Files
captain-amygdala.pistorm/raylib/rglfw.c
beeanyew 31f58d05d3 [MEGA-WIP] Raylib-based RTG output
NOTE: A working keyboard must be attached to the Raspberry Pi while testing this, otherwise it's impossible to actually quit the emulator.
raylib takes possession of the SSH keyboard for some reason, which makes it so you can't Ctrl+C out of the emulator over SSH, you must Ctrl+C or press Q on the Pi keyboard.

A mostly working RTG implementation using raylib instead of SDL2.0
Greatly decreases the rendering overhead for 8bpp modes and gets rid of the need for hardware ARGB888 texture format support.
RTG will be initialized using the resolution of the Raspberry Pi, and onbly the 320x200/320x240 modes are currently scaled to the full vertical area of the screen.
2021-05-01 19:43:26 +02:00

121 lines
4.8 KiB
C

/**********************************************************************************************
*
* rglfw - raylib GLFW single file compilation
*
* This file includes latest GLFW sources (https://github.com/glfw/glfw) to be compiled together
* with raylib for all supported platforms, this way, no external dependencies are required.
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
//#define _GLFW_BUILD_DLL // To build shared version
//http://www.glfw.org/docs/latest/compile.html#compile_manual
#if defined(_WIN32)
#define _GLFW_WIN32
#endif
#if defined(__linux__)
#if !defined(_GLFW_WAYLAND) // Required for Wayland windowing
#define _GLFW_X11
#endif
#endif
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
#define _GLFW_X11
#endif
#if defined(__APPLE__)
#define _GLFW_COCOA
#define _GLFW_USE_MENUBAR // To create and populate the menu bar when the first window is created
#define _GLFW_USE_RETINA // To have windows use the full resolution of Retina displays
#endif
#if defined(__TINYC__)
#define _WIN32_WINNT_WINXP 0x0501
#endif
// NOTE: _GLFW_MIR experimental platform not supported at this moment
#include "external/glfw/src/context.c"
#include "external/glfw/src/init.c"
#include "external/glfw/src/input.c"
#include "external/glfw/src/monitor.c"
#include "external/glfw/src/vulkan.c"
#include "external/glfw/src/window.c"
#if defined(_WIN32)
#include "external/glfw/src/win32_init.c"
#include "external/glfw/src/win32_joystick.c"
#include "external/glfw/src/win32_monitor.c"
#include "external/glfw/src/win32_time.c"
#include "external/glfw/src/win32_thread.c"
#include "external/glfw/src/win32_window.c"
#include "external/glfw/src/wgl_context.c"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif
#if defined(__linux__)
#if defined(_GLFW_WAYLAND)
#include "external/glfw/src/wl_init.c"
#include "external/glfw/src/wl_monitor.c"
#include "external/glfw/src/wl_window.c"
#include "external/glfw/src/wayland-pointer-constraints-unstable-v1-client-protocol.c"
#include "external/glfw/src/wayland-relative-pointer-unstable-v1-client-protocol.c"
#endif
#if defined(_GLFW_X11)
#include "external/glfw/src/x11_init.c"
#include "external/glfw/src/x11_monitor.c"
#include "external/glfw/src/x11_window.c"
#include "external/glfw/src/glx_context.c"
#endif
#include "external/glfw/src/linux_joystick.c"
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/posix_time.c"
#include "external/glfw/src/xkb_unicode.c"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__) || defined(__DragonFly__)
#include "external/glfw/src/x11_init.c"
#include "external/glfw/src/x11_monitor.c"
#include "external/glfw/src/x11_window.c"
#include "external/glfw/src/xkb_unicode.c"
// TODO: Joystick implementation
#include "external/glfw/src/null_joystick.c"
#include "external/glfw/src/posix_time.c"
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/glx_context.c"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif
#if defined(__APPLE__)
#include "external/glfw/src/cocoa_init.m"
#include "external/glfw/src/cocoa_joystick.m"
#include "external/glfw/src/cocoa_monitor.m"
#include "external/glfw/src/cocoa_window.m"
#include "external/glfw/src/cocoa_time.c"
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/nsgl_context.m"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif