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19 lines
321 B
GLSL
19 lines
321 B
GLSL
#version 100
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precision mediump float;
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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uniform vec4 colDiffuse;
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void main()
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{
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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gl_FragColor = vec4(texelColor.g, texelColor.b, texelColor.a, 1.0);
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}
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