0 1 0 0 0 0 |
-1080| 1 0 0 0 0 1 0 0 0 0 |
-1080| 1 0 0 DIMWIT 1 0 0 |
-1080| |||||||||||||||| |
-1080| || __ __ || B30332744D |
-1080| || -OO OO- || |
-1080| IN FROBS \|| >> ||/ WE TRUST |
-1080| || ______ || |
-1080| B30332744D | ------ | |
-1080| \\________// |
-1080| 1 0 0 Series FLATHEAD LD Flathead 1 0 0 |
-1080| 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 |
-1080| 1 0 0 0 0 1 0 0 0 0 |
-1080| 1 0 0 One Hundred Royal Zorkmids 1 0 0 |
-1080|_______________________________________________________________|
-1080
-1070
-1070 ||||||||||||||
-1070 || __ __ ||
-1070 || $$ $$ ||
-1070 \|| >> ||/
-1070 || ________ ||
-1070 | -//----- |
-1070 \\_//_______//
-1070 ___// | |
-1070 /__// | |
-1070 | |
-1070 __________// \\__________
-1070 / $ / **** \ $ \
-1070 / / ** \ \
-1070 / /| ** |\ \
-1070 / / | ** | \ \
-1070 / / | ** | \ \
-1070 ^ ^__|______$Z$**$Z$______|__^ ^
-1070 \ * $Z$**$Z$ * /
-1070 \________*___$Z$**$Z$___*________/
-1070 | $Z$**$Z$ |
-1070
-1070 J. PIERPONT FLATHEAD
-1070 CHAIRMAN
-1060 Bank of Zork
-1060 VAULT
-1060 *722 GUE*
-1060 Frobozz Magic Vault Company
-700The paper is rather worn; although the writing is barely legible
-700(the author probably had only a used pencil), it is a very elegant
-700copperplate.
-700
-700To Whom It May Concern:
-700
-700 I regret to report that the rumours regarding treasure contained
-700in the chamber to which this passage leads have no basis in fact.
-700Should you nevertheless be sufficiently foolhardy to enter, it will
-700be quite impossible for you to exit.
-700
-700 Sincerely yours,
-700 The Thief
-680 __________________________________________________________
-680| |
-680| FROBOZZ MAGIC SECURITY SYSTEMS |
-680| Door Pass Royal Zork Puzzle Museum |
-680| |
-680| #632-988-496-XTHF |
-680| |
-680| |
-680| USE OF THIS PASS BY UNAUTHORIZED PERSONS OR AFTER |
-680| EXPIRATION DATE WILL RESULT IN IMMEDIATE CONFISCATION |
-680| |
-680| |
-680| (approved) |
-680| Will Weng |
-680| 789 G.U.E. |
-680| |
-680| Expires 792 G.U.E. |
-680|__________________________________________________________|
621The door is locked, and there is evidently no key.
631The windows are all barred.
641The windows are all barred.
651Only Santa Claus climbs down chimneys.
661The door is nailed shut.
671You try to ascend the ramp, but it is impossible, and you slide back down.
681The troll fends you off with a menacing gesture.
691The troll fends you off with a menacing gesture.
701The troll fends you off with a menacing gesture.
711The grating is locked.
721There is no tree here suitable for climbing.
731There is no tree here suitable for climbing.
741There is no tree here suitable for climbing.
751There is no tree here suitable for climbing.
761The grating is locked.
771The coffin will not fit through this passage.
781The stairs are too steep for carrying the coffin.
791You are not equipped for swimming.
801You are not equipped for swimming.
811The dam blocks your way.
821You must specify which direction here.
831You are not equipped for swimming.
841You are not equipped for swimming.
851The way is too narrow.
861The passage is too narrow to accomodate coffins.
871You hear the whir from the round room but can find no entrance.
881You wouldn't fit and would die if you could.
891You cannot fit through this passage with that load.
901Not a chance.
911You cannot fit through this passage with that load.
921You cannot fit through this passage with that load.
931You cannot go down without fracturing many bones.
941You cannot reach the rope.
951Not even a human fly could get up it.
961The chasm probably leads directly to the infernal regions.
971Are you out of your mind?
981It is too narrow even for most insects.
991Your way is blocked by an invisible force.
1001Some invisible force prevents you from passing through the gate.
1011Some invisible force prevents you from passing through the gate.
1021The north wall is solid rock.
1031The cyclops doesn't look like he'll let you pass.
1041The chimney is too narrow for you and all of your baggage.
1051You cannot go upstream due to the strong current.
1061The white cliffs prevent you from landing here.
1071You cannot go upstream due to the strong current.
1081The white cliffs prevent you from landing here.
1091You cannot go upstream due to the strong current.
1101You must specify which direction here.
1111The path is too narrow.
1121The path is too narrow.
1131You must specify which direction here.
1141You cannot go upstream due to the strong current.
1151You cannot go upstream due to the strong current.
1161I wouldn't jump from here.
1171I wouldn't try that.
1181It is impossible to cross this distance.
1191It's a long way down.
1201It's a long way down.
1211The walls cannot be climbed.
1221Only a mouse could get in there.
1231There is a chasm too wide to jump across.
1241There is a chasm too wide to jump across.
1251There is a chasm too wide to jump across.
1261You cannot climb any higher.
1271There is a curtain of light there.
1281An alarm rings briefly, and an invisible force prevents you from leaving.
-1269An alarm rings briefly, and an invisible force prevents you from leaving.
-1259The wall is solid rock.
-1249The panel is closed.
-1239The panel is closed.
-1229The panel is closed.
-1219The panel is closed.
-1209The panel is closed.
-1199The panel is closed.
-1189The panel is closed.
-1179The panel is closed.
-1169The panel is closed.
-1159The panel is closed.
-1149The panel is closed.
-1139The panel is closed.
-1129The panel is closed.
-1119The panel is closed.
-1109The panel is closed.
-1099You would be burned to a crisp in no time.
-1089You would be burned to a crisp in no time.
-1079The bronze door is closed.
-1069The door is securely fastened.
-1059The door is securely fastened.
-1049The door is closed.