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captain-amygdala.pistorm/platforms/amiga/rtg/argbswizzle.shader

19 lines
321 B
GLSL

#version 100
precision mediump float;
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = vec4(texelColor.g, texelColor.b, texelColor.a, 1.0);
}