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gui: improved FPGAViewWidget::paintGL() performance
Profiling revealed that memcpy() in QOpenGLBuffer::allocate() had been taking the most time during paintGL() calls. I've been able to take the CPU usage down to about 1/4 of its previous values by caching elements in VBOs and updating them only after subsequent calls to renderGraphicElement(). Signed-off-by: Mateusz Zalega <mateusz@appliedsourcery.com>
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@@ -157,11 +157,25 @@ struct GraphicElement
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enum style_t
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{
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STYLE_GRID,
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STYLE_FRAME, // Static "frame". Contrast between STYLE_INACTIVE and STYLE_ACTIVE
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STYLE_HIDDEN, // Only display when object is selected or highlighted
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STYLE_INACTIVE, // Render using low-contrast color
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STYLE_ACTIVE, // Render using high-contast color
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// UI highlight groups
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STYLE_HIGHLIGHTED0,
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STYLE_HIGHLIGHTED1,
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STYLE_HIGHLIGHTED2,
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STYLE_HIGHLIGHTED3,
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STYLE_HIGHLIGHTED4,
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STYLE_HIGHLIGHTED5,
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STYLE_HIGHLIGHTED6,
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STYLE_HIGHLIGHTED7,
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STYLE_SELECTED,
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STYLE_HOVER,
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STYLE_MAX
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} style = STYLE_FRAME;
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