mirror of
https://github.com/aap/pdp6.git
synced 2026-01-27 20:48:08 +00:00
288 lines
5.1 KiB
C
288 lines
5.1 KiB
C
#include "pdp6.h"
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#include <SDL2/SDL.h>
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char *joy_ident = JOY_IDENT;
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char *ojoy_ident = OJOY_IDENT;
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typedef struct Joy Joy;
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struct Joy
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{
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Device dev;
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IOBus *bus;
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};
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typedef struct OJoy OJoy;
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struct OJoy
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{
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Device dev;
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IOBus *bus;
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};
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#define HAVE_GAMECONTROLLERFROMINSTANCEID \
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((SDL_MAJOR_VERSION > 2) || (SDL_MAJOR_VERSION == 2 && \
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(SDL_MINOR_VERSION > 0) || (SDL_PATCHLEVEL >= 4)))
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static void
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joyinit(void)
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{
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SDL_Joystick *y;
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int i, n;
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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#if HAVE_GAMECONTROLLERFROMINSTANCEID
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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#endif
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if (SDL_JoystickEventState (SDL_ENABLE) < 0) {
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fprintf (stderr, "Joystick event state failure\r\n");
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return;
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}
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#if HAVE_GAMECONTROLLERFROMINSTANCEID
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if (SDL_GameControllerEventState (SDL_ENABLE) < 0) {
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fprintf (stderr, "Game controller event state failure\r\n");
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return;
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}
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#endif
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n = SDL_NumJoysticks();
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fprintf (stderr, "Controllers: %d\r\n", n);
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for (i = 0; i < n; i++) {
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#if HAVE_GAMECONTROLLERFROMINSTANCEID
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SDL_GameController *x;
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if (SDL_IsGameController (i)) {
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x = SDL_GameControllerOpen (i);
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if (x == NULL) {
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fprintf (stderr, "Controller %d FAIL\r\n", i);
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} else {
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fprintf (stderr, "Controller %d OK\r\n", i);
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printf("Name: %s\r\n", SDL_GameControllerNameForIndex(i));
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}
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} else
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#endif
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{
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y = SDL_JoystickOpen (i);
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if (y == NULL) {
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fprintf (stderr, "Joystick %d FAIL\r\n", i);
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} else {
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fprintf (stderr, "Joystick %d OK\r\n", i);
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printf("Name: %s\r\n", SDL_JoystickNameForIndex(i));
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printf("Number of Axes: %d\r\n", SDL_JoystickNumAxes(y));
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printf("Number of Buttons: %d\r\n", SDL_JoystickNumButtons(y));
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printf("Number of Balls: %d\r\n", SDL_JoystickNumBalls(y));
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}
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}
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}
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}
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static word bits = 0777777777777;
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static word obits = 0;
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void joy_motion (SDL_JoyAxisEvent *ev)
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{
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int m, n = ev->which;
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m = n * 18;
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n *= 9;
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if (ev->axis == 0) {
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bits |= 0600LL << n;
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if (ev->value < -10000)
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bits &= ~(0200LL << n);
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if (ev->value > 10000)
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bits &= ~(0400LL << n);
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obits &= ~(060LL << m);
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if (ev->value < -10000)
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obits |= 020LL << m;
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if (ev->value > 10000)
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obits |= 040LL << m;
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} else if (ev->axis == 1) {
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bits |= 0100LL << n;
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obits &= ~(0300LL << m);
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if (ev->value < -10000) {
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bits &= ~(0100LL << n);
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obits |= 0200LL << m;
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} else if (ev->value > 10000) {
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bits &= ~(0100LL << n);
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obits |= 0100LL << m;
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}
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}
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}
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void joy_button (SDL_JoyButtonEvent *ev)
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{
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int m, n = ev->which;
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word x = 0, y = 0;
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m = n * 18;
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n *= 9;
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switch (ev->button) {
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case 0: x = 000010; y = 020; break; //Torpedo
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case 1: x = 000004; y = 040; break; //Hyperspace
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case 2: x = 020000; break; //Beacon beam
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case 3: x = 000001; break; //Time K
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case 4: x = 000002; break; //Time 0
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case 5: x = 000400; break; //"Xmit data" = torpedo
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case 6: x = 010000; break; //"General cancel" = destruct
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}
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if (ev->state) {
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bits &= ~(y << n);
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obits |= x << m;
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} else {
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bits |= y << n;
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obits &= ~(x << m);
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}
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}
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void controller_motion (SDL_ControllerAxisEvent *event)
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{
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SDL_JoyAxisEvent e;
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e.which = event->which;
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e.axis = event->axis;
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e.value = event->value;
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joy_motion (&e);
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}
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void controller_button (SDL_ControllerButtonEvent *event)
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{
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SDL_JoyButtonEvent e;
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SDL_GameControllerButtonBind b;
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SDL_GameController *c;
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#if HAVE_GAMECONTROLLERFROMINSTANCEID
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c = SDL_GameControllerFromInstanceID (event->which);
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#endif
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b = SDL_GameControllerGetBindForButton (c, event->button);
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e.which = event->which;
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e.button = b.value.button;
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e.state = event->state;
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joy_button (&e);
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}
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static void
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wake_joy(void *dev)
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{
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Joy *joy;
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IOBus *bus;
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joy = dev;
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bus = joy->bus;
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if(bus->devcode == JOY){
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if(IOB_STATUS){
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}
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if(IOB_DATAI){
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bus->c12 |= bits;
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}
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if(IOB_CONO_CLEAR){
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}
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if(IOB_CONO_SET){
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}
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if(IOB_DATAO_CLEAR){
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}
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if(IOB_DATAO_SET){
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}
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}
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}
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static void
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wake_ojoy(void *dev)
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{
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OJoy *joy;
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IOBus *bus;
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joy = dev;
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bus = joy->bus;
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if(bus->devcode == OJOY){
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if(IOB_STATUS){
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}
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if(IOB_DATAI){
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bus->c12 |= obits;
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}
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if(IOB_CONO_CLEAR){
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}
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if(IOB_CONO_SET){
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}
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if(IOB_DATAO_CLEAR){
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}
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if(IOB_DATAO_SET){
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}
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}
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}
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static void
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joyioconnect(Device *dev, IOBus *bus)
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{
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Joy *joy;
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joy = (Joy*)dev;
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joy->bus = bus;
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bus->dev[JOY] = (Busdev){ joy, wake_joy, 0 };
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}
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static void
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ojoyioconnect(Device *dev, IOBus *bus)
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{
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OJoy *joy;
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joy = (OJoy*)dev;
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joy->bus = bus;
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bus->dev[OJOY] = (Busdev){ joy, wake_ojoy, 0 };
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}
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static Device joyproto = {
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nil, nil, "",
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nil, nil,
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joyioconnect,
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nil, nil
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};
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static Device ojoyproto = {
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nil, nil, "",
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nil, nil,
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ojoyioconnect,
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nil, nil
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};
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Device*
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makejoy(int argc, char *argv[])
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{
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Joy *joy;
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joy = malloc(sizeof(Joy));
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memset(joy, 0, sizeof(Joy));
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joy->dev = joyproto;
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joy->dev.type = joy_ident;
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joyinit();
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return &joy->dev;
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}
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Device*
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makeojoy(int argc, char *argv[])
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{
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OJoy *joy;
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joy = malloc(sizeof(OJoy));
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memset(joy, 0, sizeof(OJoy));
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joy->dev = ojoyproto;
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joy->dev.type = ojoy_ident;
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joyinit();
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return &joy->dev;
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}
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